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George
Jun 5, 2010 17:26:50 GMT -5
Post by The Architect on Jun 5, 2010 17:26:50 GMT -5
George Generation 1 Aliases: None Appearances: Rampage (Arcade, many various ports) Origin: A man mutated by experimental vitamins. Origination Point: Solar System, Earth, North America, United States, Illinois, Peronia Origin Type: Mutant Order Type: Chaos Neutral Danger Level: 3 Abilities: -Regenerative Eating: Simply by eating, George can heal from damage. -Climbing: George can climb skyscrapers to the top in seconds. -Punching: George can punch whatever gets in his way. This is his only attack.
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George
Jun 5, 2010 17:27:42 GMT -5
Post by The Architect on Jun 5, 2010 17:27:42 GMT -5
George Generation 2 Aliases: None Appearance: Rampage: World Tour (N64, PS1, GBC) Origin: A man somehow mutated by Scumlabs. Origination Point: Solar System, Earth, North America, United States, Illinois, Toxic Hollow Origin Type: Mutant Order Type: Chaos Neutral Danger Level: 6 Abilities: -Fire Spit: If George eats a certain chemical, he can toss three fire balls out of his mouth. They can cook a human in seconds and if well place can bring down a building. -Death Scream: If George eats a certain chemical, he can make three powerful screams. This can destroy a medium armored robot and can cause devastation to buildings equal to VERN's claw slash. -Morph: If George ingests a certain chemical, he will morph into VERN. -Regenerative Eating: Simply by eating, George can heal himself from damage and increase in power. Bananas do this the best. -Adaption: George can adapt to any environment whether it's the cold vacuum of space, the depths of an ocean, or an inhabitable atmosphere.
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George
Jun 5, 2010 17:28:22 GMT -5
Post by The Architect on Jun 5, 2010 17:28:22 GMT -5
George Generation 3 Aliases: None Appearance: Rampage 2: Universal Tour (N64, PS1, GBC), Rampage Through Time (PS1), Rampage Puzzle Attack (GBA) Origin: George after further mutating. Origination Point: Solar System, Earth, North America, United States, New York, New York City Origin Type: Mutant Order Type: Chaos Neutral Danger Level: 7 Abilities: -Regenerative Eating: Simply by eating, George can heal himself from damage and increase in power. Bananas do this the best. -Adaption: George can adapt to any environment whether it's the cold vacuum of space, the depths of an ocean, or an inhabitable atmosphere. -Time Regeneration: If George is not in his own time, he can easily revive himself from any harm. Very few attacks have ever defied it. -Ape Stomp: Once George has enough energy, he can unleash a powerful stomp. On the ground, it can barely destroy houses, but on top of even the biggest building, it's an automatic kill. This can stun King Kong sized monsters for a couple seconds.
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George
Jun 5, 2010 17:28:54 GMT -5
Post by The Architect on Jun 5, 2010 17:28:54 GMT -5
George Generation 4 Aliases: None Appearance: Rampage: Total Destruction (PS2, Game Cube, Wii) Origin: The first test subject of Scum Soda that morphed into an ape. Origination Point: Solar System, Earth, North America, United States Origin Type: Mutant Order Type: Chaos Neutral Danger Level: 5 Abilities: -Multi-Spin: George can twirl in the air three times. One hit can bring down a helicopter. -Sonic Roar: George can unleash a sonic scream from his mouth that destroys whatever gets close enough to him. -Charge Punch: George can charge up his punches when he's on a building. On the side of a building he can do a combo and he can do a big punch in front of a building. -Jump Smash: George can stomp on buildings hard enough to destroy entire floors. -Regenerative Eating: George can heal from damage simply by eating. Unlike other Scumlab mutants, George gains more health from bananas than normal. -Rapid Climb: George can climb better than most Scumlab mutants. -Rampage Mode: If George causes enough damage he will go berserk and become stronger, faster, and can jump higher. -Super Jump: After George does a normal jump he can charge up his next jump to jump twice as high as normal.
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