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Post by The Architect on Dec 13, 2011 20:07:06 GMT -5
Bloominator Aliases: Tulippon Appearance: Sonic The Hedgehog 3 (Genesis), Sonic 3D (Saturn, Genesis) Origin: One of many badniks designed by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 1 Abilities: -Blockative Skin: Bloominators can damage enemies just by touching them. This does not save them from well placed attacks. Whether or not it saves them from projectiles or energy based attacks or not is unknown. -Spiked Ball Launch: Bloominators can launch spiked balls from their sides.
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Post by The Architect on Dec 13, 2011 20:08:08 GMT -5
Monkey Dude Aliases: Saruder Appearance: Sonic The Hedgehog 3 (Genesis), Sonic and Knuckles (Genesis, PC) Origin: A variation of coconuts. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 1 Abilities: -Coconut Throw: Monkey Dudes can throw one coconut at enemies in combat.
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Post by The Architect on Dec 13, 2011 20:09:17 GMT -5
Rhinobot Aliases: Cyclone Appearance: Sonic The Hedgehog 3 (Genesis) Origin: One of many badniks designed by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 3 Abilities: -Blockative Skin: Rhinobots can damage enemies just by touching them. This does not save them from well placed attacks. Whether or not it saves them from projectiles or energy based attacks or not is unknown. -Charge: Rhinobots can charge at enemies in combat up to subsonic speeds using their single wheel.
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Post by The Architect on Dec 13, 2011 20:10:27 GMT -5
Blastoid Aliases: Ponter Appearance: Sonic The Hedgehog 3 (Genesis), Sonic 3D (Saturn, Genesis) Origin: One of many badniks designed by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 1 Abilities: -Blockative Skin: Blastoids can damage enemies just by touching them. This does not save them from well placed attacks. Whether or not it saves them from projectiles or energy based attacks or not is unknown. -Fire Ball Cannon: Blastoids are armed with a fire ball cannon.
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Post by The Architect on Dec 13, 2011 20:12:17 GMT -5
Buggernaut Aliases: Bunbunn Appearance: Sonic The Hedgehog 3 (Genesis) Origin: One of many badniks designed by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 2 Abilities: -Blockative Skin: Buggernauts can damage enemies just by touching them. This does not save them from well placed attacks, however, their children are invulnerable. -Flight: Buggernauts can fly at low speeds in order to travel.
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Post by The Architect on Dec 13, 2011 20:13:26 GMT -5
Jawz Aliases: Jawzun Appearance: Sonic The Hedgehog 3 (Genesis), Sonic Colors (Wii, DS) Origin: A variation of jaws. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 3 Abilities: -Blockative Skin: Jawzes can damage enemies just by touching them. This does not save them from well placed attacks. Whether or not it saves them from projectiles or energy based attacks or not is unknown. -Adept Swimmer: Jawzes can swim at medium speeds in order to travel. -Chomp: Jawzes can use their jaws to chomp enemies in combat. -Homing Torpedoes: Some jawzes can fire two homing torpedoes at enemies in combat at a time.
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Post by The Architect on Dec 13, 2011 20:14:44 GMT -5
Turbo Spiker Aliases: Yadorin Jet Appearance: Sonic The Hedgehog 3 (Genesis) Origin: One of many badniks designed by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 1 Abilities: -Blockative Skin: Turbo Spikers can damage enemies just by touching them. This does not save them from well placed attacks. Whether or not it saves them from projectiles or energy based attacks or not is unknown. -Back Spiked Rocket: Turbo Spikers have a spiked rocket on their back that can be fired at enemies in combat. However, they will become defenseless upon it being used. -Treads: Turbo Spikers have treads that allows them to move across just about any environment.
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Post by The Architect on Dec 13, 2011 20:16:12 GMT -5
Mega Chopper Aliases: None Appearance: Sonic The Hedgehog 3 (Genesis) Origin: One of many badniks designed by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 1 Abilities: -Adept Swimmer: Mega Choppers can swim at low speeds in order to travel. -Parasitic School: Mega Choppers stay in schools and will slowly drain the health of any enemy they come into contact with in unison until they are shaken off.
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Post by The Architect on Dec 13, 2011 20:17:13 GMT -5
Pointdexter Aliases: Puff Appearance: Sonic The Hedgehog 3 (Genesis), Sonic 3D (Saturn, Genesis) Origin: One of many badniks designed by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 2 Abilities: -Adept Swimmer: Poindexters can swim at low speeds in order to travel. -Body Spikes: Poindexters can emit retractable spikes if an enemy gets too close.
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Post by The Architect on Dec 13, 2011 20:18:39 GMT -5
Bubbles Aliases: Harisenbo Appearance: Sonic The Hedgehog 3 (Genesis) Origin: A variation of pointdexter. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 2 Abilities: -Adept Swimmer: Bubbles can swim at low speeds in order to travel. -Body Spikes: Bubbles can emit retractable spikes if an enemy gets too close.
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Post by The Architect on Dec 13, 2011 20:19:44 GMT -5
Mantis Aliases: None Appearance: Sonic The Hedgehog 3 (Genesis) Origin: One of many badniks designed by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 1 Abilities: -Blockative Skin: Mantises can damage enemies just by touching them. This does not save them from well placed attacks. Whether or not it saves them from projectiles or energy based attacks or not is unknown. -Jump Attack: Mantises can execute a jump attack.
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Post by The Architect on Dec 13, 2011 20:20:50 GMT -5
Batbot Aliases: Halogen Appearance: Sonic The Hedgehog 3 (Genesis), Sonic Colors (DS) Origin: One of many badniks designed by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 1 Abilities: -Electricity Emit: Batbots can emit electricity, shocking enemies upon physical contact. -Flight: Batbots can fly at low speeds in order to travel.
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Post by The Architect on Dec 13, 2011 20:23:07 GMT -5
Clamer Aliases: Shell Star Appearance: Sonic The Hedgehog 3 (Genesis) Origin: One of many badniks designed by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 3 Abilities: -Blockative Skin: Clamers can damage enemies just by touching them. Unless their shell is removed they are immune to standard physical attacks. -Spiked Ball Cannon: Clamers are armed with a cannon that launches spiked balls.
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Post by The Architect on Dec 13, 2011 20:23:53 GMT -5
Sparkle Aliases: None Appearance: Sonic The Hedgehog 3 (Genesis) Origin: One of many badniks designed by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 4 Abilities: -Electric Teleportation: Sparkles can teleport short distances using electricity and will emit shockwaves after doing so. -Ceiling Hang: Sparkles can hang from ceilings.
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Post by The Architect on Dec 13, 2011 20:25:06 GMT -5
Penguinator Aliases: Pen Appearance: Sonic The Hedgehog 3 (Genesis), Sonic and Knuckles (Genesis, PC), Sonic 3D (Saturn, Genesis), Sonic Advance 2 (GBA) Origin: One of many badniks designed by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 1 Abilities: -Blockative Skin: Penguinators can damage enemies just by touching them. This does not save them from well placed attacks. Whether or not it saves them from projectiles or energy based attacks or not is unknown.
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Post by The Architect on Dec 13, 2011 20:26:03 GMT -5
Corkey Aliases: None Appearance: Sonic The Hedgehog 3 (Genesis) Origin: One of many badniks designed by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 1 Abilities: -Orange Laser: Corkeys can launch an orange laser at enemies below them. However, this does not affect enemies while they are climbing. -Ceiling Hang: Corkeys can hang on ceilings.
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Post by The Architect on Dec 13, 2011 20:27:09 GMT -5
Flybot767 Aliases: Moeve Appearance: Sonic The Hedgehog 3 (Genesis) Origin: One of many badniks designed by Dr. Egggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 1 Abilities: -Dive Bomb: Flybot767 can dive into enemies and explode.
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Post by The Architect on Dec 13, 2011 20:28:21 GMT -5
Ribot Aliases: None Appearance: Sonic The Hedgehog 3 (Genesis), Sonic 3D (Saturn, Genesis) Origin: One of many badniks designed by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 2 Abilities: -Blockative Skin: Ribots can damage enemies just by touching them. This does not save them from well placed attacks. Whether or not it saves them from projectiles or energy based attacks or not is unknown. -Twin Side Chained Weights: Ribots are equipped with a chained weights on each side of their body.
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Post by The Architect on Dec 13, 2011 20:29:23 GMT -5
Snail Blaster Aliases: Den-Den Appearance: Sonic The Hedgehog 3 (Genesis) Origin: One of many badniks designed by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 2 Abilities: -Shell: Snail Blasters have a shell that acts like blockative skin and is invulnerable while their head is retracted into it. -Twin Fire Ball Cannons: Snail Blasters are armed with a pair of fire ball cannons on the top of their shell.
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