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Chaos
Jun 25, 2010 8:33:01 GMT -5
Post by The Architect on Jun 25, 2010 8:33:01 GMT -5
Chaos Zero Aliases: None Appearance: Sonic Adventure (Dreamcast, Game Cube, PC), Sonic Adventure 2 (Dreamcast, Game Cube) Origin: A chao that became the god of the Chaos Emeralds, chaos, destruction, and the Chao. Origination Point: Solar System, Earth, Angel Island/Master Emerald Origin Type: Mutant/Paranormal Order Type: Chaos Evil/Chaos Good Danger Level: 5 Abilities: -Blockative Skin: Chaos Zero can cause damage to enemies by simply touching them. This covers all but the hard water on top of his head. -Absorb: Chaos Zero can absorb Chaos Emeralds to become more powerful. He can also absorb projectiles. -Reform: If Chaos Zero is hit in the hard water spot he will fall apart and reform within seconds. He can trust his watery body at enemies to attack them. -Glide: Chaos Zero can glide great distances. -Wall Crawl: Chaos Zero can climb sheer cliffs and smooth walls easily. -Dig: Chaos Zero can dig very quickly.
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Chaos
Jun 25, 2010 8:33:20 GMT -5
Post by The Architect on Jun 25, 2010 8:33:20 GMT -5
Chaos Two Aliases: None Appearance: Sonic Adventure (Dreamcast, Game Cube, PC) Origin: Chaos after absorbing two Chaos Emeralds. Origination Point: Solar System, Earth, Town Square, Hotel/Dr. Eggman Origin Type: Mutant/Paranormal Order Type: Chaos Evil Danger Level: 6 Abilities: -Blockative Skin: Chaos Two can cause damage to enemies by simply touching them. This covers all but the hard water on top of his head. -Absorb: Chaos Two can absorb Chaos Emeralds to become more powerful. -Reform: If Chaos Two is hit in the hard water spot he will fall apart and reform within seconds. He can use his watery body at enemies to attack them, bounce around, or melt to cover the ground.
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Chaos
Jun 25, 2010 8:33:41 GMT -5
Post by The Architect on Jun 25, 2010 8:33:41 GMT -5
Chaos Four Aliases: None Appearance: Sonic Adventure (Dreamcast, Game Cube, PC) Origin: Chaos after absorbing four Chaos Emeralds. Origination Point: Solar System, Earth, Mystic Island/Dr. Eggman Origin Type: Mutant/Paranormal Order Type: Chaos Evil Danger Level: 6 Abilities: -Blockative Skin: Chaos Four can cause damage to enemies by simply touching them. This covers all but the hard water on top of his head. -Absorb: Chaos Four can absorb Chaos Emeralds to become more powerful. -Reform: If Chaos Four is hit in the hard water spot he will fall apart and reform within seconds. -Adept Swimmer: Chaos Four can maneuver and dive under water very quickly. -Charge: Chaos Four can thrust himself out of the water to attack enemies.
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Chaos
Jun 25, 2010 8:34:02 GMT -5
Post by The Architect on Jun 25, 2010 8:34:02 GMT -5
Chaos Six Aliases: None Appearance: Sonic Adventure (Dreamcast, Game Cube, PC) Origin: Chaos after absorbing six Chaos Emeralds. Origination Point: Solar System, Earth, Egg Carrier/Dr. Eggman Origin Type: Mutant/Paranormal Order Type: Chaos Evil Danger Level: 7 Abilities: -Levitation: Chaos Six can levitate inches off the ground for a long time. -Blockative Skin: Chaos Six can cause damage to enemies by simply touching them. His skin can block all forms of physical contact. The only way to harm him is to freeze him before attacking. -Absorb: Chaos Six can absorb Chaos Emeralds to become more powerful. -Reform: If Chaos Six falls apart after being frozen and attacked he will reform.
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Chaos
Jun 25, 2010 8:34:24 GMT -5
Post by The Architect on Jun 25, 2010 8:34:24 GMT -5
Perfect Chaos Aliases: None Appearance: Sonic Adventure (Dreamcast, Game Cube, PC), Sonic Generations (PS3, Xbox 360, PC, 3DS) Origin: Chaos after absorbing all the negative energy of the Chaos Emeralds. Origination Point: Solar System, Earth, Mystic Island Origin Type: Mutant/Paranormal Order Type: Chaos Evil Danger Level: 8 Abilities: -Expansion: Perfect Chaos can expand his entire water-like body wide enough to cover an entire city. While doing this he can create water spouts, geysers, and use very long tentacles. -Mouth Laser: Perfect Chaos can fire a destructive purple beam from his mouth. -Water Spouts: Perfect Chaos can create water spouts with his body to attack enemies that get too close. -Head Head Missiles: Perfect Chaos can fire homing missiles from it's head. -Reform: If the hard water spot in Perfect Chaos' nose is hit, he will reform half a kilometer away. If this hard water spot is hit six times, he'll be reduced back to Chaos Zero.
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