Black Doom
Jun 25, 2010 8:48:21 GMT -5
Post by The Architect on Jun 25, 2010 8:48:21 GMT -5
Black Doom
Aliases: None
Appearance: Shadow The Hedgehog (PS2, Game Cube, Xbox)
Origin: The leader of the Black Arms and biological father of Shadow.
Origination Point: Solar System, Black Comet
Origin Type: Ancient/Alien/Paranormal
Order Type: Order Evil
Danger Level: 8
Abilities:
-Flight: Black Doom can either hover in mid air or go at sub sonic speeds that always keep him at least two feet off the ground.
-Chaos Control: Black Doom can teleport himself and others using Chaos Control. With all seven Chaos Emeralds he can teleport small planetoids such as comets.
-Doom's Eye: Black Doom can use his middle third eye for long range communication and to watch individuals.
-Holograms: Black Doom can project holograms of himself. In combat, these holograms can preform one attack, but is only used when half his health is down.
-Memory Travel: Black Doom can send individuals back in time to their own memories to help them remember.
-Adaption: Black Doom can survive in space for long periods of time and is immune to toxic gases.
-Skin Force Field: In combat, Black Doom has a skin-like force field that makes him invulnerable. This force field vanishes from his head if he's not moving.
-Swift Strike: Black Doom can launch an eight foot spinning boomerang-like energy wave from under him.
-Fire Balls: Black Doom can fire five foot powerful fire balls at his enemies.
-Energy Meteors: Black Doom can fire five foot meteors made of energy at enemies.
-Mind Control: Anything that is a spawn of Black Doom is vulnerable to his mind control unless their will is strong enough.
-Morph: Black Doom can morph into Devil Doom.
Aliases: None
Appearance: Shadow The Hedgehog (PS2, Game Cube, Xbox)
Origin: The leader of the Black Arms and biological father of Shadow.
Origination Point: Solar System, Black Comet
Origin Type: Ancient/Alien/Paranormal
Order Type: Order Evil
Danger Level: 8
Abilities:
-Flight: Black Doom can either hover in mid air or go at sub sonic speeds that always keep him at least two feet off the ground.
-Chaos Control: Black Doom can teleport himself and others using Chaos Control. With all seven Chaos Emeralds he can teleport small planetoids such as comets.
-Doom's Eye: Black Doom can use his middle third eye for long range communication and to watch individuals.
-Holograms: Black Doom can project holograms of himself. In combat, these holograms can preform one attack, but is only used when half his health is down.
-Memory Travel: Black Doom can send individuals back in time to their own memories to help them remember.
-Adaption: Black Doom can survive in space for long periods of time and is immune to toxic gases.
-Skin Force Field: In combat, Black Doom has a skin-like force field that makes him invulnerable. This force field vanishes from his head if he's not moving.
-Swift Strike: Black Doom can launch an eight foot spinning boomerang-like energy wave from under him.
-Fire Balls: Black Doom can fire five foot powerful fire balls at his enemies.
-Energy Meteors: Black Doom can fire five foot meteors made of energy at enemies.
-Mind Control: Anything that is a spawn of Black Doom is vulnerable to his mind control unless their will is strong enough.
-Morph: Black Doom can morph into Devil Doom.