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Post by The Architect on Jun 25, 2010 8:49:23 GMT -5
E-100 Alpha Aliases: Zero Appearance: Sonic Adventure (Dreamcast, Game Cube, PC), Sonic Adventure 2 (Dreamcast, Game Cube) Origin: The first member of the E-100 Series created by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 2 Abilities: -Levitation: E-100 Alpha can levitate. -Armor: E-100 Alpha has armor that is immune to physical attacks, even weapons. If E-100 Alpha is hit in the face he will be stunned for a few seconds. If E-100 Alpha is shocked, he will become vulnerable and the top of his head will open up to reveal a button that can do serious damage to him if pressed enough times. -Blockative Skin: E-100 Alpha can cause harm to enemies simply by touching them. This can be instant kill for human sized enemies. -Extending Arms: E-100 Alpha can increase the length of his arms to attack enemies. -Shockwaves: E-100 Alpha can punch he ground to create a shockwave capable of stunning human sized enemies.
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Post by The Architect on Jun 25, 2010 8:49:44 GMT -5
E-102 Gamma Aliases: None Appearance: Sonic Adventure (Dreamcast, Game Cube, PC), Sonic Shuffle (Dreamcast) Origin: A red E-100 Series robot created by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil/Chaos Good Danger Level: 4 Abilities: -Regenerating Armor: E-102 Gamma has armor that can stand up to light assaults for a short time. This armor heals itself after a battle. -Missile Launcher Arm: E-102 Gamma has a missile launcher for a right arm with unlimited ammunition. These missiles don't fire until they are locked on to something and can be instant kill for human sized enemies. -Blockative Skin: E-102 Gamma can cause harm to enemies simply by touching them. This can be instant kill for human sized enemies. This does not save him from well placed attacks or projectiles. -Jet Pack: E-102 Gamma can be equipped with a jet pack to help him hover short distances. -Treads: E-102 Gamma can use treads in order to travel if he keeps moving for a few seconds. -Propeller: E-102 Gamma has a propeller to help him move over water.
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Post by The Architect on Jun 25, 2010 8:49:37 GMT -5
E-101 Beta Mark 1 Aliases: None Appearance: Sonic Adventure (Dreamcast, Game Cube, PC) Origin: A black E-100 Series robot created by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 3 Abilities: -Armor: E-101 Beta Mark 1 has armor that can stand up to light assaults for a short time. -Missile Launcher Arms: E-101 Beta Mark 1 has two missile launchers for arms with unlimited ammunition. These missiles can be instant kill for human sized enemies, but are very slow and can be shot down. -Blockative Skin: E-101 Beta Mark 1 can cause harm to enemies simply by touching them. This can be instant kill for human sized enemies. This does not save him from well placed attacks or projectiles.
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Post by The Architect on Jun 25, 2010 8:51:02 GMT -5
E-104 Epsilon Aliases: None Appearance: Sonic Adventure (Dreamcast, Game Cube, PC) Origin: An orange E-100 Series robot created by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 3 Abilities: -Armor: E-104 Epsilon has armor that can stand up to light assaults for a short time. -Jet Pack: E-104 Epsilon can be equipped with a jet pack to help him hover short distances. -Homing Missile Launcher Arms: E-104 Epsilon has two missile launchers for arms with unlimited ammunition. These missiles can home in on enemies and can be instant kill for human sized enemies. -Blockative Skin: E-104 Epsilon can cause harm to enemies simply by touching them. This can be instant kill for human sized enemies. This does not save him from well placed attacks or projectiles. -Treads: E-104 Epsilon can use treads in order to travel if he keeps moving for a few seconds.
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Post by The Architect on Jun 25, 2010 8:50:49 GMT -5
E-103 Delta Aliases: None Appearance: Sonic Adventure (Dreamcast, Game Cube, PC) Origin: A blue E-100 Series robot created by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 3 Abilities: -Armor: E-103 Delta has armor that can stand up to light assaults for a short time. -Jet Pack: E-103 Delta can be equipped with a jet pack to help him hover short distances. -Missile Launcher Arms: E-103 Delta has two missile launchers for arms with unlimited ammunition. These missiles can be instant kill for human sized enemies, but are very slow and can be shot down. -Blockative Skin: E-103 Delta can cause harm to enemies simply by touching them. This can be instant kill for human sized enemies. This does not save him from well placed attacks or projectiles. -Treads: E-103 Delta can use treads in order to travel if he keeps moving for a few seconds.
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Post by The Architect on Jun 25, 2010 8:52:31 GMT -5
E-105 Zeta Aliases: None Appearance: Sonic Adventure (Dreamcast, Game Cube, PC) Origin: A purple E-100 Series robot created by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 3 Abilities: -Armor: E-105 Zeta has armor that can stand up to light assaults for a short time. -Cluster Mine Launchers: E-105 Zeta has seven mine launchers on his body with unlimited ammunition. These mines are fired in small clusters and can be instant kill for human sized enemies. However, these mines are very slow and can be shot down. -Blockative Skin: E-105 Zeta can cause harm to enemies simply by touching them. This can be instant kill for human sized enemies. This does not save him from well placed attacks or projectiles.
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Post by The Architect on Jun 25, 2010 8:52:55 GMT -5
E-101 Beta Mark 2 Aliases: None Appearance: Sonic Adventure (Dreamcast, Game Cube, PC) Origin: An advanced version of Beta created by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot Order Type: Order Evil Danger Level: 7 Abilities: -Flight: E-101 Beta Mark 2 can fly at super sonic speeds in order to travel. Is also uses this to dodge enemy projectiles. -Rainbow Force Field: E-101 Beta Mark 2 can surround himself in a rainbow colored force field that protects him from enemy attacks. -Armor: E-101 Beta Mark 2 has armor that can stand up to light assaults for a short time. As a last resort, Beta Mark 2 can use his arms to deflect projectiles. -Blockative Skin: E-101 Beta Mark 2 can cause damage to enemies simply by touching them. This can be instant kill to light armored enemies. This does not save him from well placed attacks or projectiles. -Charge: E-101 Beta Mark 2 can charge at his enemies. After he charges, his back will be vulnerable to attack. -Mines: E-101 Beta Mark 2 can fire clusters of mines from his hands that can be instant kill for light armored enemies. -Energy Blasts: E-101 Beta Mark 2 can fire yellow energy blasts from his arms capable of destroying all but the strongest enemies within a five foot radius. This attack can be charged up to double the blast radius.
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Post by The Architect on Jun 25, 2010 8:53:31 GMT -5
E-121 Phi Aliases: None Appearance: Sonic Battle (GBA) Origin: E-100 Series copies of Emerl using shards of Chaos Emeralds created by Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot/Divine Order Type: Order Evil Danger Level: 4 Abilities: -Copy: E-121 Phis can copy their enemy's abilities. -Shard Absorb: E-121 Phis can absorb Chaos Emerald shards to become more powerful and smarter. -Fighting Skills: E-121 Phis are decent fighters and their skills increase after each victory.
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Post by The Architect on Jun 25, 2010 8:54:03 GMT -5
Chaos Gamma Aliases: None Appearance: Sonic Battle (GBA) Origin: E-102 Gamma rebuilt with new parts and powered by a Chaos Emerald shard. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot/Divine Order Type: Order Evil Danger Level: 6 Abilities: -Grenade Launcher: Chaos Gamma has a grenade launcher he uses to attack enemies with. -Electric Dagger: Chaos Gamma has an electrical dagger he uses to attack enemies with, but the voltage is non lethal except to weak enemies. -Fighting Skills: Chaos Gamma has decent fighting skills he uses to attack his enemies.
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Post by The Architect on Jun 25, 2010 8:55:24 GMT -5
E-123 Omega Aliases: None Appearance: Sonic Series (Throughout Series) Origin: The last of the E-100 Series that later became rebellious against Dr. Eggman. Origination Point: Solar System, Earth/Dr. Eggman Origin Type: Robot/Divine Order Type: Chaos Neutral Danger Level: 8 Abilities: -Speed: E-123 Omega can use the jet boosters on his back to travel at sub sonic speeds. -Strength: E-123 Omega is very strong, capable of destroying light armored enemies in one hit. Omega can also throw teammates at enemies while in the air to fire them in the shape of fire balls. E-123 Omega's teammates will return to him shortly after an attack. -Jumping: E-123 Omega can jump up to ten feet into the air. While in the air, Omega takes the shape of a ball which can do moderate damage to light armored enemies. -Ring Absorb: E-123 Omega can absorb certain rings to restore his health. -Jumping Spin Attack: E-123 Omega can attack enemies in combat just be jumping in the air. -Fake Chaos Emerald: E-123 Omega has a fake chaos emerald in his chest, allowing him to operate for an unlimited amount of time. -Machine Guns: E-123 Omega can fire machine guns with unlimited ammunition from his arms. These are used in a 360 degree attack and can be instant kill for light armored enemies. -Flamethrowers: E-123 Omega can fire flamethrowers from his arms. These are used in a 360 degree attack and can be instant kill for light armored enemies. -Rocket Launchers: E-123 Omega can fire rocket launchers with unlimited ammunition from his arms. These are used in a 360 degree attack and can be instant kill for light armored enemies. -Energy Cannons: E-123 Omega can use powerful purple beams from his arms that kills all but the strongest enemies instantly within a one hundred foot radius. E-123 Omega only uses this during Chaos Inferno. -Chaos Inferno: E-123 Omega, along with Shadow and Rouge, can preform Chaos Inferno, a five second attack that destroys all weak enemies nearby, cause moderate damage to heavy armored enemies, and stop time for five seconds.
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