Tekkaman Blade
Jan 16, 2012 17:23:21 GMT -5
Post by The Architect on Jan 16, 2012 17:23:21 GMT -5
Tekkaman Blade
Aliases: Takaya Aiba, D-Boy, Dangerous Boy
Appearance: Space Knight Tekkaman Blade (PC), Tekkaman Blade (SNES, GB), Super Robot Wars Judgement (GBA), Super Robot Wars W (DS), Tatsunoko vs. Capcom (Wii)
Origin: One of eight humans turned into radam super soldiers.
Origination Point: Ghost Ship
Origin Type: Cyborg/Alien/Mutant
Order Type: Chaos Good/Order Good
Danger Level: 8
Abilities:
-Flight: Tekkamen Blade can fly even in space at speeds rivaling the speed of light.
-Tek Lancer: Tekkamen Blade is equipped with a strong double sided blade with each end being detachable.
-Green Energy Whips: Tekkaman Blade has a green energy whip in each wrists.
-Crest Interlude: Tekaman Blade can make his body aerodynamic, surround himself with pherinium, and fly at speeds rivaling the speed of light.
-Vol Tekka: Tekkamen Blade can fire an extremely powerful blast of antimatter particles called pherinium from his shoulders. This can be combined with the pherinium cannons on Pegas 1 to execute the hi cobalt vol tekka.
-Regenerative Armor: When not in battle Tekkaman Blade regenerate from just about any attack. This armor also allows him to adapt in any environment, can resist antimatter better than most tekkamen, and can survive small nuclear weapons without even a scratch. However, if he does not return to human form within half an hour he will go into a berserk state.
-Evolve: Tekkaman Blade can evolve into Blaster Tekkaman Blade. However, use of this ability will severely damage the neurons in his brain and his nerves, causing memory loss and pain unless he refrains from using it again for a very long period of time.
Aliases: Takaya Aiba, D-Boy, Dangerous Boy
Appearance: Space Knight Tekkaman Blade (PC), Tekkaman Blade (SNES, GB), Super Robot Wars Judgement (GBA), Super Robot Wars W (DS), Tatsunoko vs. Capcom (Wii)
Origin: One of eight humans turned into radam super soldiers.
Origination Point: Ghost Ship
Origin Type: Cyborg/Alien/Mutant
Order Type: Chaos Good/Order Good
Danger Level: 8
Abilities:
-Flight: Tekkamen Blade can fly even in space at speeds rivaling the speed of light.
-Tek Lancer: Tekkamen Blade is equipped with a strong double sided blade with each end being detachable.
-Green Energy Whips: Tekkaman Blade has a green energy whip in each wrists.
-Crest Interlude: Tekaman Blade can make his body aerodynamic, surround himself with pherinium, and fly at speeds rivaling the speed of light.
-Vol Tekka: Tekkamen Blade can fire an extremely powerful blast of antimatter particles called pherinium from his shoulders. This can be combined with the pherinium cannons on Pegas 1 to execute the hi cobalt vol tekka.
-Regenerative Armor: When not in battle Tekkaman Blade regenerate from just about any attack. This armor also allows him to adapt in any environment, can resist antimatter better than most tekkamen, and can survive small nuclear weapons without even a scratch. However, if he does not return to human form within half an hour he will go into a berserk state.
-Evolve: Tekkaman Blade can evolve into Blaster Tekkaman Blade. However, use of this ability will severely damage the neurons in his brain and his nerves, causing memory loss and pain unless he refrains from using it again for a very long period of time.