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Post by The Architect on Jul 14, 2010 9:32:05 GMT -5
Installation 00 Aliases: The Ark Appearance: Halo 3 (Xbox 360) Origin: A safe haven for organisms that are out of the Halo array's firing range. Origination Point: Forerunner Homeworld Origin Type: Alien Order Type: Order Evil Danger Level: 11 Abilities: -Environment: Installation 00 has eight flat, rectangular strips that each have a different type of environment. The environments range from jungles to deserts. -Control Room: Installation 00 has a control room located in the central environment where the entire Halo array can be activated and fired simultaneously. -Replicate: If any of the Halo rings in the array where ever to be destroyed, Installation 00 can construct an almost identical copy of the ring and sent it into orbit where the original once was.
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Post by The Architect on Jul 14, 2010 9:32:30 GMT -5
Installation 01 Aliases: None Appearance: Halo 3 (Xbox 360) Origin: The first of seven massive ringworlds known as Halos. Origination Point: Forerunner Homeworld Origin Type: Alien Order Type: Order Evil Danger Level: 10 Abilities: -Environment: Installation 01's inside contains an artificial environment with a breathable atmosphere and a tolerable climate. -Main Weapon: Installation 01's deadliest weapon is a tactical pulse that locks on to every organism in a 25,000 light year radius and eradicates them.
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Post by The Architect on Jul 14, 2010 9:32:54 GMT -5
Installation 02 Aliases: None Appearance: Halo 3 (Xbox 360) Origin: The second of seven massive ringworlds known as Halos. Origination Point: Forerunner Homeworld Origin Type: Alien Order Type: Order Evil Danger Level: 10 Abilities: -Environment: Installation 02's inside contains an artificial environment with a breathable atmosphere and a tolerable climate. -Main Weapon: Installation 02's deadliest weapon is a tactical pulse that locks on to every organism in a 25,000 light year radius and eradicates them.
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Post by The Architect on Jul 14, 2010 9:33:17 GMT -5
Installation 03 Aliases: None Appearance: Halo 3 (Xbox 360) Origin: The third of seven massive ringworlds known as Halos. Origination Point: Forerunner Homeworld Origin Type: Alien Order Type: Order Evil Danger Level: 10 Abilities: -Environment: Installation 03's inside contains an artificial environment with a breathable atmosphere and a tolerable climate. Installation 03's surface appears to show intense volcanic activity. -Main Weapon: Installation 03's deadliest weapon is a tactical pulse that locks on to every organism in a 25,000 light year radius and eradicates them.
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Post by The Architect on Jul 14, 2010 9:33:40 GMT -5
Installation 04 Mark 1 Aliases: None Appearance: Halo: Combat Evolved (Xbox, PC) Origin: The fourth of seven massive ringworlds known as Halos. Origination Point: Forerunner Homeworld Origin Type: Alien Order Type: Order Evil Danger Level: 10 Abilities: -Environment: Installation 04 Mark 1's inside contains an artificial environment with a breathable atmosphere and a tolerable climate. -Main Weapon: Installation 04 Mark 1's deadliest weapon is a tactical pulse that locks on to every organism in a 25,000 light year radius and eradicates them.
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Post by The Architect on Jul 14, 2010 9:34:11 GMT -5
Installation 04 Mark 2 Aliases: None Appearance: Halo 3 (Xbox 360) Origin: A replacement for the destroyed Installation 04 created by The Ark. Origination Point: Installation 00 Origin Type: Alien Order Type: Order Evil Danger Level: 9 Abilities: -Environment: Installation 04 Mark 2's inside contains an artificial environment with a breathable atmosphere and a tolerable climate. Due to it's incomplete state, parts of the environments have yet to be constructed. -Main Weapon: Installation 04 Mark 2's deadliest weapon is a tactical pulse that locks on to every organism in a 25,000 light year radius and eradicates them. Due to it's incomplete state, Installation 04 Mark 2 will destroy itself because it cannot handle the sheer force of it's main weapon firing.
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Post by The Architect on Jul 14, 2010 9:34:34 GMT -5
Installation 05 Aliases: None Appearance: Halo 2 (Xbox) Origin: The fifth of seven massive ringworlds known as Halos. Origination Point: Forerunner Homeworld Origin Type: Alien Order Type: Order Evil Danger Level: 10 Abilities: -Environment: Installation 05's inside contains an artificial environment with a breathable atmosphere and a tolerable climate. -Main Weapon: Installation 05's deadliest weapon is a tactical pulse that locks on to every organism in a 25,000 light year radius and eradicates them.
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Post by The Architect on Jul 14, 2010 9:34:57 GMT -5
Installation 06 Aliases: None Appearance: Halo 3 (Xbox 360) Origin: The sixth of seven massive ringworlds known as Halos. Origination Point: Forerunner Homeworld Origin Type: Alien Order Type: Order Evil Danger Level: 10 Abilities: -Environment: Installation 06's inside contains an artificial environment with a breathable atmosphere and a tolerable climate. -Main Weapon: Installation 06's deadliest weapon is a tactical pulse that locks on to every organism in a 25,000 light year radius and eradicates them.
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Post by The Architect on Jul 14, 2010 9:35:21 GMT -5
Installation 07 Aliases: None Appearance: Halo 3 (Xbox 360) Origin: The seventh and final ring in the Halo Array. Origination Point: Forerunner Homeworld Origin Type: Alien Order Type: Order Evil Danger Level: 10 Abilities: -Environment: Installation 07's inside contains an artificial environment with a breathable atmosphere and a tolerable climate. -Main Weapon: Installation 07's deadliest weapon is a tactical pulse that locks on to every organism in a 25,000 light year radius and eradicates them.
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