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Post by The Architect on Jul 6, 2010 11:34:10 GMT -5
Red Stingray Aliases: Fire Stingray Appearance: F-Zero Series (Entire Series), Super Smash Brothers Melee (Game Cube) Origin: Number five of the many racing crafts of the F-Zero races. Origination Point: Solar System, Earth, Red Canyon/F-Zero Origin Type: Vehicle Order Type: Order Neutral Danger Level: 9 Abilities: -Speed: Red Stingray can move at super sonic speeds in order to travel. -Energy Absorbing Shield: Red Stingray can absorb energy to power it's force field. -Ram: Red Stingray can ram enemies in combat with great force.
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Post by The Architect on Jul 6, 2010 11:34:32 GMT -5
Samurai Goroh Aliases: None Appearance: F-Zero Series (Entire Series), Super Smash Brothers Melee (Game Cube), Super Smash Brothers Brawl (Wii) Origin: A bandit boss from Red Canyon and the pilot of the Red Stingray. Origination Point: Solar System, Earth, Red Canyon Origin Type: Natural Order Type: Order Neutral Danger Level: 7 Abilities: -Red Stingray: Samurai Goroh can use the Red Stingray to his liking. -Katana: Samurai Goroh is equipped with a katana he can use to attack enemies in combat.
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