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Wilds
Nov 20, 2010 20:26:17 GMT -5
Post by The Architect on Nov 20, 2010 20:26:17 GMT -5
Schutzwald Aliases: None Appearance: Super Robot Wars Series (Throughout Series) Origin: Three powerful robots based on the Gespenstes series. Origination Point: Solar System, Earth Origin Type: Robot Order Type: Order Good Danger Level: 8 Abilities: -Flight: Schutzwalds can fly at subsonic speeds even in space in order to travel and out maneuver enemies in combat. -Gatling Guns: Schutzwalds have a gatling gun on each side of their head. -Neo Plasma Cutter: Schutzwalds are equipped with a neo plasma cutter. -Twin Wrist 3-Barreled Autocannons: Schutzwalds have a 3-barreled autocannon in each wrist. -G-Railgun: Schutzwalds are equipped with a powerful railgun. -Dual Shoulder Beam Cannons: Schutzwalds have a powerful beam cannon on each shoulder.
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Wilds
Nov 20, 2010 20:27:14 GMT -5
Post by The Architect on Nov 20, 2010 20:27:14 GMT -5
Wildschwein Aliases: None Appearance: Super Robot Wars Original Generation (GBA), Super Robot Wars Original Generations (PS2), Super Robot Wars Original Generation Gaiden (PS2) Origin: Powerful robots based on the Gespenstes series. Origination Point: Solar System, Earth Origin Type: Robot Order Type: Order Good Danger Level: 8 Abilities: -Flight: Wildschweins can fly at subsonic speeds even in space in order to travel and out maneuver enemies in combat. -M95 Machine Gun: Wildschweins are equipped with a machine gun. -M13 Shotgun: Wildschweins are equipped with a shotgun. -Beam Sword: Wildschweins are equipped with a beam sword. -Disk Slicer: Wildschweins have a slicing disk that can summon an energy saw on their left arm. -Beam Coat: Wildschweins have special coating that gives them a high resistance to beam attacks.
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Wilds
Nov 20, 2010 20:28:07 GMT -5
Post by The Architect on Nov 20, 2010 20:28:07 GMT -5
Wildraubtier Aliases: None Appearance: Super Robot Wars Original Generation (GBA), Super Robot Wars Original Generations (PS2), Super Robot Wars Original Generation Gaiden (PS2) Origin: Two transformable robots based on the Gespenstes series. Origination Point: Solar System, Earth Origin Type: Robot/Vehicle Order Type: Order Good Danger Level: 8 Abilities: -Flight: Wildraubtiers can fly at super sonic speeds even in space in order to travel and out maneuver enemies in combat. -Flyer Mode: Wildraubtiers can turn into a fighter and back. While in this mode they can fire missiles, bombs, and a mega beam rifle. -Steel Knife: Wildraubtiers ate equipped with a steel knife. -Hyper Beam Rifle: Wildraubtiers are equipped with a hyper beam rifle. -Shield: Wildraubtiers are equipped with a shield on their left arm.
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Wilds
Dec 6, 2010 20:48:56 GMT -5
Post by The Architect on Dec 6, 2010 20:48:56 GMT -5
Wildwurger Aliases: None Appearance: Super Robot Wars Series (Throughout Series) Origin: Two powerful robots based on Gespenst Mark 3. Origination Point: Solar System, Earth Origin Type: Robot Order Type: Order Good Danger Level: 9 Abilities: -Flight: Wildwurgers can fly at subsonic speeds even in space in order to travel. -Raptor Wings: Wildwurgers can temporarily shed their armor to form a pair of wings on their back that are charged with green energy that can be used as weapons as well as allows them to move at super sonic speeds. -Left Wrist Triple Vulcan Gun: Wildwurgers have a tripled barreled vulcan gun on their left wrist. -M90 Assault Rifle: Wildwurgers are equipped with an M90 assault rifle with an attached grenade launcher. -Metal Sword: Wildwurgers are equipped with a powerful sword. -Right Wrist Stag Beetle Crusher: Wildwurgers have a large pincer claw on their right wrist. -Double Assault: Arado Balanga's Wildwurger can team up with Seolla Schweizer's Wildfalken for a very powerful double assault.
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Wilds
Dec 6, 2010 20:50:01 GMT -5
Post by The Architect on Dec 6, 2010 20:50:01 GMT -5
Wildfalken Aliases: None Appearance: Super Robot Wars Series (Throughout Series) Origin: Two powerful robots based on Gespenst Mark 2 Custom. Origination Point: Solar System, Earth Origin Type: Robot Order Type: Order Neutral/Order Good Danger Level: 9 Abilities: -Flight: Wildfalkens can fly at subsonic speeds even in space in order to travel. -VS Mode: Wildfalkens can go into VS mode, causing them to grow green energy wings on their back that allows them to move at super sonic speeds. -Gatling Guns: Wildfalkens have a gatling gun on each side of their head. -Split Missiles: Wildfalkens can fire split missiles from their shoulders and knees. -Roche Saber: Wildfalkens are equipped with a roche saber. -Oxtongue Rifle: Wildfalkens are equipped with an energy rifle that can fire energy bullets as well as powerful energy shots. -Double Assault: Seolla Schweizer's Wildfalken can team up with Arado Balanga's Wildwurger for a very powerful double assault.
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Wilds
Dec 2, 2012 19:32:18 GMT -5
Post by The Architect on Dec 2, 2012 19:32:18 GMT -5
Wildraubtier Schnabel Aliases: None Appearance: Super Robot Wars Original Generations 2 (PS3), Super Robot Wars Original Generations Infinite Battle (PS3), Super Robot Wars Original Generations: The Moon Dwellers (PS4, PS3) Origin: An upgraded Wilraubtier used by Latooni Subota. Origination Point: Solar System, Earth Origin Type: Robot/Vehicle Order Type: Order Good Danger Level: 9 Abilities: -Flight: Wildraubtier Schnabel can fly at super sonic speeds even in space in order to travel and out maneuver enemies in combat. -Flyer Mode: Wildraubtier Schnabel can turn into a fighter and back. While in this mode it can erect a force field used to ram into enemies in combat. -Twin Bladed Sais: Wildraubtier Schnabel ia equipped with a pair of bladed sais. -Dual Hip Rapid-Fire Rail Cannons: Wildraubtier Schnabel has a rapid-fire rail cannon on each hip disguised as holsters for it's bladed sais.
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