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Post by The Architect on May 27, 2017 23:04:01 GMT -5
Magerappa Aliases: None Appearance: Hurricanger (PS1), Hurricanger and Gaoranger (Pico) Origin: Basic ninja beasts that serve as the infantry of the Jakanja. Origination Point: Space/Centipede Fortress Origin Type: Alien Order Type: Order Evil Danger Level: 1 Abilities: -Red Sickle: Magerappas are equipped with a red sickle.
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Post by The Architect on May 27, 2017 23:07:34 GMT -5
Kekkaibo Aliases: None Appearance: Hurricanger and Gaoranger (Pico) Origin: One of many ninja beasts that serve the Jakanja. Origination Point: Space/Centipede Fortress Origin Type: Alien Order Type: Order Evil Danger Level: 2 Abilities: -Shield Smasher Seals: Kekkaibo is equipped with paper seals designed to nullify all but the strongest energy shields. -Chained Scythe: Kekkaibo is equipped with a scythe on a long chain. -Speed: Kekkaibo can move at blinding speeds. -Head Retraction: Kekkaibo can retract into his head. -Eye Energy Bolts: Kekkaibo can fire energy bolts from his eyes. -Teleportation: Kekkaibo can teleport long distances at will. -Ward Storm: Kekkaibo can launch explosive paper seals from his mouth in a technique called the Ward Storm.
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Post by The Architect on May 27, 2017 23:11:32 GMT -5
Jishakkumo Aliases: None Appearance: Hurricanger (PS1), Hurricanger and Gaoranger (Pico) Origin: One of many ninja beasts that serve the Jakanja. Origination Point: Space/Centipede Fortress Origin Type: Alien Order Type: Order Evil Danger Level: 3 Abilities: -Magnetic Manipulation: Jishakkumo can manipulate magnetism at will, allowing him to magnetize organisms by tpuch, converting them into statues by touch, firing magnetized energy bolts from his eyes and head called the Magnetic Arrow, and reforming his body from basic attacks. -Machine Gun Spear: Jishakkumo is equipped with a spear armed with a machine gun in the spearhead. -Magnetic Tentacles: Jishakkumo has a tentacle in each arm capable of tunneling underground.
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Post by The Architect on May 27, 2017 23:14:09 GMT -5
Shiransu Aliases: None Appearance: Hurricanger (PS1) Origin: One of many ninja beasts that serve the Jakanja. Origination Point: Space/Centipede Fortress Origin Type: Alien Order Type: Order Evil Danger Level: 4 Abilities: -Dual Wrist Blades: Shiransu has a blade in each wrist capable of slicing through most materials as well as emotional connections between organisms. -Speed: Shiransu can move at blinding speeds. -Triple-Barreled Eye Guns: Shiransu has a triple-barreled gun in each eye.
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Post by The Architect on May 27, 2017 23:17:43 GMT -5
Tekkotsumeba Aliases: None Appearance: Hurricanger (PS1), Hurricanger and Gaoranger (Pico) Origin: One of many ninja beasts that serve the Jakanja. Origination Point: Space/Centipede Fortress Origin Type: Alien Order Type: Order Evil Danger Level: 5 Abilities: -Speed: Tekkotsumeba can move at blinding speeds. -Weapon Converting Touch: Tekkotsumeba can convert basic metal objects into weapons just by touching them. -Merge: Tekkotsumeba can merge with inanimate objects such as vehicles or buildings at will. -Growth: As a last resort, Tekkotsumeba can grow from human size up to forty meters.
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Post by The Architect on May 27, 2017 23:21:42 GMT -5
Kira-Colone Aliases: None Appearance: Hurricanger (PS1) Origin: One of many ninja beasts that serve the Jakanja. Origination Point: Space/Centipede Fortress Origin Type: Alien Order Type: Order Evil Danger Level: 6 Abilities: -Self Liquefy: Kira-Colone can liquefy her body at will. -Perfume Converting Hat Spray: Kira-Colone has a spray in her hat that can convert organisms into perfume until she is destroyed. This spray can be modified to use a flamethrower in combat. -Palm Energy Bolts: Kira-Colone can fire energy bolts from her palms. -Palm Shurikens: Kira-Colone can launch shurikens from her palms. -Jumping: Kira-Colone can jump very high into the air. -Explosive Eye Flashes: Kira-Colone can emit explosive flashes from her eyes. -Finger Flames: Kira-Colone can emit a stream of flames from each finger.
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