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Post by The Architect on Oct 31, 2014 9:40:53 GMT -5
Cold One Aliases: None Appearance: Warhammer: Battle For Atluma (PSP), Warhammer: Battle March (PC, Xbox 360), Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: Mounts of lizardmen and dark elves. Origination Point: Mallus, various continents Origin Type: Natural Order Type: Order Neutral Danger Level: 2 Abilities: -Claws: Cold Ones can use their claws to attack enemies in combat. -Bite: Cold Ones can use their jaws to bite enemies in combat.
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Post by The Architect on Jul 5, 2017 16:12:04 GMT -5
Horned One Aliases: None Appearance: Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: A rare and savage variation of cold one. Origination Point: Mallus, Lustria Origin Type: Natural Order Type: Chaos Neutral Danger Level: 3 Abilities: -Claws: Horned Ones can use their claws to attack enemies in combat. -Bite: Horned Ones can use their jaws to bite enemies in combat. -Head Horns: Horned Ones are armed with horns on their nose or scalp they can use to gore enemies in combat.
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Post by The Architect on Jul 7, 2017 18:03:08 GMT -5
Terradon Aliases: None Appearance: Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: A type of giant reptile trained by the lizardmen. Origination Point: Mallus, various contnents Origin Type: Natural Order Type: Order Good Danger Level: 6 Abilities: -Flight: Terradons can fly in order to travel. -Peck: Terradons can use their beak to peck at enemies in combat. -Bomb Drop: Terradons an drop a bomb on enemies in combat.
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Post by The Architect on Jul 7, 2017 18:06:24 GMT -5
Stegadon Aliases: None Appearance: Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: A type of giant reptile trained by the lizardmen. Origination Point: Mallus, various continents Origin Type: Natural Order Type: Order Good Danger Level: 7 Abilities: -Head Horns: Stegadons have a variety of horns on their head they can use to charge at enemies in combat. -Body Spikes: Stegadons are armed with spikes on their head frill, sides, and tail. -Back Giant Crossbow: Stegadons can be armed with a giant crossbow on their back. This can be replaced with a small squad of standard skinks.
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Post by The Architect on Jul 7, 2017 18:08:00 GMT -5
Ancient Stegadon Aliases: None Appearance: Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: The oldest and strongest of the stegadons. Origination Point: Mallus, various continents Origin Type: Ancient Order Type: Order Good Danger Level: 8 Abilities: -Head Horns: Ancient Stegadons have a variety of horns on their head they can use to charge at enemies in combat. -Body Spikes: Ancient Stegadons are armed with spikes on their head frill, sides, and tail. -Back Giant Blowpipes: Ancient Stegadons not used as slann mounts can be armed with a pair of giant poison blowpipes on their back.
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Post by The Architect on Jul 7, 2017 18:10:55 GMT -5
Bastiladon Aliases: None Appearance: Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: A type of giant reptile trained by the lizardmen. Origination Point: Mallus, various continents Origin Type: Natural Order Type: Order Good Danger Level: 8 Abilities: -Back Carapace: Bastiladons have a back carapace that makes them virtually invulnerable to all but the strongest attacks. -Forehead Horn: Bastiladons have a horn on their forehead they can use to attack enemies in combat. -Back Solar Engine: Bastiladons can be armed with a solar engine on their back that fires sun rays at enemies in combat.
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Post by The Architect on Jul 7, 2017 18:12:51 GMT -5
Carnosaur Aliases: None Appearance: Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: A type of giant reptile trained by the lizardmen. Origination Point: Mallus, various continents Origin Type: Natural Order Type: Order Good Danger Level: 9 Abilities: -Speed: Carnosaurs can move very fast in combat. -Chomp: Carnosaurs can use their jaws to chomp on enemies in combat. -Claws: Carnosaurs can use their claws to attack enemies in combat.
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Post by The Architect on Sept 30, 2017 22:35:14 GMT -5
Dread Saurian Aliases: None Appearance: Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: The most powerful type of giant reptile trained by the lizardmen. Origination Point: Mallus, various continents Origin Type: Natural Order Type: Order Good Danger Level: 10 Abilities: -Speed: Dread Saurians can move very fast in combat. -Chomp: Dread Saurians can use their jaws to chomp with enough force to tear through entire squads of enemies.
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