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Skinks
Jul 15, 2017 22:15:06 GMT -5
Post by The Architect on Jul 15, 2017 22:15:06 GMT -5
Skink Aliases: None Appearance: Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: One of the four core races of the lizardmen. Origination Point: Mallus, Lustria Origin Type: Ancient Order Type: Order Good Danger Level: 1 Abilities: -Poison Tipped Spear: Skinks can be equipped with a poison tipped spear. Terradon rider versions can replace this with a flaming ball. -Poison Blowpipe: Skinks can be equipped with a poison blowpipe. -Clubbed Saw: Skinks can be equipped with a small club-like saw. Chief versions can replace this with a spiked sword or golden sickle. -Turtle Shell: Skinks are equipped with a turtle shell used as a weak shield.
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Skinks
Jul 15, 2017 22:17:16 GMT -5
Post by The Architect on Jul 15, 2017 22:17:16 GMT -5
Chameleon Skink Aliases: None Appearance: Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: A special class of skink. Origination Point: Mallus, Lustria Origin Type: Ancient Order Type: Order Good Danger Level: 2 Abilities: -Camouflage: Chameleon Skinks can use camouflage to blend in with their environment. -Noise Mimic: Chameleon Skinks can mimic background noises if needed. -Poison Blowpipe: Chameleon Skinks are equipped with a poison blowpipe. -Clubbed Saw: Chameleon Skinks can be equipped with a club-like saw.
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Skinks
Jul 15, 2017 22:20:33 GMT -5
Post by The Architect on Jul 15, 2017 22:20:33 GMT -5
Skink Priest Aliases: None Appearance: Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: The leaders of the skinks. Origination Point: Mallus, Lustria Origin Type: Ancient Order Type: Order Good Danger Level: 3 Abilities: -Clubbed Saw: Skink Priests are equipped with a small club-like saw. -Magic Staff: Skink Priests are equipped with a magic staff used to control wind and lightning.
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