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Post by The Architect on Jul 15, 2017 22:35:18 GMT -5
Saurus Aliases: None Appearance: Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: One of the four core races of the lizardmen. Origination Point: Mallus, Lustria Origin Type: Ancient Order Type: Order Good Danger Level: 3 Abilities: -Claws: Sauruses can use their claws to attack enemies in combat. -Spiked Club: Sauruses are equipped with a spiked club. Scar veteran versions can replace this with an ax. -Turtle Shell: Sauruses are equipped with a turtle shell used as a weak shield. -Cold One: Sauruses have cold ones they can use to move very fast in combat. Scar veteran versions can replace this with a horned one.
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Post by The Architect on Jul 15, 2017 22:36:52 GMT -5
Temple Guard Aliases: None Appearance: Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: A special class of saurus. Origination Point: Mallus, Lustria Origin Type: Ancient Order Type: Order Good Danger Level: 4 Abilities: -Claws: Temple Guards can use their claws to attack enemies in combat. -Spiked Sword: Temple Guards are equipped with a spiked sword. This can be replaced with a spiked club. -Spiked Turtle Shell: Temple Guards are equipped with a turtle shell used as a weak shield that are also armed with sharp spikes.
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Post by The Architect on Jul 15, 2017 22:38:57 GMT -5
Oldblood Aliases: None Appearance: Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: The leaders of the sauruses. Origination Point: Mallus, Lustria Origin Type: Ancient Order Type: Order Good Danger Level: 5 Abilities: -Claws: Oldbloods can use their claws to attack enemies in combat. -Spiked Club: Oldbloods are equipped with a spiked club. This can be replaced with a golden ax. -Gold Plated Turtle Shell: Oldbloods are equipped with a gold plated turtle shell used as a strong shield. -Cold One: Oldbloods have cold ones they can use to move very fast in combat. These can be replaced with horned ones or carnosaurs.
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