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Post by The Architect on Aug 20, 2017 15:24:37 GMT -5
Berthilda Aliases: Berthilda The Witch Appearance: Crystal Castles (Arcade, many various ports) Origin: An evil witch that lives in the Crystal Castles. Origination Point: Solar System, Earth, Crystal Castles Origin Type: Paranormal Order Type: Order Evil Danger Level: 3 Abilities: -Blockative Skin: Berthilda can damage enemies just by touching them. This does not protect her well placed attacks. Whether or not it protects her from projectiles and energy based attacks is unknown. -Flying Broom: Berthilda is equipped with a broom that allows her to fly at medium speeds. -Bee Swarm: Berthilda can summon a swarm of bees at will.
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Post by The Architect on Aug 20, 2017 15:25:45 GMT -5
Nasty Tree Aliases: None Appearance: Crystal Castles (Arcade, many various ports) Origin: One of many monsters that serve Berthilda. Origination Point: Solar System, Earth, Crystal Castles Origin Type: Paranormal Order Type: Order Evil Danger Level: 1 Abilities: -Blockative Skin: Nasty Trees can damage enemies just by touching them. This does not protect them well placed attacks. Whether or not it protects them from projectiles and energy based attacks is unknown.
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Post by The Architect on Aug 20, 2017 15:26:39 GMT -5
Gem Eater Aliases: None Appearance: Crystal Castles (Arcade, many various ports) Origin: One of many monsters that serve Berthilda. Origination Point: Solar System, Earth, Crystal Castles Origin Type: Paranormal Order Type: Order Evil Danger Level: 1 Abilities: -Blockative Skin: Gem Eaters can damage enemies just by touching them. This does not protect them well placed attacks. Whether or not it protects them from projectiles and energy based attacks is unknown. -Gem Eat: Gem Eaters can eat gems without any negative side effects.
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Post by The Architect on Aug 20, 2017 15:27:25 GMT -5
Crystal Ball Aliases: None Appearance: Crystal Castles (Arcade, many various ports) Origin: One of many monsters that serve Berthilda. Origination Point: Solar System, Earth, Crystal Castles Origin Type: Paranormal Order Type: Order Evil Danger Level: 2 Abilities: -Blockative Skin: Crystal Balls can damage enemies just by touching them. This does not protect them well placed attacks. Whether or not it protects them from projectiles and energy based attacks is unknown. -Chomp: Crystal Balls can use their jaws to chomp on enemies in combat.
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Post by The Architect on Aug 20, 2017 15:28:18 GMT -5
Dancing Skeleton Aliases: None Appearance: Crystal Castles (Arcade, many various ports) Origin: One of many monsters that serve Berthilda. Origination Point: Solar System, Earth, Crystal Castles Origin Type: Paranormal Order Type: Order Evil Danger Level: 1 Abilities: -Blockative Bones: Dancing Skeleton can damage enemies just by touching them. This does not protect them well placed attacks. Whether or not it protects them from projectiles and energy based attacks is unknown.
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Post by The Architect on Aug 20, 2017 15:28:52 GMT -5
Ghost Aliases: None Appearance: Crystal Castles (Arcade, many various ports) Origin: One of many monsters that serve Berthilda. Origination Point: Solar System, Earth, Crystal Castles Origin Type: Paranormal Order Type: Order Evil Danger Level: 2 Abilities: -Blockative Skin: Ghosts can damage enemies just by touching them. This does not protect them well placed attacks. Whether or not it protects them from projectiles and energy based attacks is unknown. -Levitation: Ghosts can levitate.
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