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Post by The Architect on Oct 1, 2017 22:08:15 GMT -5
Gor Aliases: None Appearance: Total War: Warhammer (PC), Total War: Warhammer 2 (PC), Warhammer: Vermintide 2 (PS4, Xbox One), Total War: Warhammer 3 (PC) Origin: One of many breeds of human and mammal hybrids that worship the Chaos Gods. Origination Point: Mallus, various continents Origin Type: Paranormal/Dimensional/Mutant Order Type: Order Evil Danger Level: 1 Abilities: -Ax: Gors are equipped with an ax. This can be replaced with a mace or knife. -Wooden Round Shield: Gors are equipped with a wooden round shield.
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Post by The Architect on Oct 1, 2017 22:09:45 GMT -5
Ungor Aliases: None Appearance: Total War: Warhammer (PC), Total War: Warhammer 2 (PC), Warhammer: Chaosbane (PS4, Xbox One, PC, PS5, Xbox One), Warhammer: Vermintide 2 (PS4, Xbox One), Total War: Warhammer 3 (PC) Origin: A variation of gor. Origination Point: Mallus, various continents Origin Type: Paranormal/Dimensional/Mutant Order Type: Order Evil Danger Level: 2 Abilities: -Javelin: Ungors are equipped with a javelin. -Ax: Ungors are equipped with an ax. This can be replaced with a mace or sword. -Bow and Arrows: Raider versions of ungors are equipped with a bow and arrows. -Wooden Round Shield: Ungors are equipped with a wooden round shield.
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Post by The Architect on Oct 1, 2017 22:11:11 GMT -5
Centigor Aliases: Centaur Appearance: Total War: Warhammer (PC), Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: A variation of gor. Origination Point: Mallus, various continents Origin Type: Paranormal/Dimensional/Mutant Order Type: Order Evil Danger Level: 3 Abilities: -Speed: Centigors can move very fast in combat. -Spear: Centigors are equipped with a spear. This can be replaced with a glaive. -Wooden Round Shield: Centigors are equipped with a wooden round shield.
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Post by The Architect on Oct 1, 2017 22:12:43 GMT -5
Bestigor Aliases: None Appearance: Total War: Warhammer (PC), Total War: Warhammer 2 (PC), Warhammer: Vermintide 2 (PS4, Xbox One), Total War: Warhammer 3 (PC) Origin: The most powerful gors. Origination Point: Mallus, various continents Origin Type: Paranormal/Dimensional/Mutant Order Type: Order Evil Danger Level: 4 Abilities: -Quadruple Head Horns: Bestigors have four horns on their head they can use to charge at enemies in combat. -Ax: Bestigors are equipped with an ax. This can be replaced with a mace.
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Post by The Architect on Oct 1, 2017 22:14:00 GMT -5
Razorgor Aliases: None Appearance: Total War: Warhammer (PC), Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: One of many breeds of human and mammal hybrids that worship the Chaos Gods. Origination Point: Mallus, various continents Origin Type: Paranormal/Dimensional/Mutant Order Type: Order Evil Danger Level: 5 Abilities: -Tusks: Razorgors have tusks around their face they can use to charge into enemies in combat. -Bite: Razorgors can use their jaws to bite enemies in combat.
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Post by The Architect on Oct 1, 2017 22:18:04 GMT -5
Minotaur Aliases: Bull Lord Appearance: Warhammer: Battle For Atluma (PSP), Total War: Warhammer (PC), Total War: Warhammer 2 (PC), Warhammer: Chaosbane (PS4, Xbox One, PC), Warhammer: Vermintide 2 (PS4, Xbox One), Total War: Warhammer 3 (PC) Origin: One of many breeds of human and mammal hybrids that worship the Chaos Gods. Origination Point: Mallus, various continents Origin Type: Paranormal/Dimensional/Mutant Order Type: Order Evil Danger Level: 6 Abilities: -Twin Head Horns: Minotaurs have a pair of horns on their head they can use to charge at enemies in combat. -Chomp: Minotaurs can use their jaws to chomp on enemies in combat. -Twin Ax: Minotaurs are equipped with a pair of axes. These can be replaced with maces, swords, or spiked clubs. -Wooden Round Shield: Minotaurs are equipped with a wooden round shield. -Brutality: Doombull versions of minotaurs are very brutal in combat, ripping enemies limb from limb.
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Post by The Architect on Oct 1, 2017 22:21:14 GMT -5
Beastlord Aliases: None Appearance: Warhammer: Battle For Atluma (PSP), Total War: Warhammer (PC), Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: The leaders of the beastmen. Origination Point: Mallus, various continents Origin Type: Paranormal/Dimensional/Mutant Order Type: Order Evil Danger Level: 7 Abilities: -Quadruple Head Horns: Beastlords have four horns on their head they can use to charge at enemies in combat. -Twin Axes: Beastlords are equipped with a pair of axes. -Sword: Beastlords can be equipped with a sword.
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Post by The Architect on Oct 1, 2017 22:23:37 GMT -5
Bray-Shaman Aliases: None Appearance: Warhammer: Battle For Atluma (PSP), Total War: Warhammer (PC), Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: Magic users of the beastmen. Origination Point: Mallus, various continents Origin Type: Paranormal/Dimensional/Mutant Order Type: Order Evil Danger Level: 8 Abilities: -Ax: Bray-Shamans are equipped with an ax. -Magic Staff: Bray-Shamans are equipped with a magic staff used to throw magic energy at enemies in combat as well as calm other beastmen.
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Post by The Architect on Oct 1, 2017 22:30:13 GMT -5
Cygor Aliases: None Appearance: Total War: Warhammer (PC), Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: Gigantic one eyed versions of minotaurs that became insane. Origination Point: Mallus, various continents Origin Type: Paranormal/Dimensional/Mutant Order Type: Order Evil Danger Level: 9 Abilities: -Magic Sensory: Cygors can detect even the faintest amount of magic within several miles of them. -Stomp: Cygors can stomp on enemies in combat. -Magic Boulder Throw: Cygors can throw magic boulders at enemies in combat. After being thrown these will respawn from the ground.
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Post by The Architect on Oct 1, 2017 22:32:24 GMT -5
Behemoth Aliases: Sea Behemoth Appearance: Total War: Warhammer (PC), Total War: Warhammer 2 (PC), Total War: Warhammer 3 (PC) Origin: Giant versions of narwhals later trained by beastmen. Origination Point: Mallus, various continents Origin Type: Natural Order Type: Chaos Neutral/Order Evil Danger Level: 10 Abilities: -Adept Swimmer: Behemoths can swim at high speeds in order to travel as well as dive to very low depths. -Head Horn: Behemoths are armed with a very long horn on their head they can use to gore enemies in combat.
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