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Post by The Architect on Dec 12, 2017 10:41:07 GMT -5
Sniper Joe Aliases: None Appearance: Mega Man Series (Entire Series) Origin: Mass produced robot soldiers based on Proto Man created by Dr. Wily. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 3 Abilities: -Arm Blaster: Sniper Joes are equipped with a blaster on either arm. -Shield: Sniper Joes are equipped with an indestructible shield stored on the arm opposite of their blaster. -Microcopter: Apache versions of sniper joes have a small helicoptr capable of low speed flight and an underside cannon. -Jet Ski: Rider versions of sniper joes have a jet ski that can move very fast in combat and have a cannon in the front.
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Post by The Architect on Dec 12, 2017 10:43:19 GMT -5
Returning Sniper Joe Aliases: None Appearance: Mega Man 2 (NES, GB), Mega Man Wily Wars (Genesis) Origin: One of several variations of sniper joe. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 2 Abilities: -Arm Blaster: Returning Sniper Joes are equipped with a blaster on either arm. -Shield: Returning Sniper Joes are equipped with an indestructible shield stored on the arm opposite of their blaster.
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Post by The Architect on Dec 12, 2017 10:44:42 GMT -5
Hammer Joe Aliases: None Appearance: Mega Man 2 (GB), Mega Man 3 (NES, GB) Origin: One of several variations of sniper joe. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 1 Abilities: -Wrecking Ball Throw: Hammer Joes can throw wrecking balls at enemies in combat.
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Post by The Architect on Dec 12, 2017 10:46:16 GMT -5
Skeleton Joe Aliases: None Appearance: Mega Man 3 (GB), Mega Man 4 (NES, GB) Origin: One of several variations of sniper joe. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 1 Abilities: -Bone Throw: Skeleton Joes can throw bones at enemies in combat. -Reform: Skeleton Joes can reform their body in seconds from all but the strongest attacks.
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Post by The Architect on Dec 12, 2017 10:47:15 GMT -5
Crystal Joe Aliases: None Appearance: Mega Man 4 (GB), Mega Man 5 (NES) Origin: One of several variations of sniper joe. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 1 Abilities: -Crystal Summon: Crystal Joe can summon crystals to throw at enemies in combat.
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Post by The Architect on Dec 12, 2017 10:48:40 GMT -5
Gunner Joe Aliases: Cannon Joe Appearance: Mega Man 4 (GB), Mega Man 6 (NES) Origin: One of several variations of sniper joe. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 2 Abilities: -Cannon Turret: Gunner Joes are armed with a cannon turret they can use to attack enemies in combat and can stand up to light assaults for a short time.
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Post by The Architect on Dec 12, 2017 10:51:43 GMT -5
Piriparee Aliases: None Appearance: Mega Man 5 (GB) Origin: One of several variations of sniper joe. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 4 Abilities: -Electric Charge: Piriparees can charge their body with electricity, allowing them to shock enemies upon contact and are invulnerable when charging.
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Post by The Architect on Dec 12, 2017 10:54:04 GMT -5
Truck Joe Aliases: None Appearance: Mega Man 7 (SNES) Origin: A pair of powerful sniper joes. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 5 Abilities: -Large Truck: Truck Joes have a large truck armed with six frontal spikes for ramming into enemies in combat as well as move very fast in combat.
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