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Post by The Architect on Jan 27, 2018 22:39:50 GMT -5
Bombomb Aliases: Bombombomb Appearance: Mega Man (NES), Mega Man Wily Wars (Genesis), Mega Man Powered Up (PSP) Origin: One of several types of automated explosives by Dr. Wily. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 3 Abilities: -Explode: Bombombs can explode upon being close enough to an enemy. Upon dong so it will rain down four pieces of very sharp shrapnel.
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Post by The Architect on Jan 27, 2018 22:42:18 GMT -5
Killer Bomb Aliases: Killer Bullet Appearance: Mega Man (NES), Mega Man Wily Wars (Genesis), Marvel vs. Capcom: Clash of Super Heroes (Arcade, Dreamcast, PS1), Mega Man Powered Up (PSP) Origin: One of several types of automated explosives by Dr. Wily. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 2 Abilities: -Explode: Killer Bombs can explode upon being close enough to an enemy. -Flight: Killer Bombs can fly at high speeds in order to travel.
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Post by The Architect on Jan 27, 2018 22:43:36 GMT -5
Walking Bomb Aliases: None Appearance: Mega Man 3 (NES, GB) Origin: A land variation of killer bomb. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 1 Abilities: -Explode: Walking Bombs can explode upon being close enough to an enemy.
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Post by The Architect on Jan 27, 2018 22:46:18 GMT -5
Sea Mine Aliases: Cray Appearance: Mega Man 3 (GB), Mega Man 4 (NES), Mega Man 2: The Power Fighters (Arcade, Neo Geo Pocket Color) Origin: Automated explosives by Dr. Cossack. Origination Point: Solar System, Earth/Dr. Cossack Origin Type: Robot Order Type: Order Evil Danger Level: 4 Abilities: -Explode: Sea Mines can explode upon being close enough to an enemy. -Armored Spikes: Sea Mines have armored spikes that can damage enemies upon contact and make them virtually invulnerable. However, they lose invulnerability while being touched by Dive Man.
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Post by The Architect on Jan 27, 2018 22:48:33 GMT -5
Jet Bomb Aliases: None Appearance: Mega Man 4 (GB), Mega Man 5 (NES) Origin: One of several types of automated explosives by Dr. Wily. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 5 Abilities: -Explode: Jet Bombs can explode upon being close enough to an enemy. Upon doing so it will rain down three pieces of sharp shrapnel. -Flight: Jet Bombs can fly at high speeds in order to travel.
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Post by The Architect on Jan 27, 2018 22:49:07 GMT -5
Skull Walker Aliases: None Appearance: Mega Man 6 (NES) Origin: One of several types of automated explosives by Dr. Wily. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 1 Abilities: -Jump Attack: Skull Walkers can execute a jump attack. -Explode: Skull Walkers can explode upon being close enough to an enemy.
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Post by The Architect on Jan 27, 2018 22:50:19 GMT -5
Skull Walker-525 Aliases: SW-525 Appearance: Mega Man 6 (NES) Origin: A variation of skull walker. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 2 Abilities: -Explode: Skull Walker-525s can explode upon being close enough to an enemy. -Wall Crawl: Skull Walker-525s can crawl on walls can ceilings.
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