Mario
Jul 4, 2010 11:44:00 GMT -5
Post by The Architect on Jul 4, 2010 11:44:00 GMT -5
Mario
Aliases: Jump Man
Appearance: Mario Series (Entire Series)
Origin: A very athletic plumber of the Mushroom Kingdom.
Origination Point: Nintendo World, Mushroom Kingdom
Origin Type: Natural
Order Type: Chaos Good
Danger Level: 9
Abilities:
-Jumping: Mario is a professional jumper, capable of preforming maneuvers most jumpers are incapable of.
-Hammer: Mario can be equipped with a hammer, a powerful weapon that can easily destroy projectiles.
-Athleticism: Mario possesses athleticism very few individuals are capable of matching.
-Power Ups: Mario can enhance himself with various power ups to give him weapons such as fire balls, raccoon club-like tails, and hammers.
-Vegetable Pluck: Mario can pluck vegetables out of the ground very fast.
-Fire Balls: Even without power ups Mario can launch red fire balls from his hands. However, these versions are very weak against most enemies.
-Size Increase: Even without power ups Mario can increase his size, but it only lasts for up to a second.
-Go Cart: Mario can be equipped with an indestructible go cart that is equipped with various weapons and powers.
-Cape: Mario can be equipped with a cape capable of reflecting just about any projectile.
-Mario Cyclone: Mario can do a fast spin attack.
-Super Jump Punch: Mario can do a punch combo while jumping, giving him coins in the process.
-Shield: Mario can use a shield to block damage. If it takes too much damage or is used to much he will be stunned for several seconds.
-F.L.U.D.D.: Mario can be equipped with the flood, a gadget that fires water to clean sludge and can be used as a short range jet pack.
-Mario Finale: Mario can launch a large fire ball from each hand that does diagonal twists to catch enemies above and below it.
Aliases: Jump Man
Appearance: Mario Series (Entire Series)
Origin: A very athletic plumber of the Mushroom Kingdom.
Origination Point: Nintendo World, Mushroom Kingdom
Origin Type: Natural
Order Type: Chaos Good
Danger Level: 9
Abilities:
-Jumping: Mario is a professional jumper, capable of preforming maneuvers most jumpers are incapable of.
-Hammer: Mario can be equipped with a hammer, a powerful weapon that can easily destroy projectiles.
-Athleticism: Mario possesses athleticism very few individuals are capable of matching.
-Power Ups: Mario can enhance himself with various power ups to give him weapons such as fire balls, raccoon club-like tails, and hammers.
-Vegetable Pluck: Mario can pluck vegetables out of the ground very fast.
-Fire Balls: Even without power ups Mario can launch red fire balls from his hands. However, these versions are very weak against most enemies.
-Size Increase: Even without power ups Mario can increase his size, but it only lasts for up to a second.
-Go Cart: Mario can be equipped with an indestructible go cart that is equipped with various weapons and powers.
-Cape: Mario can be equipped with a cape capable of reflecting just about any projectile.
-Mario Cyclone: Mario can do a fast spin attack.
-Super Jump Punch: Mario can do a punch combo while jumping, giving him coins in the process.
-Shield: Mario can use a shield to block damage. If it takes too much damage or is used to much he will be stunned for several seconds.
-F.L.U.D.D.: Mario can be equipped with the flood, a gadget that fires water to clean sludge and can be used as a short range jet pack.
-Mario Finale: Mario can launch a large fire ball from each hand that does diagonal twists to catch enemies above and below it.