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Post by The Architect on Jun 5, 2010 19:46:29 GMT -5
Ivan Oranchav Aliases: None Appearance: Destroy All Humans 2 (PS2, Xbox) Origin: The KGB leader in America and England and first Blisk Hybrid. Origination Point: Solar System, Earth, Asia, Russia/KGB Origin Type: Mutant/Alien Order Type: Order Evil Danger Level: 7 Abilities: -Claws: Ivan Oranchav has claws after mutating into a Blisk Hybrid that can be used to take down enemies at close range and can do below moderate damage to force fields. -Radiation Spit: Ivan Oranchav can spit radioactive projectiles at enemies after mutating into a Blisk Hybrid. This attack can do below moderate damage to force fields. -Immunity: Ivan Oranchav is completely immune to natural Furon powers such as body snatching and telekenesis and all forms of radiation after mutating into a Blisk Hybrid. He is also immune to the Furon Dislocator. -Armored: Ivan Oranchav has armored skin that can survive most Furon weaponry easily after mutating into a Blisk Hybrid. Even as a human, Ivan Oranchav is tougher than most KGB agents.
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Post by The Architect on Jun 5, 2010 19:46:53 GMT -5
Blisk Hybrid Aliases: None Appearance: Destroy All Humans 2 (PS2, Xbox) Origin: Humans mutated from Blisk spores. Origination Point: Solar System, Earth, various continents, countries, and cities Origin Type: Mutant/Alien Order Type: Order Evil Danger Level: 6 Abilities: -Claws: Blisk Hybrids have claws that can do moderate damage to force fields. -Radiation Spit: Blisk Hybrids can spit radioactive projectiles at enemies. These do moderate damage to force fields. -Immunity: Blisk Hybrids are completely immune to natural Furon powers such as body snatching and telekinesis and all forms of radiation. Blisk Hybrids are also immune to the Furon Dislocator. -Armor: Blisk Hybrids have armor for skin that can survive most Furon weaponry easily. However, if hit by weapons such as the anal probe they will revert back into humans.
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Post by The Architect on Jun 5, 2010 19:47:33 GMT -5
Kojira Aliases: None Appearance: Destroy All Humans 2 (PS2, Xbox) Origin: A female soviet volunteer from Takoshima mutated by enhanced Blisk spores. Origination Point: Solar System, Earth, Asia, Japan, Takoshima Origin Type: Mutant/Alien Order Type: Chaos Evil Danger Level: 10 Abilities: -Adept Swimmer: Kojira can stay underwater for long periods of time. -Forehead Beam: Kojira can fire a red beam from her forehead that can do below moderate damage to flying saucers, but do high damage to tanks and buildings. -Acid Spray: Kojira can release a massive spray of acid from her mouth that can destroy small enemies in one hit. -Spine Missiles: Kojira can fire radioactive homing missiles from her back in pairs or clusters. These missiles can lock on to cloaked vehicles and each one can do low damage to flying saucers individually. -Destructive Healing: Kojira can heal herself from any damage simply by destroying buildings. -Armor: Kojira has armor for skin that can stand up to heavy assaults for long periods of time. The inside of Kojira's mouth has no armor and can be used as a weakness. -Immunity: Kojira is completely immune to standard Furon soldier weaponry, Furon powers, and radiation. -Stomp: Kojira can stomp on small enemies, instantly killing them. -Revert: Kojira will revert back into a human if she runs out of health.
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