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Post by The Architect on Jan 2, 2012 16:29:16 GMT -5
Shrink Aliases: None Appearance: Mega Man 2 (NES), Mega Man Wily Wars (Genesis) Origin: Robot shrimp designed to assist Lantern Fish. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 3 Abilities: -Adept Swimmer: Shrinks can swim at low speeds in order to travel. -Ram: Shrinks can ram into enemies in combat.
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Post by The Architect on Nov 14, 2018 11:23:43 GMT -5
Claw Aliases: Snapper Appearance: Mega Man 2 (NES), Mega Man 5 (PC), Mega Man 2: The Power Fighters (Arcade, Neo Geo Pocket Color) Origin: One of many robots modified by Dr. Wily to assist the robot masters. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 1 Abilities: -Scuttle: Claws can scuttle at low speeds in order to travel. -Pincer Claws: Claws are armed with a pair of pincer claws they can use to attack enemies in combat. -Explosive Bubbles: Feeber versions of claws can emit explosive bubbles from their body.
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Post by The Architect on Dec 2, 2018 1:02:10 GMT -5
Yadokargo Aliases: None Appearance: Mega Man 8 (SNES, Saturn) Origin: An old mechanical hermit crab created by Dr. Wily. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 8 Abilities: -Moss Covered Cone Shell: Yadokargo has a cone shell that launches clusters of bombs from it's top and has moss carrying fungus that is somewhat acidic to titanium. -Dual Claw Arms: Yadokargo has a long claw for each arm it can use to attack enemies in combat. -Pounce: Yadokargo can pounce on enemies in combat.
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