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Post by The Architect on Nov 27, 2019 13:29:00 GMT -5
Ultraman Rosso Aliases: None Appearance: Ultraman Fusion Fight (Arcade), Ultraman R/B (Switch) Origin: One of two ultra brothers from planet O-50. Origination Point: O-50 Origin Type: Alien/Paranormal/Ancient Order Type: Chaos Good/Order Good Danger Level: 9 Abilities: -Flight: Ultraman Rosso can fly at high speeds even in space. -Human Fusion: Ultraman Rosso can fuse with a human host to remain on Earth. -Koshins: Ultraman Rosso can fire koshins, many attacks based from beams that are extremely powerful. -Elemental Attacks: Ultraman Rosso can use elemental attacks based on fire, water, wind, or water to attack enemies in combat. -Slugger Rosso: Ultraman Rosso is equipped with a pair of short swords stored in his head that can fire energy cutters. -Fusion: Ultraman Rosso can fuse with Ultraman Blu to become Ultraman Ruebe.
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Post by The Architect on Nov 27, 2019 13:29:48 GMT -5
Ultraman Blu Aliases: None Appearance: Ultraman Fusion Fight (Arcade), Ultraman R/B (Switch) Origin: One of two ultra brothers from planet O-50. Origination Point: O-50 Origin Type: Alien/Paranormal/Ancient Order Type: Chaos Good/Order Good Danger Level: 9 Abilities: -Flight: Ultraman Blu can fly at high speeds even in space. -Human Fusion: Ultraman Blu can fuse with a human host to remain on Earth. -Koshins: Ultraman Blu can fire koshins, many attacks based from beams that are extremely powerful. -Elemental Attacks: Ultraman Blu can use elemental attacks based on fire, water, wind, or water to attack enemies in combat. -Slugger Blu: Ultraman Blu is equipped with a sword stored in his head that can fire energy cutters. -Fusion: Ultraman Blu can fuse with Ultraman Rosso to become Ultraman Ruebe.
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Post by The Architect on Nov 27, 2019 13:35:31 GMT -5
Ultraman Ruebe Aliases: None Appearance: Ultraman Fusion Fight (Arcade), Ultraman R/B (Switch) Origin: Ultraman Rosso and Blu after fusing. Origination Point: Solar System, Earth, Asia, Japan, Ayaka City Origin Type: Alien/Paranormal/Mutant Order Type: Chaos Good/Order Good Danger Level: 10 Abilities: -Flight: Ultraman Ruebe can fly at high speeds even in space. -Strength: Ultraman Ruebe is very strong in combat. -Koshins: Ultraman Ruebe can fire koshins, many attacks based from beams that are extremely powerful. -Ruebium Koshin: Ultraman Ruebe's favorite koshin, a + style attack that can destroy all but the strongest of monsters in one hit. -Rubu Kourin: Ultraman Ruebe is equipped with a saw-like swing that can fire a variety of very powerful koshins and can do very high damage to non-armored enemies. This can also be used to deflect projectiles.
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