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Post by The Architect on Dec 24, 2019 16:47:14 GMT -5
Wasp Aliases: Unseen VF-1S Valkyrie Appearance: BattleTech: The Crescent Hawks' Inception (PC, Commodore 64), BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 3050 (SNES, Genesis) Origin: One of many 20 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/General Mechanics Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 4 Abilities: -Amphibious: Wasps, like all BattleMechs, can move on land and in water. -Stomp: Wasps, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Wasps can move at speeds up to 95 kilometers per hour. -Jumping: Wasps can jump very high into the air. -Laser Cannon: Wasps are equipped with a laser cannon. -Left Leg Missile Launcher: Wasps have a missile launcher hidden in their left leg.
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Post by The Architect on Dec 24, 2019 16:52:44 GMT -5
Flea Aliases: Trooper Appearance: MechWarrior 4: Mercenaries (PC) Origin: One of many 20 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Earthwerks Incorporated Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 4 Abilities: -Amphibious: Fleas, like all BattleMechs, can move on land and in water. -Stomp: Fleas, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Fleas can move at speeds up to 97 kilometers per hour. -Twin Pulse Lasers: Fleas are armed with a pulse laser on each side of their body. -Chin Flamethrower: Fleas are armed with a flamethrower under their "chin". -Dual Rear Laser Guns: Fleas have a pair of laser guns on their rear.
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Post by The Architect on Dec 24, 2019 16:58:58 GMT -5
Stinger Aliases: Unseen VF-1A Valkyrie Appearance: BattleTech: The Crescent Hawks' Inception (PC, Commodore 64), BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 20 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Earthwerks Incorporated Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 4 Abilities: -Amphibious: Stingers, like all BattleMechs, can move on land and in water. -Stomp: Stingers, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Stingers can move at speeds up to 92 kilometers per hour. -Jumping: Stingers can jump very high into the air. -Laser Cannon: Stingers are equipped with a laser cannon. -Dual Wrist Machine Guns: Stingers have a machine gun on each wrist.
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Post by The Architect on Dec 24, 2019 17:03:13 GMT -5
Locust Aliases: Unseen Ostall Appearance: BattleTech: The Crescent Hawks' Inception (PC, Commodore 64), MechWarrior (PC, SNES), BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 20 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Bergan Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 4 Abilities: -Amphibious: Locusts, like all BattleMechs, can move on land and in water. -Stomp: Locusts, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Locusts can move at speeds up to 130 kilometers per hour. -Torso Laser Cannon: Locusts have a laser cannon in their torso. -Twin Machine Guns: Locusts are armed with a pair of machine guns.
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Post by The Architect on Dec 24, 2019 17:09:35 GMT -5
Hornet Aliases: None Appearance: MechWarrior 2: Mercenaries (PC) Origin: One of many 20 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Kallon Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 4 Abilities: -Amphibious: Hornets, like all BattleMechs, can move on land and in water. -Stomp: Hornets, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Hornets can move at speeds up to 86 kilometers per hour. -Cockpit 5-Tube Missile Pod: Hornets have a 5-tube missile pod in their cockpit. -Right Side Missile Launcher: Hornets are armed with a missile launcher on their right side. -Left Side Laser Cannon: Hornets have a laser cannon on their left side.
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Post by The Architect on Dec 24, 2019 17:14:58 GMT -5
Firemoth Aliases: Dasher Appearance: MechWarrior 2: 31st Century Combat (PC, Mac, PS1, Saturn), MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 20 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Dominion Facilities Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 4 Abilities: -Amphibious: Firemoths, like all BattleMechs, can move on land and in water. -Stomp: Firemoths, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Firemoths can move at speeds up to 162 kilometers per hour. -Dual Wrist Twin Laser Cannons: Firemoths have a pair of laser cannons on each wrist. -Shoulder Missile Pods: Firemoths can be armed with a missile pod in either or both shoulders.
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