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Post by The Architect on Dec 25, 2019 11:54:29 GMT -5
Spider Aliases: None Appearance: BattleTech: The Crescent Hawks' Inception (PC, Commodore 64), BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 30 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Newhart Interstellar Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 4 Abilities: -Amphibious: Spiders can move on land and in water. -Stomp: Spiders, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Spiders can move at speeds up to 130 kilometers per hour. -Jumping: Spiders can jump very high into the air. -Dual Torso Laser Cannons: Spiders have a pair of laser cannons in their torso.
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Post by The Architect on Dec 25, 2019 11:58:52 GMT -5
UrbanMech Aliases: Urbanmech Appearance: BattleTech: The Crescent Hawks' Inception (PC, Commodore 64), MechWarrior 2: Mercenaries (PC), MechCommander 2 (PC) Origin: One of many 30 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Orguss Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 4 Abilities: -Amphibious: UrbanMechs can move on land and in water. -Stomp: UrbanMechs, like all BattleMechs, can stomp on smaller enemies in combat. -Jumping: UrbanMechs can jump very high into the air. -Right Arm Autocannon: UrbanMechs have an autocannon for their right arm. -Left Arm Laser Gun: UrbanMechs have a laser gun for their left arm.
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Post by The Architect on Dec 25, 2019 12:04:40 GMT -5
Javelin Aliases: None Appearance: BattleTech: The Crescent Hawks' Inception (PC, Commodore 64), BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 30 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Stormvanger Assemblies Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 4 Abilities: -Amphibious: Javelins can move on land and in water. -Stomp: Javelins, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Javelins can move at speeds up to 97 kilometers per hour. -Jumping: Javelins can jump very high into the air. -Dual Torso 6-Tube Missile Launchers: Javelins have a 6-tube missile launcher in each side of their torso.
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Post by The Architect on Dec 25, 2019 12:08:49 GMT -5
Valkyrie Aliases: Unseen VF-1S Valkyrie Appearance: BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 30 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Corean Enterprises Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 4 Abilities: -Amphibious: Valkyries can move on land and in water. -Stomp: Valkyries, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Valkyries can move at speeds up to 86 kilometers per hour. -Jumping: Valkyries can jump very high into the air. -Torso 10-Tube Missile Pod: Valkyries have a 10-tube missile pod on the left side of their torso. -Right Arm Laser Cannon: Valkyries have a laser cannon for their right arm.
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Post by The Architect on Dec 25, 2019 12:14:31 GMT -5
Kitfox Aliases: Kit Fox, Uller Appearance: MechWarrior 3050 (SNES, Genesis), MechWarrior 2: 31st Century Combat (PC, Mac, PS1, Saturn), MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC), MechCommander (PC), MechCommander: Desperate Measures (PC), MechCommander 2 (PC), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC), MechAssault (Xbox), MechAssault 2: Lone Wolf (Xbox), MechAssault 2: Phantom Warrior (DS) Origin: One of many 30 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Babylon MechWorks V Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 4 Abilities: -Amphibious: Kitfoxes can move on land and in water. -Stomp: Kitfoxes, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Kitfoxes can move at speeds up to 97 kilometers per hour. -Right Arm Autocannon: Kitfoxes have an autocannon for their right arm. This is armed with a 4-tube missile launcher at the base. -Left Wrist Laser Cannon: Kitfoxes have a laser cannon on their left wrist. This is armed with a pulse laser gun on the base.
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Post by The Architect on Dec 25, 2019 12:19:41 GMT -5
Incubus Aliases: Vixen Appearance: MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 30 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Tokasha MetalWorks Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 4 Abilities: -Amphibious: Incubi can move on land and in water. -Stomp: Incubi, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Incubi can move at speeds up to 151 kilometers per hour. -Pulse Laser: Incubi are equipped with a pulse laser. -Dual Shoulder Laser Cannons: Incubi have a laser cannon on each shoulder. These are each armed with a pair of machine guns at the base.
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Post by The Architect on Dec 25, 2019 12:24:45 GMT -5
Battle Hawk Aliases: None Appearance: MechWarrior 2: Mercenaries (PC) Origin: One of many 30 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Defiance Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 4 Abilities: -Amphibious: Battle Hawks can move on land and in water. -Stomp: Battle Hawks, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Battle Hawks can move at speeds up to 86 kilometers per hour. -Head Anti-Missile Chaingun: Battle Hawks have a chaingun on the back of their head designed to shoot down missiles. -Right Wrist Pulse Laser Cannons: Battle Hawks have three pulse laser cannons in their right wrist. -Left Wrist 2-Tube Missile Launchers: Battle Hawks have a 2-tube missile launcher in their left wrist.
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Post by The Architect on Dec 25, 2019 12:30:30 GMT -5
Hollander Aliases: None Appearance: MechCommander (PC), MechCommander: Desperate Measures (PC), MechCommander 2 (PC) Origin: One of many 30 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Coventry Metal Works Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 4 Abilities: -Amphibious: Hollanders can move on land and in water. -Stomp: Hollanders, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Hollanders can move at speeds up to 86 kilometers per hour. -Head Gauss Rifle: Hollanders have a railcannon in their head. This can be replaced with a large autocannon.
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Post by The Architect on Dec 25, 2019 12:36:28 GMT -5
Osiris Aliases: None Appearance: MechWarrior 4: Vengeance (PC, Arcade), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC) Origin: One of many 30 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Archernar BattleMechs Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 4 Abilities: -Amphibious: Osirises can move on land and in water. -Stomp: Osirises, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Osirises can move at speeds up to 130 kilometers per hour. -Jumping: Osirises can jump very high into the air. -Twin Machine Guns: Osirises have a pair of machine guns on the left side of their cockpit. -Laser Cannons: Osirises have five laser cannons with two for the right arm, one on the right shoulder, one on top of the head, and one under the cockpit. -Left Arm 6-Tube Missile Pod: Osirises have a 6-tube missile pod for their left arm.
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Post by The Architect on Dec 25, 2019 12:40:31 GMT -5
Anubis Aliases: None Appearance: MechCommander 2 (PC) Origin: One of many 30 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Detroit Consolidated MechWorks Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 4 Abilities: -Amphibious: Anubises can move on land and in water. -Stomp: Anubises, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Anubises can move at speeds up to 130 kilometers per hour. -Dual Arm Laser Guns: Anubises have a laser gun for each arm. -Twin 5-Tube Missile Pods: Anubises have a pair of 5-tube missile pods on their head.
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Post by The Architect on Dec 25, 2019 12:43:08 GMT -5
Razorback Aliases: None Appearance: MechCommander 2 (PC) Origin: One of many 30 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Bowie Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 4 Abilities: -Amphibious: Razorbacks can move on land and in water. -Stomp: Razorbacks, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Razorbacks can move at speeds up to 97 kilometers per hour. -Machine Guns: Razorbacks have a pair of machine guns on each side of their cockpit. -Large Laser Cannon: Razorbacks have a large laser cannon on the right side of their head. -4-Tube Missile Pod: Razorbacks have a 4-tube missile pod on the left side of their head.
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Post by The Architect on Dec 25, 2019 12:44:40 GMT -5
Fire Ant Aliases: None Appearance: MechCommander 2 (PC) Origin: One of many 30 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/ComStar, Word of Blake Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 4 Abilities: -Amphibious: Fire Ants can move on land and in water. -Stomp: Fire Ants, like all BattleMechs, can stomp on smaller enemies in combat. -Triple Flamethrowers: Fire Ants have three flamethrowers on their head. -Rear Machine Guns: Fire Ants have six machine guns on their rear.
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