|
Post by The Architect on Dec 28, 2019 12:30:17 GMT -5
Firestarter Aliases: None Appearance: MechCommander (PC), MechCommander: Desperate Measures (PC) Origin: One of many 35 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Argile Technologies of Skye Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Firestarters can move on land and in water. -Stomp: Firestarters, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Firestarters can move at speeds up to 97 kilometers per four. -Dual Arm Laser Cannons: Firestarters have a laser cannon for each arm. -Twin Abdomen Machine Guns: Firestarters have a machine gun in each side of their abdomen. -Flamethrowers: Firestarters have four flamethrowers with one on each wrist, one in the abdomen, and one on the back. -Armor: Firestarters have armor that can stand up to light assaults for a short time.
|
|
|
Post by The Architect on Dec 28, 2019 12:34:34 GMT -5
Ostscout Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 35 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Ostmann Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Ostscouts can move on land and in water. -Stomp: Ostscouts, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Ostscouts can move at speeds up to 130 kilometers per hour. -Jumping: Ostscouts can jump very high into the air. -Torso Laser Cannon: Ostscouts have a laser cannon in their torso. -Armor: Ostscouts have armor that can stand up to light assaults for a short time.
|
|
|
Post by The Architect on Dec 28, 2019 12:41:58 GMT -5
Panther Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 35 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Alshain Weapons Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Panthers can move on land and in water. -Stomp: Panthers, like all BattleMechs, can stomp on smaller enemies in combat. -Jumping: Panthers can jump very high into the air. -Right Wrist Particle Projectile Cannon: Panthers have a particle projectile cannon on their right wrist. -Torso 4-Tube Missile Pod: Panthers have a 4-tube missile pod in their torso. -Armor: Panther have armor that can stand up to light assaults for a short time.
|
|
|
Post by The Architect on Dec 28, 2019 12:47:18 GMT -5
Jenner Aliases: None Appearance: BattleTech: The Crescent Hawks' Inception (PC, Commodore 64), MechWarrior (PC, SNES), BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: 31st Century Combat (PC, Mac, PS1, Saturn), MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 35 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Diplan Mechyards Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Jenners can move on land and in water. -Stomp: Jenners, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Jenners can move at speeds up to 119 kilometers per hour. -Jumping: Jenners can jump very high into the air. -Side Laser Cannons: Jenners have a pair of laser cannons on each side of their body. -4-Tube Missile Launcher: Jenners have a 4-tube missile launcher on their back. -Armor: Jenners have armor that can stand up to light assaults for a short time.
|
|
|
Post by The Architect on Dec 28, 2019 12:51:20 GMT -5
Horned Owl Aliases: Peregrine Appearance: MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 35 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Abysmal Manufacturing Complex Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Horned Owls can move on land and in water. -Stomp: Horned Owls, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Horned Owls can move at speeds up to 97 kilometers per hour. -Pulse Laser Cannons: Horned Owls have three pulse laser cannons with one on each wrist and one in the torso. -Armor: Horned Owls have armor that can stand up to light assaults for a short time.
|
|
|
Post by The Architect on Dec 28, 2019 12:58:02 GMT -5
Adder Aliases: Puma Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 3 (PC), MechWarrior 3: Pirate's Moon (PC), MechWarrior 4: Mercenaries (PC), MechAssault (Xbox), MechAssault 2: Lone Wolf (Xbox), MechAssault 2: Phantom Warrior (DS) Origin: One of many 35 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Sheridan Facilities Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Adders can move on land and in water. -Stomp: Adders, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Adders can move at speeds up to 97 kilometers per hour. -Flamethrower: Adders have a flamethrower under their cockpit. -Dual Arm Particle Projectile Cannons: Adders have a particle projectile cannon for each arm. -Armor: Adders have armor that can stand up to light assaults for a short time.
|
|
|
Post by The Architect on Dec 28, 2019 13:04:50 GMT -5
Wolfhound Aliases: None Appearance: MechCommander 2 (PC), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC) Origin: One of many 35 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/TharHes Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Wolfhounds can move on land and in water. -Stomp: Wolfhounds, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Wolfhounds can move at speeds up to 97 kilometers per hour. -Right Arm Large Laser Cannon: Wolfhounds have a large laser cannon on their right arm. -Torso Laser Cannons: Wolfhounds have four laser cannons in their torso with three in the front and one in the rear. -Armor: Wolfhounds have armor that can stand up to light assaults for a short time.
|
|
|
Post by The Architect on Dec 28, 2019 13:14:07 GMT -5
Raven Aliases: Corvus Appearance: MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC), MechCommander (PC), MechCommander: Desperate Measures (PC), MechWarrior 4: Vengeance (PC, Arcade), MechCommander 2 (PC), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC), MechAssault (Xbox), MechAssault 2: Lone Wolf (Xbox) Origin: One of many 35 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Hellespont Mech Works Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Ravens can move on land and in water. -Stomp: Ravens, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Ravens can move at speeds up to 97 kilometers per hour. -Beagle Active Probe: Ravens are equipped with a probe designed to detect camouflaged enemies and disable electronics. -Anti-Guidance Equipment: Ravens have equipment on the left side of their head designed to shoot beacons and interfere with homing missiles. -Right Side Twin Laser Cannons: Ravens have a pair of laser cannons on the right side of their head. These are armed with a 6-tube missile pod under the base. -Armor: Ravens have armor that can stand up to light assaults for a short time.
|
|
|
Post by The Architect on Dec 28, 2019 13:22:37 GMT -5
Owens Aliases: None Appearance: MechWarrior 3 (PC), MechWarrior 3: Pirate's Moon (PC), MechWarrior 4: Mercenaries (PC), MechAssault (Xbox), MechAssault 2: Lone Wolf (Xbox) Origin: The successor of the jenners. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Luthien Armor Works Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Owenses can move on land and in water. -Stomp: Owenses, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Owenses can move at speeds up to 130 kilometers per hour. -Beagle Active Probe: Owenses are equipped with a probe designed to detect camouflaged enemies and disable electronics. -Side 5-Tube Missile Pods: Owenses have a 5-tube missile pod on each side of their body. -Quadruple Cockpit Laser Cannons: Owenses have four laser cannons in their cockpit. -Armor: Owenses have armor that can stand up to light assaults for a short time.
|
|
|
Post by The Architect on Dec 28, 2019 13:27:26 GMT -5
Hackman Aliases: None Appearance: MechAssault (Xbox), MechAssault 2: Lone Wolf (Xbox) Origin: Owenses designed for stealth combat. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/ComStar, Word of Blake Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Hackmen can move on land and in water. -Stomp: Hackmen, like all BattleMechs, can stomp on smaller enemies in combat. -Side 4-Tube Missile Pods: Hackmen have a 4-tube missile pod on each side of their body. -Cockpit Gauss Rifle: Hackmen have a railcannon on their cockpit. -Stealth Armor: Hackmen have special armor that can stand up to light assaults for a short time and makes them immune to radar detection.
|
|
|
Post by The Architect on Dec 28, 2019 13:32:28 GMT -5
Cougar Aliases: None Appearance: MechCommander (PC), MechCommander: Desperate Measures (PC), MechWarrior 4: Vengeance (PC, Arcade), MechCommander 2 (PC), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC), MechAssault (Xbox), MechAssault 2: Lone Wolf (Xbox), MechAssault 2: Phantom Warrior (DS) Origin: One of many 35 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Ironhold Alpha Complex Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Cougars can move on land and in water. -Stomp: Cougars, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Cougars can move at speeds up to 86 kilometers per hour. -Dual Arm Particle Projectile Cannons: Cougars have a particle projectile cannon for each arm. -10-Tube Missile Launcher: Cougars have a 10-tube missile launcher in the left side of their cockpit. -Armor: Cougars have armor that can stand up to light assaults for a short time.
|
|
|
Post by The Architect on Dec 31, 2019 11:14:12 GMT -5
Stiletto Aliases: None Appearance: MechCommander: Desperate Measures (PC) Origin: One of many 35 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Coventry Metal Works Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Stilettos can move on land and in water. -Stomp: Stilettos, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Stilettos can move at speeds up to 130 kilometers per hour. -Dual Side 2-Tube Missile Launchers: Stilettos have a 2-tube missile launcher on each side of their head. -Head 5-Tube Missile Launcher: Stilettos have a 5-tube missile launcher on the back of their head. -Armor: Stiletto have armor that can stand up to light assaults for a short time.
|
|