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Post by The Architect on Dec 28, 2019 15:48:39 GMT -5
Clint Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Mercenaries (PC), MechWarrior 3: Pirate's Moon (PC) Origin: One of many 40 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Andoran Industries Limited Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Clints can move on land and in water. -Stomp: Clints, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Clints can move at speeds up to 97 kilometers per hour. -Jumping: Clints can jump very high into the air. -Dual Head Laser Cannons: Clints have a laser cannon on each side of their head. -Right Arm Autocannon: Clints have an autocannon for their right arm. -Armor: Clints have armor that can stand up to light assaults for a short time.
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Post by The Architect on Dec 28, 2019 15:53:43 GMT -5
Whitworth Aliases: Tin Woodsman Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 40 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Whitworth Company Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Whitworths can move on land and in water. -Stomp: Whitworths, like all BattleMechs, can stomp on smaller enemies in combat. -Laser Cannons: Whitworths have three laser cannons with one being used for each arm and one on the head. -Dual Torso 10-Tube Missile Launchers: Whitworths have a 10-tube missile launcher in each side of their torso. -Armor: Whitworths have armor that can stand up to light assaults for a short time.
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Post by The Architect on Dec 28, 2019 15:59:26 GMT -5
Sentinel Aliases: None Appearance: MechWarrior 2: Mercenaries (PC) Origin: One of many 40 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Defiance Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Sentienls can move on land and in water. -Stomp: Sentinels, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Sentinels can move at speeds up to 97 kilometers per hour. -Left Arm Autocannon: Sentinels have an autocannon for their left arm. -Right Shoulder 2-Tube Missile Launcher: Sentinels have a 2-tube missile launcher on their right shoulder. This is armed with a laser gun underneath. -Armor: Sentinels have armor that can stand up to light assaults for a short time.
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Post by The Architect on Dec 28, 2019 16:05:19 GMT -5
Assassin Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 40 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Maltex Corporation Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Assassins can move on land and in water. -Stomp: Assassins, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Assassins can move at speeds up to 118 kilometers per hour. -Right Arm Laser Cannon: Assassins have a laser cannon for their right arm. -Dual Torso Missile Pods: Assassins have a 5-tube missile pod in the right side of their torso and a 2-tube missile launcher in the left side of their torso. -Armor: Assassins have armor that can stand up to light assaults for a short time.
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Post by The Architect on Dec 28, 2019 16:11:08 GMT -5
Cicada Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 40 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/HartfordCo Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Cicadas can move on land and in water. -Stomp: Cicadas, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Cicadas can move at speeds up to 130 kilometers per hour. -Cockpit Laser Gun: Cicadas have a laser gun under their cockpit. -Dual Shoulder Laser Cannons: Cicadas have a laser cannon on each shoulder. -Armor: Cicadas have armor that can stand up to light assaults for a short time.
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Post by The Architect on Dec 28, 2019 16:17:11 GMT -5
Hermes Aliases: Old Reliable Appearance: BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 40 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Irian BattleMechs Unlimited Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Hermeses can move on land and in water. -Stomp: Hermeses, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Hermeses can move at speeds up to 97 kilometers per hour. -Torso Autocannon: Hermeses have an autocannon in their torso. -Right Wrist Laser Cannon: Hermeses have a laser cannon on their right wrist. -Left Arm Flamethrower: Hermeses have a flamethrower for their left arm. -Armor: Hermeses have armor that can stand up to light assaults for a short time.
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Post by The Architect on Dec 28, 2019 16:23:45 GMT -5
Phantom Aliases: None Appearance: MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 40 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/W-5 Facilities Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Phantoms can move on land and in water. -Stomp: Phantoms, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Phantoms can move at speeds up to 151 kilometers per hour. -Active Probe: Phantoms are equipped with a probe designed to detect camouflaged enemies and disable electronics. -Left Shoulder Laser Gun: Phantoms have a laser gun in their left shoulder. -Right Wrist Laser Cannon: Phantoms have a laser cannon on their right wrist. -Left Arm 5-Tube Missile Launcher: Phantoms have a 5-tube missile launcher for their left arm. -Armor: Phantoms have armor that can stand up to light assaults for a short time.
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Post by The Architect on Dec 28, 2019 16:30:16 GMT -5
Strider Aliases: Grand Jenner Appearance: MechWarrior 3 (PC), MechWarrior 3: Pirate's Moon (PC) Origin: The successor of the cicadas. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Luthien Armor Works Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Striders can move on land and in water. -Stomp: Striders, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Striders can move at speeds up to 97 kilometers per hour. -Beagle Active Probe: Striders are equipped with a probe designed to detect camouflaged enemies and disable electronics. -Cockpit Lase Gun: Striders have a laser gun in their cockpit. -Twin 6-Tube Missile Pods: Striders have a 6-tube missile pod on each side of their head. -Armor: Striders have armor that can stand up to light assaults for a short time.
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Post by The Architect on Dec 28, 2019 16:40:40 GMT -5
Chimera Aliases: None Appearance: MechWarrior 4: Vengeance (PC, Arcade), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC), MechAssault (Xbox) Origin: One of many 40 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Brigadier Corporation Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Chimeras can move on land and in water. -Stomp: Chimeras, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Chimeras can move at speeds up to 97 kilometers per hour. -Right Arm Large Laser Cannon: Chimeras have a large laser cannon for their right arm. -Left Arm Double Cannon: Chimeras have two cannons for their left arm consisting of a laser cannon and a machine gun. -Right Shoulder 20-Tube Missile Pod: Chimeras have a 20-tube missile pod on their right shoulder. -Armor: Chimeras have armor that can stand up to light assaults for a short time.
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Post by The Architect on Dec 28, 2019 16:45:32 GMT -5
Sha Yu Aliases: Shark Appearance: MechCommander 2 (PC) Origin: One of many 40 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Hellespont Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Sha Yus can move on land and in water. -Stomp: Sha Yus, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Sha Yus can move at speeds of up to 119 kilometers per hour. -Dual Arm Large Laser Cannons: Sha Yus have a large laser cannon for each arm. -Dual Torso Laser Guns: Sha Yus have a laser gun in each side of their torso. -Stealth Armor: Sha Yus have special armor that can stand up to light assaults for a short time and makes them immune to radar detection.
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