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Post by The Architect on Dec 28, 2019 17:27:20 GMT -5
Phoenix Hawk Aliases: Unseen VF-1S Super Valkyrie Appearance: BattleTech: The Crescent Hawks' Inception (PC, Commodore 64), MechWarrior (PC, SNES), BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 45 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Orguss Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Phoenix Hawks can move on land and in water. -Stomp: Phoenix Hawks, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Phoenix Hawks can move at speeds up to 97 kilometers per hour. -Large Laser Cannon: Phoenix Hawks are equipped with a large laser cannon. -Dual Wrist Twin Cannons: Phoenix Hawks have a pair of cannons on each wrist with one a laser cannon and the other a machine gun. -Armor: Phoenix Hawks have armor that can stand up to light assaults for a short time.
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Post by The Architect on Dec 28, 2019 17:33:32 GMT -5
Blackjack Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 45 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/General Motors Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Blackjacks can move on land and in water. -Stomp: Blackjacks, like all BattleMechs, can stomp on smaller enemies in combat. -Jumping: Blackjacks can jump very high into the air. -Dual Arm Autocannons: Blackjacks have an autocannon for each arm. These are each armed with a pair of laser cannons at the top of the barrel. -Armor: Blackjacks have armor that can stand up to light assaults for a short time.
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Post by The Architect on Dec 28, 2019 17:40:28 GMT -5
Vindicator Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 45 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Ceres Metal Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Vindicators can move on land and in water. -Stomp: Vindicators, like all BattleMechs, can stomp on smaller enemies in combat. -Jumping: Vindicators can jump very high into the air. -Right Arm Particle Projectile Cannon: Vindicators have a particle projectile cannon for their right arm. -Torso 5-Tube Missile Pod: Vindicators have a 5-tube missile pod in the left side of their torso. -Head Laser Cannon: Vindicators have a laser cannon on the left side of their head. -Left Wrist Laser Gun: Vindicators have a laser gun in their left wrist. -Armor: Vindicators have armor that can stand up to light assaults for a short time.
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Post by The Architect on Dec 28, 2019 17:47:08 GMT -5
Shadow Cat Aliases: None Appearance: MechWarrior 3 (PC), MechCommander: Desperate Measures (PC), MechWarrior 3: Pirate's Moon (PC), MechWarrior 4: Vengeance (PC, Arcade), MechCommander 2 (PC), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC) Origin: One of many 45 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Barcella Beta Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Shadow Cats can move on land and in water. -Stomp: Shadow Cats, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Shadow Cats can move up to 97 kilometers per hour. This can be upgraded to 130 kilometers per hour. -Jumping: Shadow Cats can jump very high into the air. -Active Probe: Shadow Cats are equipped with a probe designed to detect camouflaged enemies and disable electronics. -Right Arm Gauss Rifle: Shadow Cats have a railcannon for their right arm. -Laser Cannons: Shadow Cats have a pair of laser cannons with one on their left wrist and one above the cockpit. -Armor: Shadow Cats have armor that can stand up to light assaults for a short time.
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Post by The Architect on Dec 28, 2019 17:55:03 GMT -5
Wolf Trap Aliases: Tora Appearance: MechWarrior 2: Mercenaries (PC) Origin: One of many 45 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Luthien Armor Works Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Wolf Traps can move on land and in water. -Stomp: Wolf Traps, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Wolf Traps can move at speeds up to 97 kilometers per hour. -Double Barreled Laser Cannon: Wolf Traps have a double barreled laser cannon on the left side of their torso. -Right Arm Autocannon: Wolf Traps have an autocannon for their right arm. -Torso 10-Tube Missile Launcher: Wolf Traps have a 10-tube missile launcher in their torso. -Armor: Wolf Traps have armor that can stand up to light assaults for a short time.
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Post by The Architect on Dec 28, 2019 18:00:42 GMT -5
Hatchetman Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 45 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Defiance Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Hatchetmen can move on land and in water. -Stomp: Hatchetmen, like all BattleMechs, can stomp on smaller enemies in combat. -Dual Wrist Laser Cannons: Hatchetmen have a laser cannon on each wrist. -Torso Autocannon: Hatchetmen have an autocannon in the right side of their torso. -Hatchet: Hatchetmen are equipped with a hatchet. -Armor: Hatchetmen have armor that can stand up to light assaults for a short time.
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Post by The Architect on Dec 28, 2019 18:05:29 GMT -5
Hellspawn Aliases: None Appearance: MechWarrior 4: Vengeance (PC, Arcade), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC) Origin: One of many 45 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/General Motors Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 5 Abilities: -Amphibious: Hellspawns can move on land and in water. -Stomp: Hellspawns, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Hellspawns can move at speeds up to 97 kilometers per hour. -Jumping: Hellspawns can jump very high into the air. -Twin 10-Tube Missile Pods: Hellspawns have a 10-tube missile pod on their right shoulder and in the left side of their torso. -Pulse Laser Cannons: Hellspawns have a pulse laser cannon for each arm and one in the right side of their torso. -Armor: Hellspawns have armor that can stand up to light assaults for a short time.
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