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Post by The Architect on Dec 28, 2019 18:57:08 GMT -5
Chameleon Aliases: None Appearance: BattleTech: The Crescent Hawks' Inception (PC, Commodore 64) Origin: One of many 50 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/J.B. BattleMechs Incorporated Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Chameleons can move on land and in water. -Stomp: Chameleons, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Chameleons can move at speeds up to 97 kilometers per hour. -Twin Abdomen Machine Guns: Chameleons have a pair of machine guns in their abdomen. -Laser Cannons: Chameleons have six laser cannons with a large one for the right arm, three small ones under the cockpit, one on the left wrist, and one on the left shoulder. -Armor: Chameleons have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 28, 2019 19:03:36 GMT -5
Hunchback Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Mercenaries (PC), MechCommander (PC), MechCommander: Desperate Measures (PC), MechCommander 2 (PC) Origin: One of many 50 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Komiyaba Nissan General Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Hunchbacks can move on land and in water. -Stomp: Hunchbacks, like all BattleMechs, can stomp on smaller enemies in combat. -Torso Laser Gun: Hunchbacks have a laser gun in their torso. -Right Shoulder Autocannon: Hunchbacks have an autocannon on their right shoulder. -Dual Wrist Laser Cannons: Hunchbacks have a laser cannon on each wrist. -Armor: Hunchbacks have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 28, 2019 19:10:02 GMT -5
Crab Aliases: None Appearance: MechWarrior 2: Mercenaries (PC) Origin: One of many 50 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Cosara Weaponries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Crabs can move on land and in water. -Stomp: Crabs, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Crabs can move at speeds up to 86 kilometers per hour. -Head Laser Cannon: Crabs have a laser cannon for their "head". This is armed with a laser gun on the top. -Large Laser Cannon Claws: Crabs have a claw for each hand for melee combat that each have a hidden large laser cannon. -Armor: Crabs have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 28, 2019 19:14:29 GMT -5
Starslayer Aliases: None Appearance: MechCommander 2 (PC) Origin: The successor of the crabs. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Blue Shot Weapons Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Starslayers can move on land and in water. -Stomp: Starslayers, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Starslayers can move at speeds up to 86 kilometers per hour. -Right Arm Double Large Laser Cannons: Starslayers have a pair of large laser cannons for their right arm. This is armed with a laser gun at the top of the upper cannon. -Left Shoulder 4-Tube Missile Launcher: Starslayers have a 4-tube missile launcher in their left shoulder. This is armed with a pair of laser cannons on the top. -Armor: Starslayers have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 28, 2019 19:20:26 GMT -5
Enforcer Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 50 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Achernar BattleMechs Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Enforcers can move on land and in water. -Stomp: Enforcers, like all BattleMechs, can stomp on smaller enemies in combat. -Jumping: Enforcers can jump very high into the air. -Torso Laser Gun: Enforcers have a laser gun in their torso. -Right Arm Autocannon: Enforcers have an autocannon for their right arm. -Left Arm Large Laser Cannon: Enforcers have a large laser cannon for their left arm. -Armor: Enforcers have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 28, 2019 19:25:08 GMT -5
Trebuchet Aliases: Trenchbucket Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 50 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Corean Enterprises Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Trebuchets can move on land and in water. -Stomp: Trebuchets, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Trebuchets can move at speeds up to 86 kilometers per hour. -Twin 15-Tube Missile Launchers: Trebuchets have a 15-tube missile launcher in the right side of their torso and on their left wrist. -Wrist Laser Cannons: Trebuchets have a pair of laser cannons on their right wrist and one on their left wrist. -Armor: Trebuchets have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 28, 2019 19:30:23 GMT -5
Centurion Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Mercenaries (PC), MechCommander (PC), MechCommander: Desperate Measures (PC), MechWarrior 3: Pirate's Moon (PC) Origin: One of many 50 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Corean Enterprises Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Centurions can move on land and in water. -Stomp: Centurions, like all BattleMechs, can stomp on smaller enemies in combat. -Right Arm Autocannon: Centurions have an autocannon for their right arm. -Torso 10-Tube Missile Launcher: Centurions have a 10-tube missile launcher in the left side of their torso. -Twin Torso Cannons: Centurions have a pair of laser cannons in their torso with one in front and one in the rear. -Armor: Centurions have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 28, 2019 19:37:04 GMT -5
Conjurer Aliases: Hellhound Appearance: MechWarrior 4: Mercenaries (PC) Origin: One of many 50 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Irece Alpha Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Conjurers can move on land and in water. -Stomp: Conjurers, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Conjurers can move at speeds up to 96 kilometers per hour. -Jumping: Conjurers can jump very high into the air. -Twin Right Shoulder Laser Cannons: Conjurers have a pair of laser cannons in their right shoulders. -Twin Left Shoulder 2-Tube Missile Launchers: Conjurers have a pair of 2-tube missile launchers on their left shoulder. -Large Pulse Laser Cannon: Conjurers are equipped with a large pulse laser cannon. -Armor: Conjurers have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 28, 2019 19:41:32 GMT -5
Nova Aliases: Black Hawk Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: 31st Century Combat (PC, Mac, PS1, Saturn), MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC), MechWarrior 3 (PC), MechWarrior 3: Pirate's Moon (PC) Origin: One of many 50 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Tokasha Mechworks Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Novas can move on land and in water. -Stomp: Novas, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Novas can move at speeds up to 86 kilometers per hour. -Jumping: Novas can jump very high into the air. -Wrist Laser Cannons: Novas have six laser cannons in each wrist. -Armor: Novas have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 28, 2019 19:47:24 GMT -5
Enfield Aliases: None Appearance: MechCommander 2 (PC) Origin: One of many 50 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Blackstone BattleMechs Limited Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Enfields can move on land and in water. -Stomp: Enfields, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Enfields can move at speeds up to 86 kilometers per hour. -Twin Torso Laser Cannons: Enfields have a pair of laser cannons in their torso. -Right Arm Autocannon: Enfields have an autocannon for their right arm. -Left Arm Large Pulse Laser Cannon: Enfields have a large pulse laser cannon for their left arm. This is armed with a laser gun on the top of the barrel. -Armor: Enfields have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 28, 2019 19:56:01 GMT -5
Uziel Aliases: None Appearance: MechWarrior 4: Vengeance (PC, Arcade), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC), MechAssault (Xbox), MechAssault 2: Lone Wolf (Xbox), MechAssault 2: Phantom Warrior (DS) Origin: One of many 50 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Defiance Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Uziels can move on land and in water. -Stomp: Uziels, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Uziels can move at speeds up to 97 kilometers per hour. -Jumping: Uziels can jump very high into the air. -Dual Shoulder Laser Guns: Uziels have a laser gun in each shoulder. -Cockpit 6-Tube Missile Pod: Uziels have a 6-tube missile pod on top of their cockpit. -Right Arm Autocannon: Uziels have an autocannon for their right arm. This is armed with a laser cannon under the barrel. -Left Arm Large Pulse Laser Cannon: Uziels have a large pulse laser cannon for their left arm. -Armor: Uziels have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 28, 2019 19:59:55 GMT -5
Belial Aliases: None Appearance: MechAssault (Xbox), MechAssault 2: Lone Wolf (Xbox), MechAssault 2: Phantom Warrior (DS) Origin: Uziels modified for blitzkrieg warfare. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/ComStar, Word of Blake Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Belials can move on land and in water. -Stomp: Belials, like all BattleMechs, can stomp on smaller enemies in combat. -Jumping: Belials can jump very high into the air. -Dual Shoulder Pulse Laser Cannons: Belials have a pulse laser cannon in each shoulder. -Cockpit 4-Tube Missile Pod: Belials have a 4-tube missile pod on top of their cockpit. -Dual Arm Gauss Rifles: Belials have a railcannon for each arm. -Armor: Belials have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 28, 2019 20:10:07 GMT -5
Wendigo Aliases: None Appearance: MechAssault 2: Lone Wolf (Xbox) Origin: One of many 50 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/LAW-Avon Alpha Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Wendigos can move on land and in water. -Stomp: Wendigos, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Wendigos can move at speeds up to 97 kilometers per hour. -Head 10-Tube Missile Launcher: Wendigos have a 10-tube missile launcher in the back of their head. -Arm Laser Cannons: Wendigos have a pair of laser cannons for each arm. The right one is armed with an autocannon and the left one is armed with a 6-tube missile pod. -Reflective Armor: Wendigos have special armor that can stand up to light assaults for a long time and gives them a high resistance to fire and energy based attacks at the cost of making them easier to damage from projectiles.
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