|
Post by The Architect on Dec 28, 2019 22:52:57 GMT -5
Griffin Aliases: Unseen Roundfacer Appearance: BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 55 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Brigadier Corporations Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Griffins can move on land and in water. -Stomp: Griffins, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Griffins can move at speeds up to 86 kilometers per hour. -Jumping: Griffins can jump very high into the air. -Punch: Griffins can punch enemies in combat. -Right Shoulder 10-Tube Missile Pod: Griffins have a 10-tube missile pod on their right shoulder. -Right Arm Particle Projectile Cannon: Griffins have a particle projectile cannon for their right arm. -Armor: Griffins have armor that can stand up to light assaults for a long time.
|
|
|
Post by The Architect on Dec 28, 2019 22:58:12 GMT -5
Dervish Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 55 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Archenar BattleMechs Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Dervishes can move on land and in water. -Stomp: Dervishes, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Dervishes can move at speeds up to 86 kilometers per hour. -Jumping: Dervishes can jump very high into the air. -Dual Torso 10-Tube Missile Pods: Dervishes have a 10-tube missile pod in each side of their torso. -Dual Arm Double Laser Cannons: Dervises have a pair of laser cannons for each arm. -Armor: Dervishes have armor that can stand up to light assaults for a long time.
|
|
|
Post by The Architect on Dec 28, 2019 23:06:16 GMT -5
Shadow Hawk Aliases: Shadowhawk, Unseen Dougram Appearance: MechWarrior (PC, SNES), BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 55 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Lang Industries Incorporated Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Shadow Hawks can move on land and in water. -Stomp: Shadow Hawks, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Shadow Hawks can move at speeds up to 86 kilometers per hour. -Jumping: Shadow Hawks can jump very high into the air. -Missile Launchers: Shadow Hawks have a pair of missile launchers with a 5-tube one in the right side of the torso and a 2-tube one on the left side of their head. -Right Wrist Laser Cannon: Shadow Hawks have a laser cannon on their right wrist. -Left Shoulder Autocannon: Shadow Hawks have an autocannon on their left shoulder. -Armor: Shadow Hawks have armor that can stand up to light assaults for a long time.
|
|
|
Post by The Architect on Dec 28, 2019 23:12:24 GMT -5
Wolverine Aliases: Unseen Blockhead Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 3050 (SNES, Genesis) Origin: One of many 55 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Kallon Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Wolverines can move on land and in water. -Stomp: Wolverines, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Wolverines can move at speeds up to 86 kilometers per hour. -Jumping: Wolverines can jump very high into the air. -Head Laser Cannon: Wolverines have a laser cannon on the right side of their head. -Left Shoulder 6-Tube Missile Pod: Wolverines have a 6-tube missile pod on their left shoulder. -Right Wrist Autocannon: Wolverines have an autocannon on their right wrist. -Armor: Wolverines have armor that can stand up to light assaults for a long time.
|
|
|
Post by The Architect on Dec 28, 2019 23:18:24 GMT -5
Stormcrow Aliases: Ryoken Appearance: MechWarrior 3050 (SNES, Genesis), MechWarrior 2: 31st Century Combat (PC, Mac, PS1, Saturn), MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC), MechWarrior 3: Pirate's Moon (PC), MechCommander 2 (PC), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC) Origin: One of many 55 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Tokasha MechWorks Gamma Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Stormcrows can move on land and in water. -Stomp: Stormcrows, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Stormcrows can move at speeds up to 97 kilometers per hour. -Laser Cannons: Stormcrows have five laser cannons with two in each shoulder and one on the cockpit. -Armor: Stormcrows have armor that can stand up to light assaults for a long time.
|
|
|
Post by The Architect on Dec 28, 2019 23:28:00 GMT -5
Grim Reaper Aliases: None Appearance: MechWarrior 2: Mercenaries (PC) Origin: One of many 55 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/ComStar, Blakenburg Technologies Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Grim Reapers can move on land and in water. -Stomp: Grim Reapers, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Grim Reapers can move at speeds up to 86 kilometers per hour. -Anti-Missile Chaingun: Grim Reapers have a chaingun in their torso designed to shoot down missiles. -Missile Launchers: Grim Reapers have a pair of missile launchers with a 10-tube one in the right side of the torso and a 6-tube one on the left wrist. The 6-tube missile launcher is armed with a laser cannon on the top. -Right Wrist Large Laser Cannon: Grim Reapers have a large laser cannon on their right wrist. -Armor: Grim Reapers have armor that can stand up to light assaults for a long time.
|
|
|
Post by The Architect on Dec 28, 2019 23:38:17 GMT -5
Bushwacker Aliases: None Appearance: MechWarrior 3 (PC), MechCommander: Desperate Measures (PC), MechWarrior 3: Pirate's Moon (PC), MechWarrior 4: Vengeance (PC, Arcade), MechCommander 2 (PC), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC) Origin: One of many 55 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/TharHes Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Bushwackers can move on land and in water. -Stomp: Bushwackers, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Bushwackers can move at speeds up to 86 kilometers per hour. -Cockpit Autocannon: Bushwackers have an autocannon on their cockpit. This is armed with a machine gun on each side. -Right Arm Large Laser Cannon: Bushwackers have a large laser cannon for their right arm. -5-Tube Missile Pods: Bushwackers have a 5-tube missile pod on their head and for their left arm. -Armor: Bushwackers have armor that can stand up to light assaults for a long time.
|
|
|
Post by The Architect on Dec 28, 2019 23:42:30 GMT -5
Men Shen Aliases: None Appearance: MechCommander 2 (PC) Origin: One of many 55 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Hellespont Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Men Shens can move on land and in water. -Stomp: Men Shens, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Men Shens can move at speeds up to 97 kilometers per hour. This can be upgraded to 130 kilometers per hour. -Back 15-Tube Missile Launcher: Men Shens have a 15-tube missile launcher on their back. -Twin Double Barreled Pulse Laser Cannons: Men Shens have a pair of double barreled pulse laser cannons on each side of their head. -Armor: Men Shens have armor that can stand up to light assaults for a long time.
|
|