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Post by The Architect on Dec 29, 2019 12:27:01 GMT -5
Rifleman Aliases: Unseen Defender Appearance: MechWarrior (PC, SNES), BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: 31st Century Combat (PC, Mac, PS1, Saturn), MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 60 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Kallon Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Riflemen can move on land and in water. -Stomp: Riflemen, like all BattleMechs, can stomp on smaller enemies in combat. -Dual Torso Laser Cannons: Riflemen have a laser cannon in each side of their torso. -Dual Arm Double Cannons: Riflemen have a pair of cannons for each arm consisting of an autocannon and a large laser cannon each. Unlike other BattleMech arms these can rotate three hundred sixty degrees and are very accurate in combat. -Armor: Riflemen have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 29, 2019 12:32:31 GMT -5
Ostroc Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 60 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Ostmann Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Ostrocs can move on land and in water. -Stomp: Ostrocs, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Ostrocs can move at speeds up to 86 kilometers per hour. -Quadruple Torso Laser Cannons: Ostrocs have four laser cannons in their torso. -Right Shoulder 4-Tube Missile Pod: Ostrocs have a 4-tube missile pod on their right shoulder. -Armor: Ostrocs have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 29, 2019 12:38:55 GMT -5
Champion Aliases: None Appearance: MechWarrior 3 (PC), MechWarrior 3: Pirate's Moon (PC) Origin: One of many 60 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Bergan Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Champions can move on land and in water. -Stomp: Champions, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Champions can move at speeds up to 86 kilometers per hour. -Twin Abdomen Laser Guns: Champions have a pair of laser guns on their abdomen. -Twin Cockpit Laser Cannons: Champions have a pair of laser cannons in their cockpit. -Right Shoulder Autocannon: Champions have an autocannon on their right shoulder. -Left Shoulder 6-Tube Missile Pod: Champions have a 6-tube missile pod on their left shoulder. -Armor: Champions have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 29, 2019 12:43:29 GMT -5
Ostsol Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 60 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Kong Interstellar Corporation Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Ostsols can move on land and in water. -Stomp: Ostsols, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Ostsols can move at speeds up to 86 kilometers per hour. -Torso Laser Cannons: Ostsols have six laser cannons in their torso with four in the front and two in the rear. -Armor: Ostsols have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 29, 2019 13:03:39 GMT -5
Dragon Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 60 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Luthien Armor Works Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Dragons can move on land and in water. -Stomp: Dragons, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Dragons can move at speeds up to 86 kilometers per hour. -Right Arm Autocannon: Dragons have an autocannon for their right arm. -Laser Cannons: Dragons have a laser cannon for their left arm and one on their rear. -Torso 10-Tube Missile Launcher: Dragons have a 10-tube missile launcher on their torso. -Armor: Dragons have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 29, 2019 13:09:55 GMT -5
Quickdraw Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Mercenaries (PC) Origin: The successor of the riflemen. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Technicron Manufacturing Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Quickdraws can move on land and in water. -Stomp: Quickdraws, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Quickdraws can move at speeds up to 86 kilometers per hour. -Jumping: Quickdraws can jump very high into the air. -Ankle Acurators: Quickdraws have acurators in their ankles that allows them to move over just about any terrain. -Laser Cannons: Quickdraws have four laser cannons with two in the right side of the shoulder and one on each wrist. -Abdomen 4-Tube Missile Pod: Quickdraws have a 4-tube missile pod in their abdomen. -Left Shoulder 10-Tube Missile Pod: Quickdraws have a 10-tube missile pod in their left shoulder. -Armor: Quickdraws have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 29, 2019 13:16:46 GMT -5
Mad Dog Aliases: Vulture Mark 1, Hagetaka Appearance: MechWarrior 2: 31st Century Combat (PC, Mac, PS1, Saturn), MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC), MechCommander (PC), MechWarrior 3 (PC), MechCommander: Desperate Measures (PC), MechWarrior 3: Pirate's Moon (PC), MechWarrior 4: Vengeance (PC, Arcade), MechCommander 2 (PC), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC), MechAssault (Xbox), MechAssault 2: Lone Wolf (Xbox) Origin: One of many 60 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Clans Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Mad Dogs can move on land and in water. -Stomp: Mad Dogs, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Mad Dogs can move at speeds up to 86 kilometers per hour. -Dual Shoulder 20-Tube Missile Pods: Mad Dogs have a 20-tube missile pod in each shoulder. -Dual Arm Double Pulse Laser Cannons: Mad Dogs have a pair of pulse laser cannons for each arm. -Armor: Mad Dogs have armor that can stand up to light assaults for a long time.
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Post by The Architect on Dec 29, 2019 13:27:15 GMT -5
Argus Aliases: None Appearance: MechWarrior 4: Vengeance (PC, Arcade), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC) Origin: One of many 60 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Archernar BattleMechs Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 6 Abilities: -Amphibious: Arguses can move on land and in water. -Stomp: Arguses, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Arguses can move at speeds up to 86 kilometers per hour. -Beagle Active Probe: Arguses are equipped with a probe designed to detect camouflaged enemies and disable electronics. -Dual Shoulder Laser Cannons: Arguses have a laser cannon in each shoulder. -Right Arm Chaingun: Arguses have an autocannon for their right arm that can fire at six times the rate of a normal autocannon. This is armed with a machine gun at the base. -Left Arm 10-Tube Missile Pod: Arguses have a 10-tube missile pod for their left arm. -Armor: Arguses have armor that can stand up to light assaults for a long time.
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