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Post by The Architect on Dec 29, 2019 15:16:56 GMT -5
Thunderbolt Aliases: T-Bolt, Unseen Ironfoot Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 3050 (SNES, Genesis) Origin: One of many 65 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Earthwerks Incorporated Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 7 Abilities: -Amphibious: Thunderbolts can move on land and in water. -Stomp: Thunderbolts, like all BattleMechs, can stomp on smaller enemies in combat. -Twin Left Wrist Machine Guns: Thunderbolts have a pair of machine guns on their left wrist. -Twin Torso Laser Cannons: Thunderbolts have a pair of laser cannons in the right side of their torso. -Torso 3-Tube Missile Launcher: Thunderbolts have a 3-tube missile launcher in the left side of their torso. -Right Wrist Large Laser Cannon: Thunderbolts have a large laser cannon on their right wrist. -Shoulder 15-Tube Missile Pod: Thunderbolts have a 15-tube missile pod on either shoulder. -Armor: Thunderbolts have armor that can stand up to medium assaults for a short time.
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Post by The Architect on Dec 29, 2019 15:22:48 GMT -5
Catapult Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Mercenaries (PC), MechCommander (PC), MechCommander: Desperate Measures (PC), MechWarrior 4: Vengeance (PC, Arcade), MechCommander 2 (PC), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC), MechAssault (Xbox), MechAssault 2: Lone Wolf (Xbox) Origin: One of many 65 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Hollis Incorporated Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 7 Abilities: -Amphibious: Catapults can move on land and in water. -Stomp: Catapults, like all BattleMechs, can stomp on smaller enemies in combat. -Jumping: Catapults can jump very high into the air. -Twin 15-Tube Missile Pods: Catapults have a pair of 15-tube missile pods behind their head. -Quadruple Cockpit Laser Cannons: Catapults have four laser cannons in their cockpit. -Armor: Catapults have armor that can stand up to medium assaults for a short time.
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Post by The Architect on Dec 29, 2019 15:29:32 GMT -5
Bombardier Aliases: None Appearance: MechWarrior 2: Mercenaries (PC) Origin: One of many 65 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Wakazashi Enterprises Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 7 Abilities: -Amphibious: Bombardiers can move on land and in water. -Stomp: Bombardiers, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Bombardiers can move at speeds up to 86 kilometers per hour. -Anti-Missile Chaingun: Bombardiers have a chaingun on their head designed to shoot down missiles. -Right Wrist 4-Tube Missile Launcher: Bombardiers have a 4-tube missile launcher on their right wrist. -Dual Shoulder 20-Tube Missile Launchers: Bombardiers have a 20-tube missile launcher in each shoulder. -Armor: Bombardiers have armor that can stand up to medium assaults for a short time.
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Post by The Architect on Dec 29, 2019 15:36:06 GMT -5
JagerMech Aliases: Jagermech Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Mercenaries (PC), MechCommander (PC), MechCommander: Desperate Measures (PC), MechCommander 2 (PC) Origin: One of many 65 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Kallon Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 7 Abilities: -Amphibious: JagerMechs can move on land and in water. -Stomp: JagerMechs, like all BattleMechs, can stomp on smaller enemies in combat. -Dual Abdomen Laser Cannons: JagerMechs have a pair of laser cannons in their abdomen. -Dual Arm Double Autocannons: JagerMechs have a pair of autocannons for each arm. Unlike other BattleMech arms these can rotate three hundred sixty degrees and are very accurate in combat. -Armor: JagerMechs have armor that can stand up to medium assaults for a short time.
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Post by The Architect on Dec 29, 2019 15:44:40 GMT -5
Crusader Aliases: Unseen VF-1J Armored Valkyrie Appearance: BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 65 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Kallon Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 7 Abilities: -Amphibious: Crusaders can move on land and in water. -Stomp: Crusaders, like all BattleMechs, can stomp on smaller enemies in combat. -Dual Hip 6-Tube Missile Launchers: Crusaders have a 6-tube missile launcher on each hip. -Dual Wrist 15-Tube Missile Launchers: Crusaders have a 15-tube missile launcher in each wrist. These are each armed with a machine gun and a laser cannon. -Armor: Crusaders have armor that can stand up to medium assaults for a short time.
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Post by The Architect on Dec 29, 2019 15:58:20 GMT -5
Hellbringer Aliases: Loki Appearance: MechWarrior 2: 31st Century Combat (PC, Mac, PS1, Saturn), MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC), MechCommander (PC), MechCommander: Desperate Measures (PC), MechWarrior 4: Vengeance (PC, Arcade), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC), MechAssault (Xbox), MechAssault 2: Lone Wolf (Xbox), MechAssault 2: Phantom Warrior (DS) Origin: One of many 65 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Clans Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 7 Abilities: -Amphibious: Hellbringers can move on land and in water. -Stomp: Hellbringers, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Hellbringers can move at speeds up to 86 kilometers per hour. -Active Probe: Hellbringers are equipped with a probe designed to detect camouflaged enemies and disable electronics. -Anti-Missile Chaingun: Hellbringers have a chaingun on their left shoulder designed to shoot down missiles. -Ankle Bomb Pods: Hellbringers can release a pair of bombs from each ankle. -Right Shoulder 6-Tube Missile Pod: Hellbringers have a 6-tube missile pod on their right shoulder. -Dual Hip 3-Tube Missile Launchers: Hellbringers have a 3-tube missile pod on each hip. -Dual Arm Particle Projectile Cannons: Hellbringers have a particle projectile cannon for each arm. These are each armed with a machine gun under the barrel. -Triple Torso Laser Cannons: Hellbringers have three laser cannons in their torso. -Armor: Hellbringers have armor that can stand up to medium assaults for a short time.
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Post by The Architect on Dec 29, 2019 16:07:00 GMT -5
Ebon Jaguar Aliases: Cauldron-Born Appearance: MechWarrior 2: Mercenaries (PC), MechWarrior 3 (PC), MechWarrior 3: Pirate's Moon (PC) Origin: One of many 65 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Huntress Manufacturing Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 7 Abilities: -Amphibious: Ebon Jaguars can move on land and in water. -Stomp: Ebon Jaguars, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Ebon Jaguars can move up to 86 kilometers per hour. -Right Arm Gauss Rifle: Ebon Jaguars have a railcannon for their right arm. -Left Arm Autocannon: Ebon Jaguars have an autocannon for their left arm. This is armed with a laser cannon at the base. -Right Shoulder 2-Tube Missile Launcher: Ebon Jaguars have a 2-tube missile launcher on their right shoulder. -Left Shoulder 10-Tube Missile Pod: Ebon Jaguars have a 10-tube missile pod on their left shoulder. -Armor: Ebon Jaguars have armor that can stand up to medium assaults for a short time.
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Post by The Architect on Dec 29, 2019 16:15:08 GMT -5
Linebacker Aliases: None Appearance: MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 65 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Clans Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 7 Abilities: -Amphibious: Linebackers can move on land and in water. -Stomp: Linebackers, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Linebackers can move at speeds up to 97 kilometers per hour. -Rear Laser Gun: Linebackers have a laser gun on their rear. -Dual Arm Particle Projectile Cannons: Linebackers have a particle projectile cannon for each arm. -Dual Shoulder Missile Pods: Linebackers have a missile pod in each shoulder with a 4-tube one in the right shoulder and a 5-tube one in the left shoulder. -Armor: Linebackers have armor that can stand up to medium assaults for a short time.
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