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Post by The Architect on Dec 31, 2019 0:04:41 GMT -5
Archer Aliases: Unseen Spartan Appearance: BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 70 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Earthwerks Incorporated Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 7 Abilities: -Amphibious: Archers can move on land and in water. -Stomp: Archers, like all BattleMechs, can stomp on smaller enemies in combat. -Laser Cannons: Archers have four laser cannons with one in each wrist and two above the cockpit. -Dual Shoulder 20-Tube Missile Pods: Archers have a 20-tube missile pod on each shoulder. Unlike most missile pods these are highly accurate. -Armor: Archers have armor that can stand up to medium assaults for a short time.
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Post by The Architect on Dec 31, 2019 0:10:05 GMT -5
Warhammer Aliases: Unseen Tomahawk Appearance: MechWarrior (PC, SNES), BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: 31st Century Combat (PC, Mac, PS1, Saturn), MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 70 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/StarCorps Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 7 Abilities: -Amphibious: Warhammers can move on land and in water. -Stomp: Warhammers, like all BattleMechs, can stomp on smaller enemies in combat. -Left Shoulder Searchlight: Warhammers have a searchlight on their left shoulder. -Dual Arm Particle Projectile Cannons: Warhammers have a particle projectile cannon for each arm. -Quadruple Torso Lasers: Warhammers have four laser cannons on their torso with two on each side. -Right Shoulder 6-Tube Missile Pod: Warhammers have a 6-tube missile pod on their right shoulder. -Dual Torso Machine Guns: Warhammers have a machine gun on each side of their torso. -Armor: Warhammers have armor that can stand up to medium assaults for a short time.
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Post by The Architect on Dec 31, 2019 0:14:20 GMT -5
Shootist Aliases: None Appearance: MechCommander 2 (PC) Origin: One of many 70 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Mitchell Vehicles Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 7 Abilities: -Amphibious: Shootists can move on land and in water. -Stomp: Shootists, like all BattleMechs, can stomp on smaller enemies in combat. -Head Laser Gun: Shootists have a laser gun on the right side of their head. -Twin Laser Cannons: Shootists have a laser cannon in the right side of their torso and in their abdomen. -Left Wrist Large Laser Cannon: Shootists have a large laser cannon on their left wrist. -Right Shoulder Chaingun: Shootists have a chaingun on their right shoulder. -Armor: Shootists have armor that can stand up to medium assaults for a short time.
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Post by The Architect on Dec 31, 2019 0:17:58 GMT -5
Grasshopper Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 70 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Lantren Corporation Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 7 Abilities: -Amphibious: Grasshoppers can move on land and in water. -Stomp: Grasshoppers, like all BattleMechs, can stomp on smaller enemies in combat. -Jumping: Grasshoppers can jump very high into the air. -Laser Cannons: Grasshoppers have five laser cannons with three in their torso and one on each wrist. -Head 5-Tube Missile Pod: Grasshoppers have a 5-tube missile pod on the right side of their head. -Armor: Grasshoppers have armor that can stand up to medium assaults for a short time.
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Post by The Architect on Dec 31, 2019 0:22:21 GMT -5
Summoner Aliases: Thor Appearance: MechWarrior 2: 31st Century Combat (PC, Mac, PS1, Saturn), MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC), MechCommander (PC), MechWarrior 3 (PC), MechCommander: Desperate Measures (PC), MechWarrior 3: Pirate's Moon (PC), MechWarrior 4: Vengeance (PC, Arcade), MechCommander 2 (PC), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC), MechAssault (Xbox), MechAssault 2: Lone Wolf (Xbox) Origin: One of many 70 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Eagle Craft Group Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 7 Abilities: -Amphibious: Summoners can move on land and in water. -Stomp: Summoners, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Summoners can move at speeds up to 86 kilometers per hour. -Jumping: Summoners can jump very high into the air. -Right Arm Particle Projectile Cannon: Summoners have a particle projectile cannon for their right arm. -Left Arm Autocannon: Summoners have an autocannon for their left arm. -Left Shoulder 5-Tube Missile Pod: Summoners have a 5-tube missile pod on their left shoulder. -Armor: Summoners have armor that can stand up to medium assaults for a short time.
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Post by The Architect on Dec 31, 2019 0:26:48 GMT -5
Grizzly Aliases: None Appearance: MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 70 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Bergan Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 7 Abilities: -Amphibious: Grizzlies can move on land and in water. -Stomp: Grizzlies, like all BattleMechs, can stomp on smaller enemies in combat. -Jumping: Grizzlies can jump very high into the air. -Right Arm Gauss Rifle: Grizzlies have a railcannon for their right arm. -Left Arm Triple Pulse Laser Cannons: Grizzlies have three pulse laser cannons for their left arm. -Left Shoulder 10-Tube Missile Pod: Grizzlies have a 10-tube missile pod in their left shoulder. -Armor: Grizzlies have armor that can stand up to medium assaults for a short time.
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Post by The Architect on Dec 31, 2019 0:31:38 GMT -5
Bowman Aliases: None Appearance: MechAssault (Xbox), MechAssault 2: Lone Wolf (Xbox) Origin: One of many 70 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Niles Industricomplex Epsilon Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 7 Abilities: -Amphibious: Bowmen can move on land and in water. -Stomp: Bowmen, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Bowmen can move at speeds up to 86 kilometers per hour. -Ankle Bomb Pods: Bowmen can release a pair of bombs from each ankle. -Left Wrist Triple Laser Cannons: Bowmen have three laser cannons on their left wrist. -Dual Shoulder Missile Pods: Bowmen have a missile pod on each shoulder with a 6-tube missile pod designed for long ranged attacks on the right one and a 20-tube missile pod for short ranged attacks on the left one. -Armor: Bowmen have armor that can stand up to medium assaults for a short time.
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Post by The Architect on Dec 31, 2019 0:37:52 GMT -5
Avatar Aliases: None Appearance: MechWarrior 3 (PC), MechWarrior 3: Pirate's Moon (PC) Origin: One of many 70 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Luthien Armor Works Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 7 Abilities: -Amphibious: Avatars can move on land and in water. -Stomp: Avatars, like all BattleMechs, can stomp on smaller enemies in combat. -Twin Abdomen Laser Cannons: Avatars have a pair of laser cannons in their abdomen. -Twin Cockpit Machine Guns: Avatars have a pair of machine guns in the cockpit. -Right Arm Autocannon: Avatars have an autocannon for their right arm. -Left Arm Twin Pulse Laser Cannons: Avatars have a pair of pulse laser cannons for their left arm. -Dual Shoulder 10-Tube Missile Pods: Avatars have a 10-tube missile pod in each shoulder. -Armor: Avatars have armor that can stand up to medium assaults for a short time.
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Post by The Architect on Dec 31, 2019 0:40:52 GMT -5
Nova Cat Aliases: None Appearance: MechCommander: Desperate Measures (PC), MechWarrior 4: Vengeance (PC, Arcade), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC), MechAssault 2: Lone Wolf (Xbox) Origin: One of many 70 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Barcella Alpha Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 7 Abilities: -Amphibious: Nova Cats can move on land and in water. -Stomp: Nova Cats, like all BattleMechs, can stomp on smaller enemies in combat. -Right Arm Twin Particle Projectile Cannons: Nova Cats have a pair of particle projectile cannons for their right arm. -Left Arm Triple Large Laser Cannons: Nova Cats have three large laser cannons for their left arm. -Armor: Nova Cats have armor that can stand up to medium assaults for a short time.
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