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Post by The Architect on Dec 31, 2019 11:23:32 GMT -5
Orion Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Mercenaries (PC), MechWarrior 3 (PC), MechWarrior 3: Pirate's Moon (PC) Origin: One of many 75 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/General Mechanics Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 8 Abilities: -Amphibious: Orions can move on land and in water. -Stomp: Orions, like all BattleMechs, can stomp on smaller enemies in combat. -Left Arm Quadruple Missile Launchers: Orions have four missile launchers for their left arm. -Dual Arm Laser Cannons: Orions have a laser cannon in each arm. -Torso Autocannon: Orions have an autocannon on the right side of their torso. -Left Shoulder 15-Tube Missile Launcher: Orions have a 15-tube missile launcher in their left shoulder. -Armor: Orions have armor that can stand up to medium assaults for a long time.
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Post by The Architect on Dec 31, 2019 11:31:12 GMT -5
Black Knight Aliases: None Appearance: MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC) Origin: One of many 75 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Kong Interstellar Companies Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 8 Abilities: -Amphibious: Black Knights can move on land and in water. -Stomp: Black Knights, like all BattleMechs, can stomp on smaller enemies in combat. -Beagle Active Probe: Black Knights are equipped with a probe designed to detect camouflaged enemies and disable electronics. -Head Laser Gun: Black Knights have a laser on on the left side of their head. -Right Arm Particle Projectile Cannon: Black Knights have a particle projectile cannon on their right arm. -Laser Cannons: Black Knights have six laser cannons with four in the torso and one on each wrist. -Armor: Black Knights have armor that can stand up to medium assaults for a long time.
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Post by The Architect on Dec 31, 2019 11:36:21 GMT -5
Marauder Aliases: Unseen Glaug Appearance: MechWarrior (PC, SNES), BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 3050 (SNES, Genesis), MechWarrior 2: 31st Century Combat (PC, Mac, PS1, Saturn), MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 75 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/General Motors Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 8 Abilities: -Amphibious: Marauders can move on land and in water. -Stomp: Marauders, like all BattleMechs, can stomp on smaller enemies in combat. -Dual Arm Particle Projectile Cannons: Marauders have a particle projectile cannon for each arm. These are each armed with a laser cannon under the barrel. -Head Autocannon: Marauders have an autocannon on top of their head. -Armor: Marauders have armor that can stand up to medium assaults for a long time.
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Post by The Architect on Dec 31, 2019 11:44:21 GMT -5
Flashman Aliases: Flashbulb Appearance: MechWarrior 2: Mercenaries (PC) Origin: One of many 75 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Renault Prime Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 8 Abilities: -Amphibious: Flashmen can move on land and in water. -Stomp: Flashmen, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Flashmen can move at speeds up to 86 kilometers per hour. -Anti-Missile Chaingun: Flashmen have a chaingun in the right side of their torso designed to shoot down missiles. -Head Flamethrower: Flashmen have a flamethrower in their head. -Laser Cannons: Flashmen have eight laser cannons with two for each arm, three in the front of the torso, and one in the rear. -Armor: Flashmen have armor that can stand up to medium assaults for a long time.
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Post by The Architect on Dec 31, 2019 11:53:53 GMT -5
Timber Wolf Aliases: Mad Cat Mark 1 Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 3050 (SNES, Genesis), MechWarrior 2: 31st Century Combat (PC, Mac, PS1, Saturn), MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC), MechCommander (PC), MechWarrior 3 (PC), MechCommander: Desperate Measures (PC), MechWarrior 3: Pirate's Moon (PC), MechWarrior 4: Vengeance (PC, Arcade), MechCommander 2 (PC), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC), MechAssault (Xbox), MechAssault 2: Lone Wolf (Xbox), MechAssault 2: Phantom Warrior (DS) Origin: One of many 75 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Clans Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 8 Abilities: -Amphibious: Timber Wolves can move on land and in water. -Stomp: Timber Wolves, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Timber Wolves can move at speeds up to 86 kilometers per hour. -Dual Cockpit Machine Guns: Timber Wolves have a machine gun on each side of their cockpit. -Twin Cockpit Laser Cannons: Timber Wolves have a pair of laser cannons on their cockpit. -Cockpit Pulse Laser Cannon: Timber Wolves have a pulse laser cannon on the left side of their cockpit. -Dual Arm Large Laser Cannons: Timber Wolves have a large laser cannon for each arm. -Dual Shoulder 20-Tube Missile Pods: Timber Wolves have a 20-tube missile pod on each shoulder. -Armor: Timber Wolves have armor that can stand up to medium assaults for a long time.
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Post by The Architect on Dec 31, 2019 12:00:28 GMT -5
Rakshasa Aliases: None Appearance: MechWarrior 2: Mercenaries (PC) Origin: Imitations of the timber wolves. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/General Motors Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 8 Abilities: -Amphibious: Rakshasas can move on land and in water. -Stomp: Rakshasas, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Rakshasas can move at speeds up to 86 kilometers per hour. -Cockpit Pulse Laser Cannon: Rakshasas have a pulse laser cannon on the left side of their cockpit. -Dual Arm Double Laser Cannons: Rakshasas have a pair of laser cannons for each arm. -Dual Shoulder 10-Tube Missile Pods: Rakshasas have a 10-tube missile pod on each shoulder. -Armor: Rakshasas have armor that can stand up to medium assaults for a long time.
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Post by The Architect on Dec 31, 2019 12:08:35 GMT -5
Thanatos Aliases: None Appearance: MechWarrior 4: Vengeance (PC, Arcade), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC) Origin: One of many 75 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/StarCorps Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 8 Abilities: -Amphibious: Thanatoses can move on land and in water. -Stomp: Thanatoses, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Thanatoses can move at speeds up to 86 kilometers per hour. -Jumping: Thanatoses can jump very high into the air. -Dual Torso Laser Cannons: Thanatoses have a laser cannon in each side of their torso. -Right Arm 6-Tube Missile Launcher: Thanatoses have a 6-tube missile launcher for their right arm. -Left Arm Large Laser Cannon: Thanatoses have a large laser cannon for their left arm. This is armed with a pulse laser cannon under the barrel. -Armor: Thanatoses have armor that can stand up to medium assaults for a long time.
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Post by The Architect on Dec 31, 2019 12:14:11 GMT -5
Lao Hu Aliases: Tiger Appearance: MechCommander 2 (PC) Origin: One of many 75 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Shengli Arms Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 8 Abilities: -Amphibious: Lao Hus can move on land and in water. -Stomp: Lao Hus, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Lao Hus can move at speeds up to 86 kilometers per hour. -Right Arm Large Laser Cannon: Lao Hus have a large laser cannon for their right arm. -Left Arm Autocannon: Lao Hus have an autocannon for their left arm. -Left Shoulder 15-Tube Missile Pod: Lao Hus have a 15-tube missile pod in their left shoulder. -Armor: Lao Hus have armor that can stand up to medium assaults for a long time.
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