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Post by The Architect on Dec 31, 2019 15:09:51 GMT -5
Victor Aliases: None Appearance: MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC), MechWarrior 4: Mercenaries (PC) Origin: One of many 80 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/HildCo Interplanetary Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 8 Abilities: -Amphibious: Victors can move on land and in water. -Stomp: Victors, like all BattleMechs, can stomp on smaller enemies in combat. -Jumping: Victors can jump very high into the air. -Right Arm Autocannon: Victors have an autocannon for their right arm. -Left Arm Twin Laser Cannons: Victors have a pair of laser cannons for their left arm. -Left Shoulder 4-Tube Missile Launcher: Victors have a 4-tube missile lauuncher in their left shoulder. -Armor: Victors have armor that can stand up to medium assaults for a long time.
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Post by The Architect on Dec 31, 2019 15:14:14 GMT -5
Thug Aliases: None Appearance: MechWarrior 2: Mercenaries (PC) Origin: One of many 80 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Maltex Corporation Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 8 Abilities: -Amphibious: Thugs can move on land and in water. -Stomp: Thugs, like all BattleMechs, can stomp on smaller enemies in combat. -Dual Wrist Particle Projectile Cannons: Thugs have a particle projectile cannon on each wrist. -Twin Torso 6-Tube Missile Launchers: Thugs have a 6-tube missile launcher in each side of their torso. -Armor: Thugs have armor that can stand up to medium assaults for a long time.
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Post by The Architect on Dec 31, 2019 15:19:39 GMT -5
Awesome Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Mercenaries (PC), MechCommander (PC), MechCommander: Desperate Measures (PC), MechWarrior 3: Pirate's Moon (PC), MechWarrior 4: Vengeance (PC, Arcade), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC) Origin: One of many 80 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Technicron Manufacturing Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 8 Abilities: -Amphibious: Awesomes can move on land and in water. -Stomp: Awesomes, like all BattleMechs, can stomp on smaller enemies in combat. -Projectile Particle Cannons: Awesomes have three particle projectile cannons with one as their right arm and one in each side of their torso. -Left Arm Laser Gun: Awesomes have a laser gun for their left arm. -Armor: Awesomes have armor that can stand up to medium assaults for a long time.
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Post by The Architect on Dec 31, 2019 15:25:37 GMT -5
Charger Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC) Origin: One of many 80 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Wells Technologies Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 8 Abilities: -Amphibious: Chargers can move on land and in water. -Stomp: Chargers, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Chargers can move at speeds up to 86 kilometers per hour. -Laser Pistol: Chargers are equipped with a laser pistol. -Laser Guns: Chargers have four laser guns with one as their left arm, one in the head, and one in each side of their torso. -Armor: Chargers have armor that can stand up to medium assaults for a long time.
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Post by The Architect on Dec 31, 2019 15:32:28 GMT -5
Zeus Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Mercenaries (PC), MechCommander 2 (PC) Origin: One of many 80 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Defiance Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 8 Abilities: -Amphibious: Zeuses can move on land and in water. -Stomp: Zeuses, like all BattleMechs, can stomp on smaller enemies in combat. -Right Arm 15-Tube Missile Launcher: Zeuses have a 15-tube missile launcher for their right arm. -Left Arm Autocannon: Zeuses have an autocannon for their left arm. -Torso Laser Cannons: Zeuses have three laser cannons in their torso with one on it's left side, one in it's center, and one in it's rear. -Armor: Zeuses have armor that can stand up to medium assaults for a long time.
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Post by The Architect on Dec 31, 2019 15:41:03 GMT -5
Gargoyle Aliases: Man o' War Appearance: MechWarrior 2: 31st Century Combat (PC, Mac, PS1, Saturn), MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 80 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Clans Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 8 Abilities: -Amphibious: Gargyoels can move on land and in water. -Stomp: Gargoyles, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Gargoyles can move at speeds up to 86 kilometers per hour. -Torso Laser Gun: Gargoyles have a laser gun in their torso. -Dual Arm Autocannons: Gargoyles have an autocannon for each arm. -Twin 6-Tube Missile Pods: Gargoyles have a pair of 6-tube missile pods below the autocannons. -Armor: Gargoyles have armor that can stand up to medium assaults for a long time.
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Post by The Architect on Dec 31, 2019 15:44:51 GMT -5
Naga Aliases: None Appearance: MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 80 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Clans Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 8 Abilities: -Amphibious: Nagas can move on land and in water. -Stomp: Nagas, like all BattleMechs, can stomp on smaller enemies in combat. -Speed: Nagas can move at speeds up to 86 kilometers per hour. -Triple Cockpit Laser Guns: Nagas have three laser guns under their cockpit. -Dual Shoulder 5-Tube Missile Launchers: Nagas have a 5-tube missile launcher designed for long range attacks in each shoulder. -Armor: Nagas have armor that can stand up to medium assaults for a long time.
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Post by The Architect on Dec 31, 2019 15:50:53 GMT -5
Hatamoto-Chi Aliases: None Appearance: MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC) Origin: The successor of the chargers. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Maltex Corporation Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 8 Abilities: -Amphibious: Hatamoto-Chis can move on land and in water. -Stomp: Hatamoto-Chis, like all BattleMechs, can stomp on smaller enemies in combat. -Dual Wrist Particle Projectile Cannons: Hatamoto-Chis have a particle projectile cannon on each wrist. -Dual Torso 6-Tube Missile Launchers: Hatamoto-Chis have a 6-tube missile launcher in each torso. -Armor: Hatamoto-Chis have armor that can stand up to medium assaults for a long time.
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Post by The Architect on Dec 31, 2019 15:54:58 GMT -5
Salamander Aliases: None Appearance: MechWarrior 2: Mercenaries (PC) Origin: One of many 80 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Defiance Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 8 Abilities: -Amphibious: Salamanders can move on land and in water. -Stomp: Salamanders, like all BattleMechs, can stomp on smaller enemies in combat. -Twin Cockpit Laser Cannons: Salamanders have a pair of laser cannons on their cockpit. -20-Tube Missile Launchers: Salamanders have three 20-tube missile launchers with one for their left arm and one in each shoulder. -Armor: Salamander have armor that can stand up to medium assaults for a long time.
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