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Post by The Architect on Dec 31, 2019 20:02:49 GMT -5
Longbow Aliases: Unseen Phalanx Appearance: MechWarrior 4: Mercenaries (PC) Origin: One of many 85 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/StarCorps Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 9 Abilities: -Amphibious: Longbows can move on land and in water. -Stomp: Longbows, like all BattleMechs, can stomp on smaller enemies in combat. -Twin Abdomen Laser Cannons: Longbows have a pair of laser cannons on their abdomen. -Shoulder Missile Launchers: Longbows have a 20-tube and a 5-tube missile launcher on each shoulder. -Armor: Longbows have armor that can stand up to heavy assaults for a short time.
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Post by The Architect on Dec 31, 2019 20:09:53 GMT -5
Stalker Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 85 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Triad Technologies Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 9 Abilities: -Amphibious: Stalkers can move on land and in water. -Stomp: Stalkers, like all BattleMechs, can stomp on smaller enemies in combat. -Missile Launchers: Stalkers have a 10-tube and a 6-tube missile launcher in each side of their body. -Laser Cannons: Stalkers have six laser cannons with two in their front and two on each side of their body. -Armor: Stalkers have armor that can stand up to heavy assaults for a short time.
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Post by The Architect on Dec 31, 2019 20:16:39 GMT -5
BattleMaster Aliases: Battlemaster, Unseen Bigfoot Appearance: MechWarrior (PC, SNES), BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: 31st Century Combat (PC, Mac, PS1, Saturn), MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 85 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Hollis Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 9 Abilities: -Amphibious: BattleMasters can move on land and in water. -Stomp: BattleMasters, like all BattleMechs, can stomp on smaller enemies in combat. -Particle Projectile Cannons: BattleMasters are equipped with a particle projectile cannon. -Left Wrist Twin Machine Guns: BattleMasters have a pair of machine guns on their left wrist. -Left Shoulder 6-Tube Missile Pod: BattleMasters have a 6-tube missile pod on their left shoulder. -Laser Cannons: BattleMasters have six laser cannons with two on each side of their cockpit and two on their rear. -Armor: BattleMasters have armor that can stand up to heavy assaults for a short time.
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Post by The Architect on Dec 31, 2019 20:22:58 GMT -5
Warhawk Aliases: Masakari Appearance: MechWarrior 2: 31st Century Combat (PC, Mac, PS1, Saturn), MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC), MechCommander (PC), MechCommander: Desperate Measures (PC), MechWarrior 3: Pirate's Moon (PC) Origin: One of many 85 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Phan Industrialplex Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 9 Abilities: -Amphibious: Warhawks can move on land and in water. -Stomp: Warhawks, like all BattleMechs, can stomp on smaller enemies in combat. -Dual Arm Twin Particle Projectile Cannons: Warhawks have a pair of particle projectile cannons for each arm. However, these cannot be fired all at once at the risk of overheating. -Twin Missile Launchers: Warhawks have a pair of missile launchers with a 4-tube one on the left side of their head and one on the left side of their cockpit. -Armor: Warhawks have armor that can stand up to heavy assaults for a short time.
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Post by The Architect on Dec 31, 2019 20:29:28 GMT -5
Templar Aliases: None Appearance: MechWarrior 4: Mercenaries (PC) Origin: One of many 85 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Kallon Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 9 Abilities: -Amphibious: Templars can move on land and in water. -Stomp: Templars, like all BattleMechs, can stomp on smaller enemies in combat. -Twin Abdomen Laser Cannons: Templars have a pair of laser cannons on their abdomen. -Torso 4-Tube Missile Launcher: Templars have a 4-tube missile launcher on the right side of their torso. -Right Arm Gauss Rifle: Templars have a railcannon for their right arm. -Left Arm Twin Pulse Laser Cannons: Templars have a pair of laser cannons for their left arm. -Armor: Templars have armor that can stand up to heavy assaults for a short time.
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