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Post by The Architect on Dec 31, 2019 21:42:53 GMT -5
Highlander Aliases: None Appearance: MechWarrior 2: Mercenaries (PC), MechCommander 2 (PC) Origin: One of many 90 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/StarCorps Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 9 Abilities: -Amphibious: Highlanders can move on land and in water. -Stomp: Highlanders, like all BattleMechs, can stomp on smaller enemies in combat. -Jumping: Highlanders can jump very high into the air. -Dual Wrist Laser Cannons: Highlanders have a laser cannon under each wrist. -Right Arm Gauss Rifle: Highlanders has a railcannon for their right arm. -Torso 6-Tube Missile Launcher: Highlanders have a 6-tube missile launcher on the left side of their torso. -Left Arm 20-Tube Missile Launcher: Highlanders have a 20-tube missile launcher for their left arm. -Armor: Highlanders have armor that can stand up to heavy assaults for a short time.
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Post by The Architect on Dec 31, 2019 21:50:34 GMT -5
Cyclops Aliases: None Appearance: MechWarrior 2: Mercenaries (PC), MechCommander 2 (PC) Origin: One of many 90 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Grumium Creations Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 9 Abilities: -Amphibious: Cyclopses can move on land and in water. -Stomp: Cyclopses, like all BattleMechs, can stomp on smaller enemies in combat. -Dual Wrist Laser Cannons: Cyclopses have a laser cannon on each wrist. -Torso Autocannon: Cyclopses have an autocannon in the right side of their torso. -Twin Torso Missile Launchers: Cyclopses have a pair of missile launchers in their torso with a 10-tube one in the left side and a 4-tube one in the abdomen. -Armor: Cyclopses have armor that can stand up to heavy assaults for a short time.
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Post by The Architect on Dec 31, 2019 21:55:18 GMT -5
Supernova Aliases: None Appearance: MechWarrior 3 (PC), MechWarrior 3: Pirate's Moon (PC) Origin: One of many 90 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Irece Alpha Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 9 Abilities: -Amphibious: Supernovas can move on land and in water. -Stomp: Supernovas, like all BattleMechs, can stomp on smaller enemies in combat. -Jumping: Supernovas can jump very high into the air. -Dual Arm Triple Large Laser Cannons: Supernovas have three large laser cannons for each arm. However, using these all at once more than three times per battle will cause it to shut down from overheating. -Armor: Supernovas have armor that can stand up to heavy assaults for a short time.
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Post by The Architect on Dec 31, 2019 22:02:02 GMT -5
Mauler Aliases: Daboku Appearance: MechWarrior 2: Mercenaries (PC), MechCommander: Desperate Measures (PC), MechWarrior 4: Vengeance (PC, Arcade), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC) Origin: One of many 90 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Luthien Armor Works Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 9 Abilities: -Amphibious: Maulers can move on land and in water. -Stomp: Maulers, like all BattleMechs, can stomp on smaller enemies in combat. -Quadruple Abdomen Chainguns: Maulers have four autocannons in their abdomen. While slightly weaker than most chainguns they can attack enemies at longer distances. -Dual Arm Large Laser Cannons: Maulers have a large laser cannon for each arm. -Dual Shoulder 15-Tube Missile Pods: Maulers have a 15-tube missile pod on each shoulder. -Armor: Maulers have armor that can stand up to heavy assaults for a short time.
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Post by The Architect on Dec 31, 2019 22:10:04 GMT -5
Sunder Aliases: None Appearance: MechWarrior 3 (PC), MechWarrior 3: Pirate's Moon (PC), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC) Origin: One of many 90 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Luthien Armor Works Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 9 Abilities: -Amphibious: Sunders can move on land and in water. -Stomp: Sunders, like all BattleMechs, can stomp on smaller enemies in combat. -Dual Cockpit Laser Cannons: Sunders have a laser cannon in each side of their cockpit. -Right Arm Twin Large Laser Cannons: Sunders have a pair of large laser cannons for their right arm. -Left Arm Autocannon: Sunders have an autocannon for their left arm. -Triple Head 4-Tube Missile Launchers: Sunders have three 4-tube missile launchers in their head. -Armor: Sunders have armor that can stand up to heavy assaults for a short time.
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Post by The Architect on Dec 31, 2019 22:22:52 GMT -5
Blood Asp Aliases: None Appearance: MechCommander 2 (PC), MechAssault 2: Lone Wolf (Xbox), MechAssault 2: Phantom Warrior (DS) Origin: One of many 90 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Clans Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 9 Abilities: -Amphibious: Blood Asps can move on land and in water. -Stomp: Blood Asps, like all BattleMechs, can stomp on smaller enemies in combat. -Abdomen 6-Tube Missile Pod: Blood Asps have a 6-tube missile pod in their abdomen. -Dual Shoulder Gauss Rifles: Blood Asps have a railcannon on each shoulder. -Dual Arm Pulse Laser Cannons: Blood Asps have a pulse laser cannon for each arm. -Heavy Laser Cannons: Blood Asps can be equipped a heavy laser cannon on each gauss rifle and pulse laser cannon. These can be replaced with machine guns. -Armor: Blood Asps have armor that can stand up to heavy assaults for a short time.
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Post by The Architect on Dec 31, 2019 22:28:11 GMT -5
Star Adder Aliases: None Appearance: MechAssault 2: Lone Wolf (Xbox), MechAssault 2: Phantom Warrior (DS) Origin: Blood asps modified for close range combat. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/ComStar, Word of Blake Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 9 Abilities: -Amphibious: Star Adders can move on land and in water. -Stomp: Star Adders, like all BattleMechs, can stomp on smaller enemies in combat. -Abdomen Flamethrower: Star Adders have a flamethrower in their abdomen. -Dual Shoulder Particle Projectile Cannons: Star Adders have a particle projectile cannon on each shoulder. -Dual Arm Twin Autoannons: Star Adders have a pair of autocannons for each arm. -Armor: Star Adders have armor that can stand up to heavy assaults for a short time.
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Post by The Architect on Dec 31, 2019 22:33:01 GMT -5
Black Wolf Aliases: Mad Cat Mark 2 Appearance: MechWarrior 4: Vengeance (PC, Arcade), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC) Origin: One of many 90 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Clans Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 9 Abilities: -Amphibious: Black Wolves can move on land and in water. -Stomp: Black Wolves, like all BattleMechs, can stomp on smaller enemies in combat. -Dual Arm Gauss Rifles: Black Wolves have a railcannon for each arm. -Laser Cannons: Black Wolves have a laser cannon on each gauss rifle and on each side of their cockpit. -Dual Shoulder 10-Tube Missile Pods: Black Wolves have a 10-tube missile pod on each shoulder. -Armor: Black Wolves have armor that can stand up to heavy assaults for a short time.
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