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Post by The Architect on Dec 31, 2019 22:44:02 GMT -5
Executioner Aliases: Gladiator Appearance: MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC), MechWarrior 4: Mercenaries (PC) Origin: One of many 95 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Alshain BattleWorx Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 10 Abilities: -Amphibious: Executioners can move on land and in water. -Stomp: Executioners, like all BattleMechs, can stomp on smaller enemies in combat. -Jumping: Executioners can jump very high into the air. -Dual Torso Machine Guns: Executioners have a machine gun in each side of their torso. -Right Wrist Twin Large Laser Cannons: Executioners have a pair of large laser cannons in their right wrist. -Left Arm Gauss Rifle: Executioners have a railcannon for their left arm. -Armor: Executioners have armor that can stand up to heavy assaults for a long time.
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Post by The Architect on Dec 31, 2019 22:48:19 GMT -5
Turkina Aliases: None Appearance: MechCommander: Desperate Measures (PC) Origin: One of many 95 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Ironhold Beta Complexes Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 10 Abilities: -Amphibious: Turkinas can move on land and in water. -Stomp: Turkinas, like all BattleMechs, can stomp on smaller enemies in combat. -Jumping: Turkinas can jump very high into the air. -Dual Arm Double Cannons: Turkinas have an autocannon and a particle projectile cannon for each arm. -Dual Shoulder 15-Tube Missile Pods: Turkinas have a 15-tube missile pod on each shoulder. -Armor: Turkinas have armor that can stand up to heavy assaults for a long time.
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Post by The Architect on Dec 31, 2019 22:53:56 GMT -5
Hauptmann Aliases: None Appearance: MechWarrior 4: Mercenaries (PC) Origin: One of many 95 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Coventry Metal Works Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 10 Abilities: -Amphibious: Hauptmanns can move on land and in water. -Stomp: Hauptmanns, like all BattleMechs, can stomp on smaller enemies in combat. -Dual Torso 2-Tube Missile Launchers: Hauptmanns have a 2-tube missile launcher in each side of their torso. -Right Shoulder Autocannon: Hauptmanns have an autocannon on their right shoulder. -Left Shoulder Laser Gun: Hauptmanns have a laser gun in their left shoulder. -Dual Arm Double Cannons: Hauptmanns have a large laser cannon and a pulse laser cannon for each arm. -Armor: Hauptmanns have armor that can stand up to heavy assaults for a long time.
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