|
Post by The Architect on Jan 4, 2020 21:54:26 GMT -5
Atlas Aliases: None Appearance: BattleTech: The Crescent Hawks' Revenge (PC), MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC), MechCommander (PC), MechCommander: Desperate Measures (PC), MechWarrior 3: Pirate's Moon (PC), MechWarrior 4: Vengeance (PC, Arcade), MechCommander 2 (PC), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC), MechAssault (Xbox), MechAssault 2: Lone Wolf (Xbox), MechAssault 2: Phantom Warrior (DS) Origin: One of many 100 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Yori 'Mech Works Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 10 Abilities: -Amphibious: Atlases can move on land and in water. -Stomp: Atlases, like all BattleMechs, can stomp on smaller enemies in combat. -Right Hip Autocannon: Atlases have an autocannon on their right hip. -Left Hip 20-Tube Missile Launcher: Atlases have a 20-tube missile launcher on their left hip. -Torso 6-Tube Missile Launcher: Atlases have a 6-tube missile launcher on the left side of their torso. -Laser Cannons: Atlases have a laser cannon on each wrist and two on their rear. -Armor: Atlases have armor that can stand up to heavy assaults for a long time.
|
|
|
Post by The Architect on Jan 4, 2020 21:59:44 GMT -5
Stone Rhino Aliases: Behemoth Appearance: MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 100 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Tokasha MechWorks Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 10 Abilities: -Amphibious: Stone Rhinos can move on land and in water. -Stomp: Stone Rhinos, like all BattleMechs, can stomp on smaller enemies in combat. -Jumping: Stone Rhinos can jump very high into the air. -Dual Arm Large Pulse Laser Cannons: Stone Rhinos have a large pulse laser cannon for each arm. -Dual Torso Gauss Rifles: Stone Rhinos have a railcannon in each side of their torso. -Back Pulse Laser Gun: Stone Rhinos have a pulse laser gun on their back. -Armor: Stone Rhinos have armor that can stand up to heavy assaults for a long time.
|
|
|
Post by The Architect on Jan 4, 2020 22:04:25 GMT -5
Kodiak Aliases: None Appearance: MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC) Origin: One of many 100 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Bergan Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 10 Abilities: -Amphibious: Kodiaks can move on land and in water. -Stomp: Kodiaks, like all BattleMechs, can stomp on smaller enemies in combat. -Dual Wrist Quadruple Laser Cannons: Kodiaks have four laser cannons on each wrist. -Right Shoulder Autocannon: Kodiaks have an autocannon on their right shoulder. -Left Shoulder Twin 6-tube Missile Launchers: Kodiaks have a pair of 6-tube missile launchers on their left shoulders. -Abdomen Large Laser Cannon: Kodiaks have a large laser cannon in their abdomen. -Armor: Kodiaks have armor that can stand up to heavy assaults for a long time.
|
|
|
Post by The Architect on Jan 4, 2020 22:08:12 GMT -5
Dire Wolf Aliases: Daishi Appearance: MechWarrior 2: 31st Century Combat (PC, Mac, PS1, Saturn), MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC), MechWarrior 3 (PC), MechWarrior 3: Pirate's Moon (PC), MechWarrior 4: Vengeance (PC, Arcade), MechWarrior 4: Black Knight (PC), MechWarrior 4: Mercenaries (PC) Origin: One of many 100 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Clans Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 10 Abilities: -Amphibious: Dire Wolves can move on land and in water. -Stomp: Dire Wolves, like all BattleMechs, can stomp on smaller enemies in combat. -Cockpit Quadruple Pulse Laser Cannons: Dire Wolves have four pulse laser cannons in their cockpit. -10-Tube Missile Pod: Dire Wolves have a 10-tube missile pod behind head. -Dual Arm Quadruple Large Laser Cannons: Dire Wolves have four large lasers cannons for each arm. Each arm is armed with an autocannon. -Armor: Dire Wolves have armor that can stand up to heavy assaults for a long time.
|
|
|
Post by The Architect on Jan 4, 2020 22:12:31 GMT -5
Annihilator Aliases: None Appearance: MechWarrior 2: Ghost Bear's Legacy (PC), MechWarrior 2: Mercenaries (PC), MechWarrior 3 (PC), MechWarrior 3: Pirate's Moon (PC) Origin: One of many 100 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Arc-Royal MechWorks Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 10 Abilities: -Amphibious: Annihilators can move on land and in water. -Stomp: Annihilators, like all BattleMechs, can stomp on smaller enemies in combat. -Quadruple Torso Pulse Laser Cannons: Annihilators have four pulse laser cannons in their torso. -Dual Arm Double Autocannons: Annihilators have a pair of autocannons for each arm. -Armor: Annihilators have armor that can stand up to heavy assaults for a long time.
|
|
|
Post by The Architect on Jan 4, 2020 22:15:40 GMT -5
Fafnir Aliases: None Appearance: MechWarrior 4: Mercenaries (PC) Origin: One of many 100 ton class BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/Defiance Industries Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 10 Abilities: -Amphibious: Fafnirs can move on land and in water. -Stomp: Fafnirs, like all BattleMechs, can stomp on smaller enemies in combat. -Twin Gauss Rifles: Fafnirs have a railcannon on each side of their cockpit. -Head Pulse Laser Cannon: Fafnirs have a pulse laser cannon for their head. -Dual Shoulder Pulse Laser Cannons: Fafnirs have a pulse laser cannon on each shoulder. -Armor: Fafnirs have armor that can stand up to heavy assaults for a long time.
|
|
|
Post by The Architect on Jan 4, 2020 22:19:35 GMT -5
Prometheus Aliases: None Appearance: MechAssault (Xbox), MechAssault 2: Lone Wolf (Xbox), MechAssault 2: Phantom Warrior (DS) Origin: Atlases modified for artillery combat. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/ComStar, Word of Blake Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 10 Abilities: -Amphibious: Prometheuses can move on land and in water. -Stomp: Prometheuses, like all BattleMechs, can stomp on smaller enemies in combat. -Dual Hip Missile Launchers: Prometheuses have a missile launcher on each hip. -Dual Wrist Twin Laser Cannons: Prometheuses have a pair of laser cannons on each wrist. -Torso Gauss Rifle: Prometheuses have a railcannon in their torso. -Armor: Prometheuses have armor that can stand up to heavy assaults for a long time.
|
|