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Post by The Architect on Jan 4, 2020 22:23:54 GMT -5
Ragnarok Generation 1 Aliases: None Appearance: MechWarrior (SNES) Origin: One of several customizable BattleMechs to be designed. Origination Point: Milky Way Galaxy, various star systems, planets, and continents Origin Type: Robot/Vehicle Order Type: Order Neutral Danger Level: 9 Abilities: -Amphibious: Ragnaroks can move on land and in water. -Stomp: Ragnaroks, like all BattleMechs, can stomp on smaller enemies in combat. -Weapons: Ragnaroks can be equipped with various weapons including standard missiles, homing missiles, machine guns laser cannons, and particle projectile cannons on their arms and torso.
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Post by The Architect on Jan 4, 2020 22:29:06 GMT -5
Ragnarok Generation 2 Aliases: None Appearance: MechAssault (Xbox), MechAssault 2: Lone Wolf (Xbox), MechAssault 2: Phantom Warrior (DS) Origin: An exceptionally destructive BattleMech from ancient times. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/ComStar Origin Type: Robot/Vehicle/Ancient Order Type: Order Neutral Danger Level: 10 Abilities: -Amphibious: Rganaroks can move on land and in water. -Stomp: Ragnaroks, like all BattleMechs, can stomp on smaller enemies in combat. -Abdomen Lava Gun: Ragnaroks have a lava gun in their abdomen. -Dual Arm Gauss Rifles: Ragnaroks have a railcannon for each arm. -Right Shoulder 4-Tube Missile Pod: Ragnaroks have a 4-tube missile pod on their right shoulder. -Energy Shield: Ragnaroks can erect an energy shield that makes them immune to long ranged attacks for a few seconds. -Armor: Ragnaroks have armor that can stand up to heavy assaults for a long time.
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Post by The Architect on Jan 4, 2020 22:30:55 GMT -5
Ymir Aliases: None Appearance: MechAssault (Xbox), MechAssault 2: Lone Wolf (Xbox), MechAssault 2: Phantom Warrior (DS) Origin: Ragnaroks modified for close range combat. Origination Point: Milky Way Galaxy, various star systems, planets, and continents/ComStar Origin Type: Robot/Vehicle/Ancient Order Type: Order Neutral Danger Level: 10 Abilities: -Amphibious: Ymirs can move on land and in water. -Stomp: Ymirs, like all BattleMechs, can stomp on smaller enemies in combat. -Abdomen Lava Gun: Ymirs have a lava gun in their abdomen. -Dual Arm Particle Projectile Cannons: Ymirs have a particle projectile cannon for each arm. -Right Shoulder Quadruple Autocannons: Ymirs have four autocannons on their right shoulder. -Energy Shield: Ymirs can erect an energy shield that makes them immune to long ranged attacks for a few seconds. -Armor: Ymirs have armor that can stand up to heavy assaults for a long time.
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