Jak and Daxter
Nov 14, 2020 22:55:20 GMT -5
Post by The Architect on Nov 14, 2020 22:55:20 GMT -5
Jak
Aliases: Mar, The Kid
Appearance: Jak and Daxter (PS2), Jak 2 (PS2), Jak 3 (PS2), Ratchet: Deadlocked (PS2), Daxter (PSP), Jak X: Combat Racing (PS2)
Origin: An eco wielder trained by Kor.
Origination Point: Eco World, Haven City
Origin Type: Alien/Mutant
Order Type: Order Good/Chaos Neutral
Danger Level: 10
Abilities:
-Athleticism: Jak possesses athleticism very few individuals are capable of matching.
-Gliding Punch: Jak can execute powerful punches.
-Round Spin Kick: Jak can execute a powerful spin kick.
-Goggles: Jak is equipped with special goggles to make him highly accurate in combat.
-Vehicular Knowledge: Jak can drive just about any vehicle he comes across.
-Light Jak: Jak can absorb light eco to become Light Jak, allowing him to slow down time, glide short distances, regenerate from basic attacks, and a very powerful energy shield that can damage enemies upon contact and is immune to electricity. As a finishing move he can channel the light eco with enough force to destroy Precursor Robots in one hit.
-Dark Jak: Jak can absorb dark eco to become Dark Jak, granting him sharp claws for his fingers, emitting dark eco blasts from his body that can combine to form shockwaves or bombs, temporarily grow three times his size, temporary invulnerability, and invisibility.
-Morph Gun: Jak can be equipped with a rifle that can shoot red, yellow, blue, or dark eco that can fire at the rate of a machine gun.
-Jetboard: Jack can be equipped with a jetboard to travel long distances.
-Armor of Mar: Jak can be equipped with the Armor of Mar, allowing him to stand up to heavy assaults for a long time and has a high resistance to heat based attacks.
Aliases: Mar, The Kid
Appearance: Jak and Daxter (PS2), Jak 2 (PS2), Jak 3 (PS2), Ratchet: Deadlocked (PS2), Daxter (PSP), Jak X: Combat Racing (PS2)
Origin: An eco wielder trained by Kor.
Origination Point: Eco World, Haven City
Origin Type: Alien/Mutant
Order Type: Order Good/Chaos Neutral
Danger Level: 10
Abilities:
-Athleticism: Jak possesses athleticism very few individuals are capable of matching.
-Gliding Punch: Jak can execute powerful punches.
-Round Spin Kick: Jak can execute a powerful spin kick.
-Goggles: Jak is equipped with special goggles to make him highly accurate in combat.
-Vehicular Knowledge: Jak can drive just about any vehicle he comes across.
-Light Jak: Jak can absorb light eco to become Light Jak, allowing him to slow down time, glide short distances, regenerate from basic attacks, and a very powerful energy shield that can damage enemies upon contact and is immune to electricity. As a finishing move he can channel the light eco with enough force to destroy Precursor Robots in one hit.
-Dark Jak: Jak can absorb dark eco to become Dark Jak, granting him sharp claws for his fingers, emitting dark eco blasts from his body that can combine to form shockwaves or bombs, temporarily grow three times his size, temporary invulnerability, and invisibility.
-Morph Gun: Jak can be equipped with a rifle that can shoot red, yellow, blue, or dark eco that can fire at the rate of a machine gun.
-Jetboard: Jack can be equipped with a jetboard to travel long distances.
-Armor of Mar: Jak can be equipped with the Armor of Mar, allowing him to stand up to heavy assaults for a long time and has a high resistance to heat based attacks.