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Post by The Architect on Aug 17, 2021 10:53:53 GMT -5
Schmitt G II Aliases: None Appearance: Azito 3 (PS1) Origin: The Schmitt G after being upgraded to fight Mach Baron. Origination Point: Solar System, Earth, Europe, Germany/Robot Empire Origin Type: Robot Order Type: Order Evil Danger Level: 9 Abilities: -Flight: Schmitt G II can fly in order to travel as long as the device on the back of it's head is functional. -Dual Arm Drill: Schmitt G II has a drill for each arm it can use as melee weapons and burrow at low speeds. The right one is also capable of launching at enemies in combat and the left one has a hidden machine gun in it. -Jamming Ray: Schmitt G II can emit a ray from the mouth grill designed to jam electronics. -Baronium Armor: Schmitt G II's head is composed of baronium, an extremely thick alloy that can stand up to most physical, energy based, and projectile attacks and can withstand heat up to 100,000 degrees Celsius unless exposed to acid.
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Post by The Architect on Aug 17, 2021 10:56:52 GMT -5
Zetter King II Aliases: None Appearance: Azito 3 (PS1) Origin: The Zetter King after being upgraded to fight Mach Baron. Origination Point: Solar System, Earth, Europe, Germany/Robot Empire Origin Type: Robot Order Type: Order Evil Danger Level: 8 Abilities: -Analyze: Zetter King II can analyze enemies in combat to predict their attacks. -Right Arm Hammer: Zetter King II has a hammer for the right arm with a sword hidden in the top strong enough to slice through Baronium. -Zetter Ring: Zetter King II has a giant constricting ring stored on the torso. -Left Arm Laser Cannon: Zetter King II has a laser cannon for the left arm.
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