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Post by The Architect on Jul 9, 2010 13:30:59 GMT -5
Vampire Aliases: None Appearance: Super Robot Wars Destiny (GBA), Super Robot Wars Alpha 3 (PS2) Origin: Humans possessed by protodeviln used to collect spiritia and anima spiritia. Origination Point: Varatua System, Varatua 4 Origin Type: Mutant Order Type: Order Evil Danger Level: 1 Abilities: -Spiritia Absorption Beam: Vampires have a special green beam in their mask that allows them to drain the energy out of smaller life forms.
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Post by The Architect on Jul 9, 2010 13:39:43 GMT -5
Gigile Aliases: None Appearance: Super Robot Wars Destiny (GBA), Super Robot Wars Alpha 3 (PS2), Macross Ace Frontier (PSP), Macross Ultimate Frontier (PSP), Macross Triangular Frontier (PSP) Origin: The second original protodeviln to be awakened. Origination Point: Varatua System, Varatua 4 Origin Type: Mutant/Ancient Order Type: Order Evil Danger Level: 9 Abilities: -Cold Resistance: Gigile has an extremely high resistance to cold temperatures, allowing him to survive on Varatua 4 and the vacuum of space without freezing. -FZ-109F Elgerzorene: Gigle pilots a FZ-109F Elgerzorene and is more skilled than most pilots with it. -High-Speed Cruiser Carrier: Gilge commands the High Speed Cruiser Carrier and uses it with strategic intelligence. -Spiritia Absorption Beam: Gigile has a special green beam in his mask that allows him to drain the energy out of smaller life forms. -True Form: Gigile can achieve his true form upon absorbing enough spiritia. Upon doing this he can summon the Black Space, an implosion attack strong enough to destroy giants chunks of planets such as planet Lux and even kill other protodeviln.
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Post by The Architect on Jul 9, 2010 13:40:22 GMT -5
Sivil Aliases: Sybil Appearance: Super Robot Wars Destiny (GBA), Super Robot Wars Alpha 3 (PS2), Super Robot Wars Zodiac 3 (PS3, PS Vita) Origin: The third original protodeviln to be awakened. Origination Point: Varatua System, Varatua 4 Origin Type: Mutant/Ancient Order Type: Order Evil/Chaos Good Danger Level: 10 Abilities: -Levitation: Sivil can levitate. -Cold Resistance: Sivil has an extremely high resistance to cold temperatures, allowing her to survive on Varatua 4 and the vacuum of space without freezing. -Spiritia Bubble: While in space Sivil can surround herself in a bubble of spiritia, allowing her to move at speeds faster than light. This bubble also makes her immune to the heat and gravity of stars. -Spiritia Absorption: Sivil can absorb the life force of her opponents as well as any war machine they are controlling. However, this makes her extremely vulnerable to anima spiritia, a type of spiritia so pure that coming into close combat will cause protodevilns to be extremely weak on a mental level. -Sonic Screech: Sivil can emit screams strong enough to shatter safety glass. This can be converted into a beam using spiritia strong enough to rival Gavigula's pentagram beam. -Palm Lightning: sivil can emit lightning from her palms and use them like large swords. -Possession: Sivil can possess humans if needed. -Electromagnetic Holograms: Sivil can project large holograms capable of disabling flight and weapons of machines if she is trying to recover from mental attacks.
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Post by The Architect on Jul 9, 2010 13:41:05 GMT -5
Glavil Aliases: None Appearance: Super Robot Wars Destiny (GBA), Super Robot Wars Alpha 3 (PS2), Macross Ace Frontier (PSP) Origin: An extremely powerful protodeviln and the body of Gavigula. Origination Point: Varatua System, Varatua 4 Origin Type: Mutant/Ancient Order Type: Order Evil/Chaos Good Danger Level: 10 Abilities: -Flight: Glavil can fly at speeds surpassing light. -Cold Resistance: Glavil has an extremely high resistance to cold temperatures, allowing him to survive on Varatua 4 and the vacuum of space without freezing. -Projectile Resistance: Glavil has a very high resistance to projectiles, allowing him to survive even rection weapons. -Spiritia Absorption: Glavil can absorb the life force of his opponents as well as any war machine they are controlling. This absorption is also strong enough to dehydrate trees and boil water. However, this makes him extremely vulnerable to anima spiritia, a type of spiritia so pure that coming into close combat will cause protodevilns to be extremely weak on a mental level. -Pentagram Cannon: Glavil can form a pentagram in his right palm that will fire a beam more powerful than macross cannons. -Sphere Energy Field: Glavil can surround himself in a sphere energy field. -Sound Waves: Glavil can emit powerful sound waves from his body. -Face Lasers: Glavil can fire lasers from his face. -Hidden Eye Lasers: Glavil has three h
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Post by The Architect on Jul 9, 2010 13:41:26 GMT -5
Gavil Aliases: None Appearance: Super Robot Wars Destiny (GBA), Super Robot Wars Alpha 3 (PS2), Macross Ace Frontier (PSP), Macross Ultimate Frontier (PSP), Super Robot Wars Zodiac 3 (PS3, PS Vita) Origin: An extremely intelligent protodeviln and the brain of Gavigula. Origination Point: Varatua System, Varatua 4 Origin Type: Mutant/Ancient Order Type: Order Evil/Chaos Good Danger Level: 4 Abilities: -Levitation: Gavil can levitate. -Cold Resistance: Gavil has an extremely high resistance to cold temperatures, allowing him to survive on Varatua 4 and the vacuum of space without freezing. -Intelligence: Gavil is highly intelligent, capable of making a variety of strategies and special machines designed for countering opponents. -Spiritia Bubble: While in space Gavil can surround himself in a bubble of spiritia, allowing him to move at speeds faster than light. This bubble also makes him immune to the heat and gravity of stars. -Spiritia Absorption: Gavil can absorb the life force of his opponents as well as any war machine they are controlling. However, this makes him extremely vulnerable to anima spiritia, a type of spiritia so pure that coming into close combat will cause protodevilns to be extremely weak on a mental level. -Spiritia Beam: Gavil can fire a beam of spiritia from his forehead. -Glavil Control: Gavil can control Glavil to his will, even to the point of fusing to become Gavigula.
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Post by The Architect on Jul 9, 2010 13:42:06 GMT -5
Gavigula Aliases: None Appearance: Super Robot Wars Destiny (GBA), Super Robot Wars Alpha 3 (PS2) Origin: The fused form of Glavil and Gavil and the fourth original protodeviln to be awakened. Origination Point: Space Origin Type: Mutant/Ancient Order Type: Order Evil/Chaos Good Danger Level: 11 Abilities: -Powers of Glavil: Gavigula has amplified versions of Glavil's powers with boosted intellect from Gavil's mind. -Armored Skin: Gavigula has immensely thick armored skin that can stand up to heavy assaults for a long time.
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Post by The Architect on Jul 9, 2010 13:43:13 GMT -5
Valgo Aliases: None Appearance: Super Robot Wars Destiny (GBA), Super Robot Wars Alpha 3 (PS2) Origin: The fifth original protodeviln to be awakened. Origination Point: Varatua System, Varatua 4 Origin Type: Mutant/Ancient Order Type: Order Evil Danger Level: 9 Abilities: -Levitation: Valgo can levitate. -Cold Resistance: Valgo has an extremely high resistance to cold temperatures, allowing him to survive on Varatua 4 and the vacuum of space without freezing. -Teleportation: Valgo can teleport to places as far away as planets at will. -Miniature Protodeviln Summon: Valgo can summon up to fifty small protodevilns from within his chest. -Palm Paralysis Waves: Valgo can release paralysis waves from his palms. -Palm Beams: Valgo can fire red beams from his palms. These can sometimes be used to form a large pentagram field that prevents space folding.
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Post by The Architect on Jul 9, 2010 13:43:35 GMT -5
Miniature Protodeviln Aliases: None Appearance: Super Robot Wars Destiny (GBA), Super Robot Wars Alpha 3 (PS2) Origin: The minions of Valgo. Origination Point: Varatua System, Varatua 4/Valgo Origin Type: Mutant Order Type: Order Evil Danger Level: 6 Abilities: -Flight: Miniature Protodevilns can fly at subsonic speeds in order to travel. -Spiritia Absorption: Miniature Protodevilns can absorb the life force of their opponents and become larger. However, in the presence of anima spiritia they will dissolve. -Projectile Resistance: Miniature Protodevilns have a high resistance to projectiles.
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Post by The Architect on Jul 9, 2010 13:44:21 GMT -5
Goram Aliases: None Appearance: Super Robot Wars Destiny (GBA), Super Robot Wars Alpha 3 (PS2) Origin: The sixth original protodeviln to be awakened. Origination Point: Varatua System, Varatua 4 Origin Type: Mutant/Ancient Order Type: Order Evil Danger Level: 8 Abilities: -Levitation: Goram can levitate. -Cold Resistance: Goram has an extremely high resistance to cold temperatures, allowing him to survive on Varatua 4 and the vacuum of space without freezing. -Teleportation: Goram can teleport at will. -Projectile Resistance: Goram has a very high resistance to projectiles, allowing him to survive even reaction weapons. -Spiritia Filter: Goram, with Zomd, can summon a special machine that reduces anima spiritia to a safe level they can absorb. -Spiritia Absorption: Goram can absorb the life force of his opponents as well as any war machine they are controlling. However, this makes him extremely vulnerable to anima spiritia, a type of spiritia so pure that coming into close combat will cause protodevilns to be extremely weak on a mental level. -Palm Beams: Goram can fire beams from his palms. These can be combined with Zomd's to amplify power. -Eye Lasers: Goram can fire red lasers from his eyes. -Regeneration: Goram can regenerate from nearly any attack.
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Post by The Architect on Jul 9, 2010 13:44:55 GMT -5
Zomd Aliases: None Appearance: Super Robot Wars Destiny (GBA), Super Robot Wars Alpha 3 (PS2) Origin: The seventh and last protodeviln to be awakened. Origination Point: Varatua System, Varatua 4 Origin Type: Mutant/Ancient Order Type: Order Evil Danger Level: 8 Abilities: -Levitation: Zomd can levitate. -Cold Resistance: Zomd has an extremely high resistance to cold temperatures, allowing her to survive on Varatua 4 and the vacuum of space without freezing. -Teleportation: Zomd can teleport at will. -Projectile Resistance: Zomd has a very high resistance to projectiles, allowing her to survive even rection weapons. -Spiritia Filter: Zomd, with Goram, can summon a special machine that reduces anima spiritia to a safe level they can absorb. -Spiritia Absorption: Zomd can absorb the life force of her opponents as well as any war machine they are controlling. However, this makes her extremely vulnerable to anima spiritia, a type of spiritia so pure that coming into close combat will cause protodevilns to be extremely weak on a mental level. -Palm Beams: Zomd can fire beams from her palms. These can be combined with Goram's to amplify power. -Eye Lasers: Zomd can fire red lasers from her eyes. -Regeneration: Zomd can regenerate from nearly any attack.
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Post by The Architect on Jul 9, 2010 13:45:18 GMT -5
Human Geperuniti Aliases: Gepelnitch Appearance: Super Robot Wars Destiny (GBA), Super Robot Wars Alpha 3 (PS2), Macross Ace Frontier (PSP), Macross Ace Frontier (PSP), Macross Ultimate Frontier (PSP), Super Robot Wars Zodiac 3 (PS3, PS Vita) Origin: Lord Geperunitch after possessing the human Ivane Gyuntar. Origination Point: Varatua System, Varatua 4 Origin Type: Mutant/Ancient Order Type: Order Evil Danger Level: 9 Abilities: -Levitation: Human Geperuniti can levitate. -Cold Resistance: Human Geperuniti has an extremely high resistance to cold temperatures, allowing him to survive on Varatua 4 and the vacuum of space without freezing. -Protodeviln Awaken: Human Geperuniti can awaken lesser protodevilns if he has enough spiritia. -Teleportation: Human Geperuniti can teleport long distances. -Restrainer Rings: Human Geperuniti can throw special rings from his palms that will restrain humans and disable their vocal cords. -Holograms: Human Geperuniti can emit holograms of himself. -Spiritia Stream: Human Geperunitch can use very powerful palm beams strong enough to cripple other protodevilns.
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Post by The Architect on Jul 9, 2010 13:46:36 GMT -5
Lord Geperuniti Aliases: Gepelnitch Appearance: Super Robot Wars Destiny (GBA), Super Robot Wars Alpha 3 (PS2), Macross Ultimate Frontier (PSP) Origin: The ruler of the protodevilns and the first of the originals to be reawakened. Origination Point: Protodeviln Dimension/Varatua System, Varatua 4 Origin Type: Mutant/Ancient/Dimensional Order Type: Chaos Evil Danger Level: 11 Abilities: -Levitation: Lord Geperuniti can levitate. -Cold Resistance: Lord Geperuniti has an extremely high resistance to cold temperatures, allowing him to survive on Varatua 4 and the vacuum of space without freezing. -Possess: Lord Geperuniti can possess another life form if his body is not fully restored. -Spiritia Black Hole: Lord Geperuniti can absorb all the spiritia around him including anima spiritia in small doses. He will continue to do this by expanding his body, which is at least powerful enough to absorb an entire galaxy. -Extendable Arms: Lord Geperuniti can extend his dozens on arms with enough force to impale just about anything. -Dark Field: Lord Geperuniti can release a field of extremely powerful winds powerful enough to cripple macross class ships. -Eye Lasers: Lord Geperuniti can fire lasers from his eyes. -Enhanced Body: Lord Geperuniti's body acts like armor that is strong enough to with stand any attack with little damage. However, this makes him vulnerable to large amounts of anima spiritia. -Regeneration: Lord Geperuniti can regenerate from any attack so long as he is not exposed to anima spiritia.
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