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Post by The Architect on Jul 9, 2010 14:50:22 GMT -5
Sphinx A Type Aliases: None Appearance: Fafner in The Azure (PSP), Super Robot Wars Krystal (DS), Super Robot Wars UX (3DS), Pachislot Fafner Exodus (Pachislot) Origin: One of many types of Festum, hive minded organisms from space. Origination Point: Space Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 5 Abilities: -Silicon Body: Sphinx A Types have silicon based bodies, making light assaults useless on them. This also allows them to heal from normal attacks. -Levitation: Sphinx A Types can levitate. -Mind Read: Sphinx A Types can read the minds of other organisms. -Force Field: Sphinx A Types have special force fields that makes most projectiles useless on them. -Arm Extension: Sphinx A Types can extend their arms long distances. -Telepathic Explosions: Sphinx A Types can create explosions that vaporize anything they touch with only their mind. -Assimilation: Like all Festum, Sphinx A Types can fuse themselves with other life forms on both a physical and mental level.
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Post by The Architect on Jul 9, 2010 14:50:48 GMT -5
Sphinx B Type Aliases: None Appearance: Fafner in The Azure (PSP), Pachislot Fafner Exodus (Pachislot) Origin: A close range variant of sphinx type. Origination Point: Space Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 7 Abilities: -Silicon Body: Sphinx B Types have silicon based bodies, making light assaults useless on them. This also allows them to heal from normal attacks. -Levitation: Sphinx B Types can levitate. -Mind Read: Sphinx B Types can read the minds of other organisms. -Telepathic Explosions: Sphinx B Types can create explosions that vaporize anything they touch with only their mind. -Claws: Sphinx B Types can use their claws to attack enemies in combat. -Spear Tail: Sphinx B Types have spear-like tails that are ideal for impaling enemies in combat. -Assimilation: Like all Festum, Sphinx B Types can fuse themselves with other life forms on both a physical and mental level.
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Post by The Architect on Jul 9, 2010 14:51:12 GMT -5
Sphinx C Type Aliases: None Appearance: Fafner in The Azure (PSP), Super Robot Wars Krystal (DS), Super Robot Wars UX (3DS) Origin: A more powerful variation of sphinx type. Origination Point: Space Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 8 Abilities: -Silicon Body: Sphinx C Types have silicon based bodies, making light assaults useless on them. This also allows them to heal from normal attacks. -Levitation: Sphinx C Types can levitate. -Mind Read: Sphinx C Types can read the minds of other organisms. -Force Field: Sphinx C Types have special force fields that makes most projectiles useless on them. -Arm Morph: Sphinx C Types can morph their arms into weapons for close range combat. -Barrier Bypass: Sphinx C Types can bypass barriers. -Telepathic Explosions: Sphinx C Types can create explosions that vaporize anything they touch with only their mind. -Assimilation: Like all Festum, Sphinx C Types can fuse themselves with other life forms on both a physical and mental level.
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Post by The Architect on Jul 9, 2010 14:51:36 GMT -5
Sphinx D Type Aliases: None Appearance: Fafner in The Azure (PSP), Super Robot Wars Krystal (DS), Super Robot Wars UX (3DS) Origin: A long range variation of sphinx type. Origination Point: Space Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 6 Abilities: -Silicon Body: Sphinx D Types have silicon based bodies, making light assaults useless on them. This also allows them to heal from normal attacks. -Levitation: Sphinx D Types can levitate. -Mind Read: Sphinx D Types can read the minds of other organisms. -Telepathic Explosions: Sphinx D Types can create explosions that vaporize anything they touch with only their mind. -Telekinetic Beam: Sphinx D Types can fire a black beam of telekinetic energy from their back. -Assimilation: Like all Festum, Sphinx D Types can fuse itself with other life forms on both a physical and mental level.
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