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Post by The Architect on Jul 11, 2010 10:34:17 GMT -5
Burst Man Aliases: None Appearance: Mega Man 7 (SNES), Mega Man Anniversary Collection (PS2, Game Cube, Xbox) Origin: One of many robots created by Dr. Wily. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 8 Abilities: -Water Resistance: Burst Man was built to withstand large quantities of water. -Danger Wrap: Burst Man can release underwater mines encased within bubbles that can wrap around enemies before exploding.
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Post by The Architect on Jul 11, 2010 10:43:18 GMT -5
Cloud Man Aliases: None Appearance: Mega Man 7 (SNES), Mega Man: The Power Battle (Arcade, Neo Geo Pocket Color) Origin: One of many robots created by Dr. Wily. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 8 Abilities: -Anti-Gravitational Flight: Cloud Man can fly thanks to a anti gravitational device within him. -Thunder Bolt: Cloud Man can create thunder bolts to attack enemies in combat. This attack is also called Thunder Strike. -Weather Manipulation: Cloud Man can manipulate weather.
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Post by The Architect on Jul 11, 2010 10:53:38 GMT -5
Freeze Man Aliases: None Appearance: Mega Man 7 (SNES), Mega Man: The Power Battle (Arcade, Neo Geo Pocket Color) Origin: One of many robots created by Dr. Wily. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 7 Abilities: -Cold Resistance: Freeze Man was built to withstand low temperatures. -Freeze Cracker: Freeze Man can release small bombs that can freeze enemies in combat.
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Post by The Architect on Jul 11, 2010 10:57:29 GMT -5
Junk Man Aliases: None Appearance: Mega Man 7 (SNES), Mega Man: The Power Battle (Arcade, Neo Geo Pocket Color) Origin: One of many robots created by Dr. Wily. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 7 Abilities: -Junk Shield: Junk Man can create a shield thanks to the electromagnets that keep him together that can block enemy attacks. Junk Man can also throw this shield at enemies.
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Post by The Architect on Jul 11, 2010 10:59:14 GMT -5
Shade Man Aliases: None Appearance: Mega Man 7 (SNES), Mega Man: The Power Battle (Arcade, Neo Geo Pocket Color), Mega Man 2: The Power Fighters (Arcade, Neo Geo Pocket Color) Origin: One of many robots created by Dr. Wily. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 7 Abilities: -Noise Crush: Shade Man can use amplified sound waves to attack enemies in combat.
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Post by The Architect on Jul 11, 2010 11:04:13 GMT -5
Slash Man Aliases: None Appearance: Mega Man 7 (SNES), Mega Man: The Power Battle (Arcade, Neo Geo Pocket Color), Mega Man 2: The Power Fighters (Arcade, Neo Geo Pocket Color) Origin: One of many robots created by Dr. Wily. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot/Alien Order Type: Order Evil Danger Level: 7 Abilities: -Slash Claw: Slash Man has very long claws composed of alien metal he can use to attack enemies in combat. These can also create short range shockwaves strong enough to slice through asteroids. -Red Adhesive: Slash Man can emit globs of red adhesive that makes enemies temporarily unable to move.
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Post by The Architect on Jul 11, 2010 11:17:43 GMT -5
Spring Man Aliases: None Appearance: Mega Man 7 (SNES), Mega Man Anniversary Collection (PS2, Game Cube, Xbox) Origin: One of many robots created by Dr. Wily. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot Order Type: Order Evil Danger Level: 7 Abilities: -Jumping: Spring Man can jump extremely good thanks to the springs that make up his body. -Wild Coil: Spring Man can coil around enemies and squeeze them in combat.
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Post by The Architect on Jul 11, 2010 11:22:43 GMT -5
Turbo Man Aliases: None Appearance: Mega Man 7 (SNES), Mega Man: The Power Battle (Arcade, Neo Geo Pocket Color) Origin: One of many robots created by Dr. Wily. Origination Point: Solar System, Earth/Dr. Wily Origin Type: Robot/Vehicle Order Type: Order Type Danger Level: 8 Abilities: -Car Morph: Turbo Man can morph into a car and back at will. -Scorch Wheel: Turbo Man can launch fire balls that act like burning tires at enemies. These fire balls are very destructive and can even burn enemies. This attack is also called Burning Wheel.
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