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Post by The Architect on Jul 17, 2010 9:06:01 GMT -5
Guard Aliases: None Appearance: Quake 2 (PC, N64, PS1, Amiga), Quake 2: The Reckoning (PC), Quake 2: Ground Zero (PC), Quake 2: Netpack 1: Extremities (PC) Quake 4 (PC, Xbox 360) Origin: Humans mutated by the Strogg. Origination Point: Solar System, Earth Origin Type: Alien/Mutant/Cyborg Order Type: Order Evil Danger Level: 3 Abilities: -Weapons: Guards can be equipped with either blasters, shotguns, or machine guns. -Advanced Nervous System: Guards will fire several more shots at their enemies when they die. -BETA: Guards can have BETA upgrades that will increase the damage of their weapons. -Strength: Some guards can be enhanced to do more melee damage to enemies and pound the ground to knock enemies off balance.
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Post by The Architect on Jul 17, 2010 9:06:19 GMT -5
Enforcer Aliases: None Appearance: Quake 2 (PC, N64, PS1, Amiga), Quake 2: The Reckoning (PC), Quake 2: Ground Zero (PC), Quake 2: Netpack 1: Extremities (PC) Origin: Bulky humans mutated by the Strogg. Origination Point: Solar System, Earth Origin Type: Alien/Mutant/Cyborg Order Type: Order Evil Danger Level: 6 Abilities: -Chaingun: Enforcers can be equipped with chainguns to attack enemies at a distance. -Advanced Nervous System: Enforcers will fire several more shots at their enemies when they die. -Strength: Because of their bulk enforcers can punch their enemies in combat with devastating results.
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Post by The Architect on Jul 17, 2010 9:06:45 GMT -5
Parasite Aliases: None Appearance: Quake 2 (PC, N64, PS1, Amiga), Quake 2: The Reckoning (PC), Quake 2: Ground Zero (PC), Quake 2: Netpack 1: Extremities (PC) Origin: Dogs mutated by the Strogg. Origination Point: Solar System, Earth Origin Type: Alien/Mutant/Cyborg Order Type: Order Evil Danger Level: 1 Abilities: -Parasitic Bite: Parasites can drain the life out of their enemies by biting them.
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Post by The Architect on Jul 17, 2010 9:07:04 GMT -5
Brain Aliases: None Appearance: Quake 2 (PC, N64, PS1, Amiga), Quake 2: The Reckoning (PC), Quake 2: Ground Zero (PC), Quake 2: Netpack 1: Extremities (PC) Origin: Human brains mutated by the Strogg. Origination Point: Solar System, Earth Origin Type: Alien/Mutant/Cyborg Order Type: Order Evil Danger Level: 4 Abilities: -Force Field: Brains have force fields that can stand up to light assaults for a long time. -Claws: Brains have claws they can use to attack enemies in combat. -Tentacles: Brains have tentacles that extend and retract at the torso they can use to attack enemies in combat. -BETA: Brains can have BETA upgrades that allow them to shoot lasers from their eyes.
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Post by The Architect on Jul 17, 2010 9:07:25 GMT -5
Technician Aliases: None Appearance: Quake 2 (PC, N64, PS1, Amiga), Quake 2: The Reckoning (PC), Quake 2: Ground Zero (PC), Quake 2: Netpack 1: Extremities (PC) Origin: Human brains mutated by the Strogg designed to be repairmen for their facilities. Origination Point: Solar System, Earth Origin Type: Alien/Mutant/Cyborg Order Type: Order Evil Danger Level: 2 Abilities: -Laser: Technicians can be equipped with lasers to attack enemies at a distance. -Metal Claws: Technicians have metal claws they can use to attack enemies in combat. -Shock Prod: Technicians can be equipped with shock prods to attack enemies in combat.
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Post by The Architect on Jul 17, 2010 9:08:00 GMT -5
Stalker Aliases: None Appearance: Quake 2: Ground Zero (PC), Quake 2: Netpack 1: Extremities (PC) Origin: Spiders mutated by the Strogg. Origination Point: Solar System, Earth Origin Type: Alien/Mutant/Cyborg Order Type: Order Evil Danger Level: 5 Abilities: -Bladed Legs: Stalkers have large blades for legs they can use to attack enemies in combat. -Laser: Stalkers can be equipped with blasters that fire green lasers to attack enemies at a distance. -Wall Crawl: Stalkers have devices that can defy gravity so they can crawl on walls and even ceilings. -Fake Death: Stalkers can fake their death if they are critically wounded.
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Post by The Architect on Jul 17, 2010 9:07:29 GMT -5
Flier Aliases: None Appearance: Quake 2 (PC, N64, PS1, Amiga), Quake 2: The Reckoning (PC), Quake 2: Ground Zero (PC), Quake 2: Netpack 1: Extremities (PC) Origin: Humans mutated by the Strogg. Origination Point: Solar System, Earth Origin Type: Alien/Mutant/Cyborg Order Type: Order Evil Danger Level: 3 Abilities: -Flight: Fliers can fly for an unlimited amount of time in order to travel. -Blade Wings: Fliers can use their wings like blades to attack enemies in combat. -Wing Lasers: Fliers can be equipped with lasers under their wings to attack enemies at a distance.
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Post by The Architect on Jul 17, 2010 9:09:20 GMT -5
Elite Aliases: None Appearance: Quake 4 (PC, Xbox 360) Origin: Bulky human marines that were successfully turned into Strogg. Origination Point: Solar System, Earth Origin Type: Alien/Mutant/Cyborg Order Type: Order Evil Danger Level: 6 Abilities: -Guns: Elites have guns that vary in machine guns, shotguns, railguns, and nailguns they use to attack enemies at a distance. -Intelligence: Elites are very smart experts at urban combat, capable of using the environment to their advantage, sniping, deadly accuracy, and tend to ambush enemies.
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Post by The Architect on Jul 17, 2010 9:09:40 GMT -5
Sentry Aliases: None Appearance: Quake 4 (PC, Xbox 360) Origin: Humans mutated by the Strogg. Origination Point: Solar System, Earth Origin Type: Alien/Mutant/Cyborg Order Type: Order Evil Danger Level: 1 Abilities: -Shoulder Cannons: Sentries have dual cannons on their shoulders that can fire lasers. Sentries can use them to attack enemies at a distance. -Swarm: Once an enemy is found, all nearby sentries will swarm it and try to overwhelm it.
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Post by The Architect on Jul 17, 2010 9:10:03 GMT -5
Cyber-Voss Aliases: None Appearance: Quake 4 (PC, Xbox 360) Origin: Lieutenant Voss mutated by the Strogg. Origination Point: Solar System, Earth Origin Type: Alien/Mutant/Cyborg Order Type: Order Evil Danger Level: 9 Abilities: -Strength: Cyber-Voss is very muscular and can do serious damage in combat. -Rocket Launcher: Cyber-Voss can be equipped with a rocket launcher to attack enemies at a distance. -Dark Matter Gun: Cyber-Voss can be equipped with a dark matter gun to attack enemies at a distance. This gun is instant kill to human sized enemies. -Force Field: Cyber-Voss has a force field that can be worn down over time by enemy projectiles. This shield can regenerate by using Strogg devices. -Summon: Cyber Voss can summon weaker Strogg with rechargeable force fields to assist him in combat.
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