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Post by The Architect on Jul 22, 2010 11:29:27 GMT -5
Zarab Seijin Aliases: None Appearance: Ultra Series (Throughout Series), Hero War: Project Olympus (SNES), Super Hero Operations (PS1), Super Tokusatsu Wars 2001 (PS1), Lost Heroes (PSP, 3DS), Lost Heroes 2 (3DS), City Shrouded in Shadow (PS4) Origin: Mimicry aliens from another world. Origination Point: Zarab Homeworld Origin Type: Alien Order Type: Chaos Evil Danger Level: 5 Abilities: -Finger Missiles: Zarab Seijin can fire missiles from their fingers. These can sometimes be replaced with fire balls. -Energy Wave: Zarab Seijin can release a powerful energy wave from their body. -Imitation Ultraman: Zarab Seijin can turn themselves into a fake version of Ultraman or Ultraman Mebius at will.
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Post by The Architect on Jul 22, 2010 11:29:44 GMT -5
Imitation Ultraman Aliases: None Appearance: Ultra Series (Throughout Series), Super Hero Operations (PS1), Super Tokusatsu Wars 2001 (PS1), Lost Heroes (PSP, 3DS), City Shrouded in Shadow (PS4) Origin: A Zarab Seijin after copying Ultraman. Origination Point: Zarab Homeworld Origin Type: Alien Order Type: Chaos Evil Danger Level: 8 Abilities: -Melee: Imitation Ultraman can use melee attacks such as punches and kicks to attack enemies in combat. -Specium Koshin: Imitation Ultraman can do his version of the Specium Koshin. -Double Assault: Imitation Ultraman can team up with Zetton 1 for a very powerful double assault.
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Post by The Architect on Jun 2, 2011 16:46:31 GMT -5
Imitation Mebius Aliases: None Appearance: Kaiju Busters Powered (DS) Origin: A Zarab Seijin after copying Ultraman Mebius. Origination Point: Zarab Homeworld Origin Type: Alien Order Type: Chaos Evil Danger Level: 8 Abilities: -Melee: Imitation Mebius can use melee attacks such as punches and kicks to attack enemies in combat. -Hand Energy Blasts: Imitation Mebius can fire energy blasts from his hands.
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