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Post by The Architect on Jul 22, 2010 13:12:08 GMT -5
Ultraman Aliases: Ultraman First, Ultraman Hayata Appearance: Ultra Series (Entire Series), SD Battle Sumo Heisei Hero Bash (NES), SD Hero Decisive Battle: Taose! Legion of Evil (NES), SD The Great Battle (SNES), Gaia Saver (SNES), Battle Pinball (SNES), Battle Crusher (GB), Great Battle 5 (SNES), Battle Formation (PS1), Great Battle Pocket (GBC), Super Hero Operations (PS1), Super Hero Operations: Diedal's Ambition (PS1), Super Tokusatsu Wars 2001 (PS1), Great Battle Full Blast (PSP), Lost Heroes (PSP, 3DS), Super Hero Generations (PS3, PS Vita), Lost Heroes 2 (3DS), City Shrouded in Shadow (PS4) Origin: The first member of the Ultra Brothers from Nebula M78 to come to Earth. Origination Point: Nebula M78, Land of Light Origin Type: Alien Order Type: Order Good Danger Level: 10 Abilities: -Flight: Ultraman can fly at high speeds even in space. -Human Fusion: Ultraman can fuse with a human host to remain on planets that are hazardous. -Martial Arts Skills: Ultraman is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Ultraman can fire koshins, many attacks based from beams that are extremely powerful. -Specium Koshin: Ultraman's favorite Koshin, a + style attack from his hands that can destroy most monsters in one hit.
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Post by The Architect on Jul 22, 2010 13:12:32 GMT -5
Zoffy Aliases: Commander Zoffy Appearance: Ultra Series (Entire Series), Gaia Saver (SNES), Great Battle Pocket (GBC), Super Hero Operations (PS1), Super Hero Operations: Diedal's Ambition (PS1), Super Tokusatsu Wars 2001 (PS1), Great Battle Full Blast (PSP), Lost Heroes (PSP, 3DS), Super Hero Generations (PS3, PS Vita) Origin: The commander of the Ultra Brothers and the grandson of Ultraman King. Origination Point: Nebula M78, Land of Light Origin Type: Alien Order Type: Order Good Danger Level: 10 Abilities: -Flight: Zoffy can fly at high speeds even in space. -Human Fusion: Zoffy can fuse with a human host to remain on planets that are hazardous. -Martial Arts Skills: Zoffy is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Zoffy can fire koshins, many attacks based from beams that are extremely powerful. -M87 Koshin: Zoffy's favorite Koshin, a L style attack from his arms that can destroy most monsters in one hit. Zoffy can also do a mega version of this attack.
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Post by The Architect on Jul 22, 2010 13:12:58 GMT -5
Ultraseven Aliases: Ultra Seven Appearance: Ultra Series (Entire Series), SD Battle Sumo Heisei Hero Bash (NES), SD Hero Decisive Battle: Taose! Legion of Evil (NES), Hero War: Project Olympus (SNES), Gaia Saver (SNES), Battle Crusher (GB), Battle Formation (PS1), Great Battle Pocket (GBC), Super Hero Operations (PS1), Super Hero Operations: Diedal's Ambition (PS1), Super Tokusatsu Wars 2001 (PS1), Great Battle Full Blast (PSP), Lost Heroes (PSP, 3DS), Super Hero Generations (PS3, PS Vita), Lost Heroes 2 (3DS), City Shrouded in Shadow (PS4) Origin: The second member of the Ultra Brothers from Nebula M78 to come to Earth. Origination Point: Nebula M78, Land of Light Origin Type: Alien Order Type: Order Good Danger Level: 10 Abilities: -Flight: Ultraseven can fly at high speeds even in space. -Human Disguise: Ultraseven can create a human disguise to remain on hazardous planets. -Martial Arts Skills: Ultraseven is a professional in hand to hand combat and can surpass just about any monster. -Capsule Monsters: Ultraseven can summon Windam, Miclus, and Agira if needed. -Koshins: Ultraseven can fire koshins, many attacks based from beams that are extremely powerful. -Eye Slugger: Ultraseven's head fin is a blade he can control with telekinesis that also absorbs solar radiation for him. -Emerium Koshin: One of Ultraseven's favorite Koshin, a laser attack from his forehead that can destroy most monsters in one hit. -Wide Shot: One of Ultraseven's favorite Koshin, a L style attack from his arms that can destroy most monsters in one hit.
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Post by The Architect on Jul 22, 2010 13:13:32 GMT -5
Ultraman Jack Aliases: New Ultraman Appearance: Ultra Series (Throughout Series), Great Battle Pocket (GBC), Super Hero Operations (PS1), Super Hero Operations: Diedal's Ambition (PS1), Super Tokusatsu Wars 2001 (PS1), Great Battle Full Blast (PSP), Lost Heroes (PSP, 3DS), Super Hero Generations (PS3, PS Vita) Origin: The third member of the Ultra Brothers from Nebula M78 to come to Earth. Origination Point: Nebula M78, Land of Light Origin Type: Alien Order Type: Order Good Danger Level: 10 Abilities: -Flight: Ultraman Jack can fly at high speeds even in space. -Human Fusion: Ultraman Jack can fuse with a human host to remain on planets that are hazardous. -Martial Arts Skills: Ultraman Jack is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Ultraman Jack can fire koshins, many attacks based from beams that are extremely powerful. -Specium Koshin: Ultraman Jack's favorite Koshin, a + style attack from his hands that can destroy most monsters in one hit. -Ultra Bracelet: Ultraman Jack is equipped with a bracelet on his left wrist that can turn into different objects.
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Post by The Architect on Jul 22, 2010 13:13:52 GMT -5
Ultraman Ace Aliases: Ultraman A Appearance: Ultra Series (Throughout Series), SD Battle Sumo Heisei Hero Bash (NES), Battle Formation (PS1), Super Hero Operations (PS1), Great Battle Pocket (GBC), Great Battle Full Blast (PSP), Lost Heroes (PSP, 3DS), Super Hero Generations (PS3, PS Vita) Origin: The fourth member of the Ultra Brothers from Nebula M78 to come to Earth. Origination Point: Nebula M78, Land of Light Origin Type: Alien Order Type: Order Good Danger Level: 10 Abilities: -Flight: Ultraman Ace can fly at high speeds even in space. -Dual Human Fusion: Ultraman Ace can fuse with one or two human hosts to remain on planets that are hazardous. -Martial Arts Skills: Ultraman Ace is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Ultraman Ace can fire koshins, many attacks based from beams that are extremely powerful. -Metallium Koshin: Ultraman Ace's favorite Koshin, a L style attack from his arms that can destroy most monsters in one hit.
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Post by The Architect on Jul 22, 2010 13:14:30 GMT -5
Ultraman Taro Aliases: Ultraman Taroh Appearance: Ultra Series (Entire Series), SD Battle Sumo Heisei Hero Bash (NES), SD Hero Decisive Battle: Taose! Legion of Evil (NES), Hero War: Project Olympus (SNES), SD The Great Battle (SNES), Great Battle 2 (SNES), Gaia Saver (SNES), Great Battle Pocket (GBC), Super Hero Operations (PS1), Great Battle Full Blast (PSP), Lost Heroes (PSP, 3DS), Super Hero Generations (PS3, PS Vita), Lost Heroes 2 (3DS), City Shrouded in Shadow (PS4) Origin: The fifth member of the Ultra Brothers from Nebula M78 to come to Earth. Origination Point: Nebula M78, Land of Light Origin Type: Alien Order Type: Order Good Danger Level: 10 Abilities: -Flight: Ultraman Taro can fly at high speeds even in space. -Human Fusion: Ultraman Taro can fuse with a human host to remain on planets that are hazardous. -Martial Arts Skills: Ultraman Taro is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Ultraman Taro can fire koshins, many attacks based from beams that are extremely powerful. -Stormium Koshin: Ultraman Taro's favorite Koshin, a T style attack from his arms that can destroy most monsters in one hit. -Taro Bracelet: Ultraman Taro is equipped with a bracelet on his left wrist that can turn into different objects.
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Post by The Architect on Jul 22, 2010 13:15:10 GMT -5
Ultraman Leo Aliases: None Appearance: Ultra Series (Throughout Series), Gaia Saver (SNES), Great Battle Pocket (GBC), Super Hero Operations (PS1), Lost Heroes 2 (3DS) Origin: One of the last two survivors of Nebula L77 and the sixth Ultra Brother to come to Earth. Origination Point: Leo Constellation, Nebula L77 Origin Type: Alien Order Type: Chaos Good/Order Good Danger Level: 10 Abilities: -Flight: Ultraman Leo can fly at high speeds even in space. -Human Disguise: Ultraman Leo can create a human disguise to remain on hazardous planets. -Martial Arts Skills: Ultraman Leo is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Ultraman Leo can fire koshins, many attacks based from beams that are extremely powerful. -Body Energy Charge: Ultraman Leo can charge his body with energy to do more damage. -Leo Kick: Ultraman Leo's favorite body energy charge, he can jump very high into the air and charge his right foot with energy that can kill most monsters in one hit. -Ultra Cape: Ultraman Leo is equipped with a cape on his left arm that can turn into different objects. -Leo Chucks: Ultraman Leo can be equipped with a set of nunchucks made of two factory cooling towers. -Ultra Double Flasher: Ultraman Leo can join with Astra to preform a koshin that can destroy most monsters in one hit.
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Post by The Architect on Jul 22, 2010 13:16:42 GMT -5
Astra Aliases: None Appearance: Ultra Series (Throughout Series), Great Battle Pocket (GBC), Super Hero Operations (PS1), Lost Heroes 2 (3DS) Origin: One of the last two survivors of Nebula L77. Origination Point: Leo Constellation, Nebula L77 Origin Type: Alien Order Type: Chaos Good/Order Good Danger Level: 10 Abilities: -Flight: Astra can fly at high speeds even in space. -Martial Arts Skills: Astra is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Astra can fire koshins, many attacks based from beams that are extremely powerful. -Ultra Double Flasher: Astra can join with Ultraman Leo to preform a koshin that can destroy most monsters in one hit.
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Post by The Architect on Jul 22, 2010 13:17:01 GMT -5
Ultraman 80 Aliases: Ultraman Eighty Appearance: Ultra Series (Throughout Series), Great Battle Pocket (GBC) Origin: The seventh member of the Ultra Brothers from Nebula M78 to come to Earth. Origination Point: Nebula M78, Land of Light Origin Type: Alien Order Type: Order Good Danger Level: 10 Abilities: -Flight: Ultraman 80 can fly at high speeds even in space. -Human Disguise: Ultraman 80 can create a human disguise to remain on hazardous planets. -Martial Arts Skills: Ultraman 80 is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Ultraman 80 can fire koshins, many attacks based from beams that are extremely powerful. -Saxium Koshin: Ultraman 80's favorite Koshin, a L style attack from his arms that can destroy most monsters in one hit. -Power Circle Combo: Ultraman 80 can team up with Yullian to form a giant energy saw that can slice through just about anything including multiple monsters with immensely thick skin.
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Post by The Architect on Jul 22, 2010 13:17:24 GMT -5
Ultraman Mebius Aliases: Maebius Appearance: Ultra Series (Throughout Series), Great Battle Full Blast (PSP), Lost Heroes (PSP, 3DS), Heroes Vs. (PSP), Super Hero Generations (PS3, PS Vita), Lost Heroes 2 (3DS) Origin: The eighth member of the Ultra Brothers of Nebula M78. Origination Point: Nebula M78, Land of Light Origin Type: Alien Order Type: Order Good Danger Level: 10 Abilities: -Flight: Ultraman Mebius can fly at high speeds even in space. -Human Disguise: Ultraman Mebius can disguise himself as a human. -Martial Arts Skills: Ultraman Mebius is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Ultraman Mebius can fire koshins, many attacks based from beams that are extremely powerful. -Mebium Koshin: Ultraman Mebius's favorite koshin, a + style beam from his hands that can destroy most monsters in one hit. -Brave Mode: Ultraman Mebius can go into Brave Mode upon receiving the Knight Bracelet, a mode that amplifies all of his attacks. This is later evolved into Burning Brave Mode, a more powerful version that can be called upon during times of danger in combat. -Fusion: Ultraman Mebius can fuse with Ultraman Hikari to become Phoenix Mode Mebius.
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Post by The Architect on Jul 22, 2010 13:17:47 GMT -5
Ultraman Hikari Aliases: Ultraman Light, Hunter Tsurugi Appearance: Monster Battle: Ultra Coliseum NEO (Arcade), Monster Battle Double R (Arcade), Great Battle Full Blast (PSP), Lost Heroes (PSP, 3DS), Super Hero Generations (PS3, PS Vita), Lost Heroes 2 (3DS), Ultraman Fusion Fight (Arcade) Origin: A warrior from Aabu that became the ninth member of the Ultra Brothers. Origination Point: Aabu Origin Type: Alien Order Type: Chaos Good/Order Good Danger Level: 10 Abilities: -Flight: Ultraman Hikari can fly at high speeds even in space. -Human Fusion: Ultraman Hikari can fuse with a human host to remain on planets that are hazardous. -Martial Arts Skills: Ultraman Hikari is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Ultraman Hikari can fire koshins, many attacks based from beams that are extremely powerful. -Hikari Shot: Ultraman Hikari's favorite Koshin, a + style attack from his hands that can destroy most monsters in one hit. -Knight Blade: One of Ultraman Hikari's favorite Koshin, an energy sword from either wrist that can destroy most monsters in one hit. -Fusion: Ultraman Hikari can fuse with Ultraman Mebius to become Phoenix Mode Mebius.
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Post by The Architect on Jul 22, 2010 13:18:07 GMT -5
Phoenix Mode Mebius Aliases: None Appearance: Monster Battle: Ultra Coliseum NEO (Arcade), Monster Battle Double R (Arcade), Heroes Vs. (PSP) Origin: The fusion of Ultraman Mebius and Ultraman Hikari. Origination Point: Solar System, Earth, Asia, Japan, Tokyo Origin Type: Alien/Mutant Order Type: Order Good Danger Level: 11 Abilities: -Flight: Phoenix Mode Mebius can fly at high speeds even in space. -Martial Arts Skills: Phoenix Mode Mebius is a professional in hand to hand combat and can surpass just about any monster. -Mebium-Knight Shot: Phoenix Mode Mebius can use an extremely powerful koshin that can be a + or L style beam strong enough to destroy nearly any enemy on contact. -Beam Reversal: Phoenix Mode Mebius can simply reverse nearly any beam back to it's source.
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Post by The Architect on Jul 22, 2010 13:18:37 GMT -5
Ultraman Zero Aliases: None Appearance: Ultra Series (Throughout Series), Great Battle Full Blast (PSP), Lost Heroes (PSP, 3DS), Heroes Vs. (PSP), Super Hero Generations (PS3, PS Vita), Lost Heroes 2 (3DS), City Shrouded in Shadow (PS4) Origin: The son of Ultraseven and the tenth member of the Ultra Brothers. Origination Point: Nebula M78, Land of Light Origin Type: Alien Order Type: Chaos Good/Order Good Danger Level: 10 Abilities: -Flight: Ultraman Zero can fly at high speeds even in space. -Martial Arts Skills: Ultraman Zero is a professional in hand to hand combat and can surpass just about any monster. -Double Eye Slugger: Ultraman Zero's two head fins are blades he can control with telekinesis that also absorbs solar radiation for him. These can be combined with energy from the Plasma Spark to form the Plasma Spark Slash. -Zero Emerium Koshin: Ultraman Zero's favorite Koshin, a laser attack from his forehead that can destroy most monsters in one hit. -Wide Shot: One of Ultraman Zero's favorite Koshin, a L style attack from his arms that can destroy most monsters in one hit. -Zero Kick: Ultraman Zero's favorite body energy charge, he can jump very high into the air and charge his right foot with energy that can kill most monsters in one hit. -Zero Twin Shoot: Ultraman Zero can combine his eye sluggers on his chest to emit a very powerful Koshin. -Ultra Bracelet: Ultraman Zero can be given an ultra bracelet similar to Ultraman Jack's. -Strong Corona Mode: Ultraman Zero can go into Strong Corona mode, making him much stronger and giving him heat based koshins. -Luna Miracle Mode: Ultraman Zero can go into Luna Miracle mode, making him much faster and giving him calming koshins to pacify all but the most evil entities.
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Post by The Architect on May 16, 2011 11:02:15 GMT -5
Ultimate Zero Aliases: None Appearance: Monster Battle Double R (Arcade), Heroes Vs. (PSP), Lost Heroes 2 (3DS) Origin: Ultraman Zero after being enhanced by Ultraman Noa to destroy Arch Belial. Origination Point: Esmeralda, orbit Origin Type: Alien/Mutant Order Type: Order Good Danger Level: 11 Abilities: -Flight: Ultimate Zero can fly at high speeds even in space. -Sword of Light: Ultimate Zero has an extremely powerful sword on his right arm that can extend very long distances. -Arrow of Light: Ultimate Zero can turn his Sword of Light into a giant bow that will charge with an arrow made of light. After charging it will be released, causing a gigantic explosion that can destroy planet sized objects and entire fleets.
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Post by The Architect on Aug 2, 2013 15:12:00 GMT -5
Shining Zero Aliases: None Appearance: Ultraman All-Star Chronicle (PSP), Lost Heroes 2 (3DS) Origin: Ultraman Zero at maximum power. Origination Point: Nebula M78, Land of Light Origin Type: Alien/Mutant Order Type: Chaos Good Danger Level: 11 Abilities: -Powers of Zero: Shining Zero possesses stronger versions of all of the powers of Ultraman Zero.
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