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Post by The Architect on Jul 22, 2010 13:29:51 GMT -5
Windam Aliases: None Appearance: Ultra Series (Throughout Series), Hero War: Project Olympus (SNES), Battle Pinball (SNES), Super Tokusatsu Wars 2001 (PS1) Origin: One of Ultraseven's three one minute capsule monsters, this one from planet Metal. Origination Point: Nebula M78, Metal Origin Type: Alien/Robot Order Type: Order Good Danger Level: 6 Abilities: -Melee: Windam can use melee attacks such as punches, kicks, and tackling to attack enemies in combat. -Forehead Beam: Windam can fire a rather weak beam of electricity from his forehead.
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Post by The Architect on Jul 22, 2010 13:30:11 GMT -5
Miclus Aliases: Mikuras, Mikulas Appearance: Ultra Series (Throughout Series), Super Hero Operations (PS1), Battle Pinball (SNES), Super Tokusatsu Wars 2001 (PS1) Origin: One of Ultraseven's three one minute capsule monsters, this one from planet Buffalo. Origination Point: Nebula M78, Buffalo Origin Type: Alien Order Type: Order Good Danger Level: 6 Abilities: -Melee: Miclus can use melee attacks such as punches, kicks, and tackling to attack enemies in combat. -Electric Surge: Miclus can release a rather weak surge of electricity from his body. -Mouth Heat Ray: Miclus can fire a red heat ray from his mouth.
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Post by The Architect on Jul 22, 2010 13:30:30 GMT -5
Agira Aliases: None Appearance: Ultra Series (Throughout Series), Battle Pinball (SNES), Super Tokusatsu Wars 2001 (PS1) Origin: One of Ultraseven's three one minute capsule monsters, this one from planet Animal. Origination Point: Nebula M78, Animal Origin Type: Alien Order Type: Order Good Danger Level: 6 Abilities: -Melee: Agira can use melee attacks such as punches, kicks, and tackling to attack enemies in combat. -Nasal Horn: Agira can use his nasal horn to stab enemies in combat.
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Post by The Architect on Jul 22, 2010 13:30:49 GMT -5
Sevengar Aliases: None Appearance: Ultraman Zukan 3 (Saturn) Origin: A special capsule monster created by scientists from Nebula M78. Origination Point: Nebula M78, Land of Light Origin Type: Alien/Robot Order Type: Order Good Danger Level: 8 Abilities: -Melee: Sevengar can use melee attacks such as punching, kicking, and tackling to attack enemies in combat. -Finger Cannons: Sevengar is armed with a powerful cannon in each finger.
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Post by The Architect on Aug 10, 2012 14:29:43 GMT -5
Fire Windam Aliases: None Appearance: Monster Battle: Ultra Coliseum NEO (Arcade), Monster Battle Double R (Arcade) Origin: A man-made modified version of Windam. Origination Point: Solar System, Earth, Asia, Japan/METEOR, GUYS Origin Type: Alien/Robot/Cyborg Order Type: Order Good Danger Level: 7 Abilities: -Melee: Fire Windam can use melee attacks such as punching, kicking, and tackling to attack enemies in combat. -Fire Turret: Fire Windam has a fire turret on his left arm.
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