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Post by The Architect on Jul 22, 2010 19:58:59 GMT -5
Ultraman Justice Aliases: None Appearance: Ultraman Fighting Evolution Series (Throughout Series), Monster Battle: Ultra Coliseum NEO (Arcade), Monster Battle Double R (Arcade) Origin: One of two extremely powerful aliens from outer space. Origination Point: Space Origin Type: Alien Order Type: Chaos Good Danger Level: 10 Abilities: -Flight: Ultraman Justice can fly at high speeds even in space. -Human Fusion: Ultraman Justice can fuse with a human host to remain on Earth. -Martial Arts Skills: Ultraman Justice is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Ultraman Justice can fire koshins, many attacks based from beams that are extremely powerful. -Crusher Mode: Ultraman Justice can turn into his Supreme Mode, capable of bringing down just about any monster and have stronger koshins. -Victorium Koshin: Ultraman Justice can fire a powerful ray from his hands that can destroy most monsters in one hit. -Dagrium Koshin: While in Crusher mode Ultraman Justice can fire a stronger version of the victorium koshin. -Ultra-Combo Koshin: Ultraman Justice can team up with Ultraman Cosmos to make an extremely powerful beam attack by exchanging energy and combining their rays. -Ultra Merge: Ultraman Justice can merge with Ultraman Cosmos to become Ultraman Legend.
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