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Post by The Architect on Jul 23, 2010 14:12:21 GMT -5
Luna Mode Ultraman Cosmos Aliases: None Appearance: Ultra Series (Throughout Series), Great Battle Full Blast (PSP) Origin: One of two extremely powerful aliens from outer space. Origination Point: Space Origin Type: Alien Order Type: Chaos Good Danger Level: 8 Abilities: -Flight: Luna Mode Ultraman Cosmos can fly at high speeds even in space. -Human Fusion: Luna Mode Ultraman Cosmos can fuse with a human host to remain on Earth. -Martial Arts Skills: Luna Mode Ultraman Cosmos is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Luna Mode Ultraman Cosmos can fire koshins, many attacks based from beams that are extremely powerful. -Modes: Luna Mode Ultraman Cosmos can revert into different modes at will. Each mode has it's unique koshins. -Luna Shootles: Luna Mode Ultraman Cosmos can release energy bubbles from his hands that can purify monsters of corruption. -Ultra Merge: Luna Mode Ultraman Cosmos can merge with Ultraman Justice to become Ultraman Legend or with Ultraman Zero and Ultraman Dyna to become Ultraman Saga.
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Post by The Architect on Jul 23, 2010 14:13:29 GMT -5
Corona Mode Ultraman Cosmos Aliases: None Appearance: Ultra Series (Throughout Series) Origin: The first alternate mode of Ultraman Cosmos. Origination Point: Space Origin Type: Alien Order Type: Chaos Good Danger Level: 9 Abilities: -Flight: Corona Mode Ultraman Cosmos can fly at high speeds even in space. -Martial Arts Skills: Corona Mode Ultraman Cosmos is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Corona Mode Ultraman Cosmos can fire koshins, many attacks based from beams that are extremely powerful. -Modes: Corona Mode Ultraman Cosmos can revert into different modes at will. Each mode has it's unique koshins. -Naybuster Koshin: Corona Mode Ultraman Cosmos can use a very powerful ray from his hands that can destroy most monsters in one hit.
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Post by The Architect on Jul 23, 2010 14:14:58 GMT -5
Eclipse Mode Ultraman Cosmos Aliases: None Appearance: Ultra Series (Throughout Series) Origin: The second alternate mode of Ultraman Cosmos. Origination Point: Space Origin Type: Alien Order Type: Chaos Good Danger Level: 10 Abilities: -Flight: Eclipse Mode Ultraman Cosmos can fly at high speeds even in space. -Martial Arts Skills: Eclipse Mode Ultraman Cosmos is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Eclipse Mode Ultraman Cosmos can fire koshins, many attacks based from beams that are extremely powerful. -Modes: Eclipse Mode Ultraman Cosmos can revert into different modes at will. Each mode has it's unique koshins. -Cosmium Koshin: Eclipse Mode Ultraman Cosmos can use a very powerful ray from his hands that can destroy most monsters in one hit. -Ultra-Combo Koshin: Eclipse Mode Ultraman Cosmos can team up with Ultraman Justice to make an extremely powerful beam attack by exchanging energy and combining their rays.
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Post by The Architect on Jul 23, 2010 14:15:50 GMT -5
Ultraman Legend Aliases: None Appearance: Ultra Series (Throughout Series) Origin: The fusion form of Ultraman Cosmos and Ultraman Justice. Origination Point: Solar System, Earth, orbit Origin Type: Alien/Mutant Order Type: Chaos Good Danger Level: 11 Abilities: -Flight: Ultraman Legend can fly at high speeds even in space. -Martial Arts Skills: Ultraman Legend is a professional in hand to hand combat and can surpass just about any monster. -Legend Barrier: Ultraman Legend can create an impenetrable sphere barrier around himself that can stop even planet destroying attacks. -Light of Legend: Ultraman Legend can use a special koshin that can kill just about anything in one hit and can not be blocked or dodged.
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Post by The Architect on Dec 6, 2012 16:10:57 GMT -5
Ultraman Saga Aliases: None Appearance: Heroes Vs. (PSP), Pachinko Ultra Battle Retsuden Fight Zero! Young Powerful Warrior (Pachinko) Origin: Ultraman Cosmos after merging with Ultraman Zero and Ultraman Dyna to fight Hyper Zetton. Origination Point: Solar System, Earth, Asia, Japan, Tokyo Origin Type: Alien/Mutant Order Type: Chaos Good Danger Level: 11 Abilities: -Flight: Ultraman Saga can fly at high speeds even in space. -Martial Arts Skills: Ultraman Saga is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Ultraman Saga can fire koshins, many attacks based from beams that are extremely powerful. -Teleportation: Ultraman Saga can teleport at will. -Saga Brace: Ultraman Saga is equipped with a bracelet that can transform into an extremely powerful blade. -Maximum Saga: Ultraman Saga can charge his fists with massive amounts of energy to execute an extremely powerful attack.
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