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Post by The Architect on Jun 7, 2010 10:00:25 GMT -5
Ice Metroid Aliases: None Appearance: Metroid Prime (Game Cube) Origin: Metroids mutated by Phazon and one of the four types of fission metroids. Origination Point: Tallon 4 Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 9 Abilities: -Kinetic Levitation: Ice Metroids can harness kinetic energy that allows them to levitate for long periods of time. -Life Drain: Ice Metroids can drain the life out of their enemies by latching on to them by their fang-like tentacles. Ice Metroids will continue to do this until either the enemy or themselves are dead. -Adaption: Ice Metroids can adapt to any environment. -Enhanced Senses: Ice Metroids have highly advanced senses that allows them to home in on targets. -Specialized Membrane: Ice Metroids have special membranes that only make them vulnerable to ice beams and explosives.
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Post by The Architect on Jun 7, 2010 10:01:03 GMT -5
Plasma Metroid Aliases: None Appearance: Metroid Prime (Game Cube) Origin: Metroids mutated by Phazon and one of the four types of fission metroids. Origination Point: Tallon 4 Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 9 Abilities: -Kinetic Levitation: Plasma Metroids can harness kinetic energy that allows them to levitate for long periods of time. -Life Drain: Plasma Metroids can drain the life out of their enemies by latching on to them by their fang-like tentacles. Plasma Metroids will continue to do this until either the enemy or themselves are dead. -Adaption: Plasma Metroids can adapt to any environment. -Enhanced Senses: Plasma Metroids have highly advanced senses that allows them to home in on targets. -Specialized Membrane: Plasma Metroids have special membranes that only make them vulnerable to plasma beams and explosives.
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Post by The Architect on Jun 7, 2010 10:01:43 GMT -5
Power Metroid Aliases: None Appearance: Metroid Prime (Game Cube) Origin: Metroids mutated by Phazon and one of the four types of fission metroids. Origination Point: Tallon 4 Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 9 Abilities: -Kinetic Levitation: Power Metroids can harness kinetic energy that allows them to levitate for long periods of time. -Life Drain: Power Metroids can drain the life out of their enemies by latching on to them by their fang-like tentacles. Power Metroids will continue to do this until either the enemy or themselves are dead. -Adaption: Power Metroids can adapt to any environment. -Enhanced Senses: Power Metroids have highly advanced senses that allows them to home in on targets. -Specialized Membrane: Power Metroids have special membranes that only make them vulnerable to power beams and explosives.
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Post by The Architect on Jun 7, 2010 10:02:15 GMT -5
Wave Metroid Aliases: None Appearance: Metroid Prime (Game Cube) Origin: Metroids mutated by Phazon and one of the four types of fission metroids. Origination Point: Tallon 4 Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 9 Abilities: -Kinetic Levitation: Wave Metroids can harness kinetic energy that allows them to levitate for long periods of time. -Life Drain: Wave Metroids can drain the life out of their enemies by latching on to them by their fang-like tentacles. Wave Metroids will continue to do this until either the enemy or themselves are dead. -Adaption: Wave Metroids can adapt to any environment. -Enhanced Senses: Wave Metroids have highly advanced senses that allows them to home in on targets. -Specialized Membrane: Wave Metroids have special membranes that only make them vulnerable to wave beams and explosives.
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